I have yet to see a good argument against it. I personally know three people who have quit the game because their characters became "stuck" in an unviable build and they couldn't afford to change it and I have seen many more say the same on various gaming forums.nerevarine1138 wrote: »Just because some players have an issue with it doesn't mean that it's a necessary fix. Or that it's something that even needs fixing.
What is really amazing to me is that it can now be clearly seen that individual skill respecs are very easy to do. Since there are a number of them done in this update. It is just a shame that Z/B won't put this into the game so that players might actually have the 'freedom' to make their character 'the way they want to play'.
RianaTheBosmer wrote: »They reduced the repair costs. I'm thrilled!
RianaTheBosmer wrote: »They reduced the repair costs. I'm thrilled!
LIE LIE LIE
Show proof or don't be a troll!
The high cost of respec is terrible IMO. We should be encouraged to explore, not paint ourselves into a corner. Why should a respec be rare? What harm would it create if we could respec often?
Indeedpavelcherepanskyrwb17_ESO wrote: »Respec is supposed to be a rare case but if you want to do it daily its entirely your problem
How?, if you take your time and look at your options, then it's quite hard to create a totally Unviable build.Maverick827 wrote: »]I have yet to see a good argument against it. I personally know three people who have quit the game because their characters became "stuck" in an unviable build and they couldn't afford to change it and I have seen many more say the same on various gaming forums.
Actually, high respec costs create build homogenization. if the cost is so prohibitive that one doesn't even consider it an option (as many do in this game), then they will seek out a "proven" build before hand to minimize the risk of screwing up.nerevarine1138 wrote: »The high cost of respec is terrible IMO. We should be encouraged to explore, not paint ourselves into a corner. Why should a respec be rare? What harm would it create if we could respec often?
It would allow complete exploitation of the crafting system, encourage build homogenization, and generally create the idea that choices in this game are meaningless.
Maverick827 wrote: »Actually, high respec costs create build homogenization. if the cost is so prohibitive that one doesn't even consider it an option (as many do in this game), then they will seek out a "proven" build before hand to minimize the risk of screwing up.nerevarine1138 wrote: »The high cost of respec is terrible IMO. We should be encouraged to explore, not paint ourselves into a corner. Why should a respec be rare? What harm would it create if we could respec often?
It would allow complete exploitation of the crafting system, encourage build homogenization, and generally create the idea that choices in this game are meaningless.
Low respec costs empower the exploration of unique builds.
There's a contradiction in your logic. If most people don't look up builds online, then how are they all homogenized by respecing? It feels like you're just constructing an argument on the fly just for the sake of arguing because you don't want lower respec costs for personal reasons.nerevarine1138 wrote: »Maverick827 wrote: »Actually, high respec costs create build homogenization. if the cost is so prohibitive that one doesn't even consider it an option (as many do in this game), then they will seek out a "proven" build before hand to minimize the risk of screwing up.nerevarine1138 wrote: »The high cost of respec is terrible IMO. We should be encouraged to explore, not paint ourselves into a corner. Why should a respec be rare? What harm would it create if we could respec often?
It would allow complete exploitation of the crafting system, encourage build homogenization, and generally create the idea that choices in this game are meaningless.
Low respec costs empower the exploration of unique builds.
Actually, most people don't look up builds online ever. Most people create their build as they go. And if they run into issues with morph choice (the only possible reason you'd need to respec), they have to weigh the cost of a respec against their desire to have a different morph of that skill.
Surely you understand not having the ability to respec at all would, and I say this without hyperbole, kill the game,right?I'm disappointed they didn't remove the ability to respec. I guess neither of us can be happy.
RianaTheBosmer wrote: »They reduced the repair costs. I'm thrilled!
nerevarine1138 wrote: »Maverick827 wrote: »Actually, high respec costs create build homogenization. if the cost is so prohibitive that one doesn't even consider it an option (as many do in this game), then they will seek out a "proven" build before hand to minimize the risk of screwing up.nerevarine1138 wrote: »The high cost of respec is terrible IMO. We should be encouraged to explore, not paint ourselves into a corner. Why should a respec be rare? What harm would it create if we could respec often?
It would allow complete exploitation of the crafting system, encourage build homogenization, and generally create the idea that choices in this game are meaningless.
Low respec costs empower the exploration of unique builds.
Actually, most people don't look up builds online ever. Most people create their build as they go. And if they run into issues with morph choice (the only possible reason you'd need to respec), they have to weigh the cost of a respec against their desire to have a different morph of that skill.
RianaTheBosmer wrote: »They reduced the repair costs. I'm thrilled!
Thats a good thing cuz between that and soul gem purchase I am not getting much gold saved up at all. >..>