yes, instead of fixing the broken morph that doesn't grant critical damage they nerfed the basic skill....
this is an undeserved nerf
smercgames_ESO wrote: »I'm pretty sure it means you don't get the Critical hit stealth modifier. Hits from stealth from the sides/back do ALOT more dmg than a normal hit. My Concealed Weapon hits for 300, crit would be what 450 or 600? (Forgot if it's 150% or 200% in this game) but my stealth Concealed weapon from behind hits for 1600.
This stealth crit bonus is broken for all DW skills but when using most other skills without a travel time (doesn't work with Funnel health, shield charge, etc.. etc.. but does work with Teleport Strike) you get a huge damage bonus. This dmg bonus with Veiled Strike (which I feel gets an extra bonus to it) is usually high enough for me to either 1 shot a like level mob or bring him into execute range. Usually I veil strike, heavy attack to knock them down, killer's blade for the kill.
So I assume this "nerf" means Death Stroke will no longer get the huge stealth dmg bonus and only do an auto crit from stealth. I've never used it as an opener but a fully charged Death Stroke must do insane dmg from stealth if it received the stealth modifier. I could be wrong though but thats what I took it as.
aresdestructorub17_ESO1 wrote: »smercgames_ESO wrote: »I'm pretty sure it means you don't get the Critical hit stealth modifier. Hits from stealth from the sides/back do ALOT more dmg than a normal hit. My Concealed Weapon hits for 300, crit would be what 450 or 600? (Forgot if it's 150% or 200% in this game) but my stealth Concealed weapon from behind hits for 1600.
This stealth crit bonus is broken for all DW skills but when using most other skills without a travel time (doesn't work with Funnel health, shield charge, etc.. etc.. but does work with Teleport Strike) you get a huge damage bonus. This dmg bonus with Veiled Strike (which I feel gets an extra bonus to it) is usually high enough for me to either 1 shot a like level mob or bring him into execute range. Usually I veil strike, heavy attack to knock them down, killer's blade for the kill.
So I assume this "nerf" means Death Stroke will no longer get the huge stealth dmg bonus and only do an auto crit from stealth. I've never used it as an opener but a fully charged Death Stroke must do insane dmg from stealth if it received the stealth modifier. I could be wrong though but thats what I took it as.
There was a video of a guy doing a 6k hit with soul harvest (death stroke morph) from stealth after stacking bonus damage from reaper's mark (mark target morph) kills. Also, I think normal crit damage is around 1.5x and sneak damage is around 4x (though i'm not sure on that number either). I always thought sneak damage was something different and not a crit but I guess it's a guaranteed crit with extra damage. If death stroke is just going to get normal crit damage now then I guess that guy's damage will go down to around 2200.
The stealth bonus does work for dual wield skills I think with the exception of steel tornado (not sure about the base and other morph) and I don't know about flying blade. It only works on the first hit though so it sucks with flurry and twin slashes' damage is too low to waste a sneak attack on. It worked really well with shrouded daggers for me when i had to solo some groups in coldharbour.
They basically are stopping the double dipping of critical multipliers for this power. A nerf for sure but a logical one IMO.
I guess Death Stroke now is just something you use in the middle of a fight in combination with Shadowy Disguise. Though even in that setting the damage isn't enough to justify it being a melee single target ultimate.
Though as Soul Harvest it recharges so fast that you can use it like an extra normal ability, and don't consider it an ultimate.
I guess Death Stroke now is just something you use in the middle of a fight in combination with Shadowy Disguise. Though even in that setting the damage isn't enough to justify it being a melee single target ultimate.
Though as Soul Harvest it recharges so fast that you can use it like an extra normal ability, and don't consider it an ultimate.
I use it to gain ultimate fast and use my Veil of Blades on the other bar more often.
yes, instead of fixing the broken morph that doesn't grant critical damage they nerfed the basic skill....
this is an undeserved nerf
Maybe this is punishment for wanting our broken class fixed. I can't even fathom how nerfing one of our abilities somehow made it on the priority list over the fixing and re-balancing we need.
Death Stroke the damage isn't enough to justify it being a melee single target ultimate.