I don't understand this decision. Who not make these nameable and rollable like at character create? Why do you pick for us? I could have made thousands of cooler toons. Imagine the creative combos people would come up with and all of the RP value. I don't get it, man.
Cause then you'd buy only one for most ppl, rather than selling and creating a branded character. Not to mention they come with a storyline, which would be impossible if they were simply our own creations.
generalmyrick wrote: »
I don't understand this decision. Who not make these nameable and rollable like at character create? Why do you pick for us? I could have made thousands of cooler toons. Imagine the creative combos people would come up with and all of the RP value. I don't get it, man.
I don't understand this decision. Who not make these nameable and rollable like at character create? Why do you pick for us? I could have made thousands of cooler toons. Imagine the creative combos people would come up with and all of the RP value. I don't get it, man.
They would have to do the voice lines for every race and both genders. On top of that, the associated quests would need to be very generic, because certain backstories might not make sense (what if the parents of an Argonian companion drowned lol?).
Tbh I really don't care for the companions anyways. ESO has never been able to get me emotionally invested in any of the characters featured in the main quest lines. Only a handful of characters were actually decently written (e.g. Abnur, Varen) and both the quest plots and characters have been getting more bland with every expansion.
Now we get some weird relationship simulator? I even read sth about a romance option being included in future updates...
I honestly have no interest in "bonding" with an NPC in a MMO, covid hasn't made me that desperate, besides this literally defeats the purpose of an online game haha.
I honestly have no interest in "bonding" with an NPC in a MMO, covid hasn't made me that desperate, besides this literally defeats the purpose of an online game haha.
Suna_Ye_Sunnabe wrote: »I would have only cared about them if I could customize them myself, rather like the pawns in Dragon's Dogma. At least they would have been useful then for RP purposes, but as they are now I won't be touching them.
I'll pay 2000 crowns for a blank slate create your own companion with no dialogues/quest. Just to see what the companions are like and support further refinement of the system.
From what i hear in PTS they are going from semi-useless to completely useless with each patch.
Garethjolnir wrote: »I'll pay 2000 crowns for a blank slate create your own companion with no dialogues/quest. Just to see what the companions are like and support further refinement of the system.
From what i hear in PTS they are going from semi-useless to completely useless with each patch.
I don't know about that, they seem pretty decent. Have a look yourself, this video by HTM
Also, this by HTM
ZOS why can't you let the players write their own story with companions?
Is there anything wrong with a silent companion with no backstory just like our player character?
Since they appear to be pretty useless in gameplay, at the very least make them useful in Roleplay.
ZOS why can't you let the players write their own story with companions?
Is there anything wrong with a silent companion with no backstory just like our player character?
Since they appear to be pretty useless in gameplay, at the very least make them useful in Roleplay.
For me a silent companion without backstory would be totally useless for any RP purpose. Their stories and the interaction with them, however, seems the most interesting part so far.
spartaxoxo wrote: »I am so glad that it is NOT the case. Exploring stories with a colorful cast of characters has always been a selling point of the Elder Scrolls series. I want fleshed out, fun to listen to, actual characters. Not a mannequin that moves.
ZOS why can't you let the players write their own story with companions?
Is there anything wrong with a silent companion with no backstory just like our player character?
Since they appear to be pretty useless in gameplay, at the very least make them useful in Roleplay.
For me a silent companion without backstory would be totally useless for any RP purpose. Their stories and the interaction with them, however, seems the most interesting part so far.
Interesting. Most people I spoke to in RP guilds (nothing erotic) have said having a voice less, blank slate of a character is much better for RP as they can fill in their motivations and such. Maybe a PC is different from an NPC for RP.
Its only of casual interest to me.