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Racial changes or Passive Selecting

Nirvava4EM
Nirvava4EM
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Just an idea, not sure if it is lore breaking or goes against MMO standards. If it is or if it does...so what, TESO isn't REALLY an ESO game (in the traditional sense) and Zenamax is trying to break the MMO mold right?

One of my biggest annoyances with ESO is all of the time and effort I put into my first VR16 character, which turned out to be subpar due to racial passive. I choose an Argonian Sorcerer with a focus on DPS. Although I seem to do well with my damage, knowing I could do EVEN BETTER as a High Elf leaves me with a bit of a sour taste in my mouth.

I've only played Skyrim (extensively) and Oblivion (limited) in that order. In both, I choose the Argonian race and one of the classes. For whatever reason, I was drawn to the Argonians.

I honestly am not attached to Argonians and will gladly give up being an Argonian to increase my max magicka, magicka recovery and damage output. However, being fairly new to MMOs, I didn't not realize the relatively significant choice of a race and their corresponding passives.

What I would like to see is this: Selective passives for each race. You start a new character, let's say an Argonian, then you're asked, "What does your Argonian specialize in?"

And you have choices, such as:
1) Drinking potions...which would give you the set of passives that Argonian's already have. (Blah)

But maybe you choose:
2) Damaging enemies with the elements...in which case it would give you the High Elf passives.

Or:
3) Protecting Allies from Harm...this would results in the passives now given to Imperial's. (Shield Affinity, Red Diamond, Conditioning and Tough) *Maybe you have to have the Imperial Edition to answer this way or something.

Just my two cents. I'd like to keep my Argonian but ditch his lame passives.

TL;DR - I wish we could choose our passives and keep race out of it.
XB1 - NA GT: HematoCRITICAL

Ebonheart Pact:
Vet 16 Argonian Sorcerer DPS (Please for the love of Skyrim let me change my race!)
Vet 16 Breton Templar Healer / Supplemental DPS
Vet 5 Khajiit Nightblade

Daggerfall Covenant:
Vet 5 High Elf Sorcerer DPS / Emergency Healer

Can literally craft anything and everything that is craftable, limited styles.
  • Artjuh90
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    select passives so a high elf will have the same brute orc? no plz don't break lore. same can be said other way around orc being as smart as a high elf
  • Pheefs
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    Pick A Passive?

    this could be cool!
    but I'd still prefer if they were their own...
    you'd choose one between different Argonian passives instead of having access to the one for Nords or Altmer.

    Argonians could get to pick between the Potion Buff, a total resistance to Poisons, or automatic invisibility in water?

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  • Nirvava4EM
    Nirvava4EM
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    I think you would still need "sets" of passives to keep it balanced.
    XB1 - NA GT: HematoCRITICAL

    Ebonheart Pact:
    Vet 16 Argonian Sorcerer DPS (Please for the love of Skyrim let me change my race!)
    Vet 16 Breton Templar Healer / Supplemental DPS
    Vet 5 Khajiit Nightblade

    Daggerfall Covenant:
    Vet 5 High Elf Sorcerer DPS / Emergency Healer

    Can literally craft anything and everything that is craftable, limited styles.
  • Toc de Malsvi
    Toc de Malsvi
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    It would be cool if each race had 6 or so passive options from which you could select 3, this would still keep racial's somewhat lore bound but give more customization to builds.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Volkodav
    Volkodav
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    One thing I have never done is to choose a race for it's passives.I tend to choose either Imperials or Bretons.And usually play an NB now.I am a recruit from DKs because NBs have better skills.
  • Ignotus
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    I looked over the available passives for each race and picked my race based on personal taste balanced with the passives matching up with what I wanted to do with the character. I have no problem with the current system. Why did you not pick Altmer from the beginning? The passives are readily available to look over before you create a character. It's not like you get to v16 and are suddenly surprised with passives that you don't care for. Everyone should put some thought into their character before they create it. Some people don't care about the passives that much, so they pick whatever they are comfortable with, and some people prefer to min/max so they pick a race based solely on the passives available.

    The information is always available to everyone. It sounds like some people look at the data, or choose not to, then make a bad choice in their eyes and expect a do-over. If it's a big deal, reroll. RPGs have been like this for a long time for the most part. I personally would not reroll a v16 due to the work put into it, but I'm also happy with my character because I did like 10 minutes of research before I created it. There are I think 8 character slots too, so leave the current character and roll a new one. I did that with NB. I have a v13 stam NB and decided I'd like to try out magicka too, so I rolled a new NB with a different race that's more conducive to a magicka build.
    Edited by Ignotus on 9 February 2016 01:03
  • TheShadowScout
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    Race change will be coming with the character recustomization feature, or so we hear.

    Free passives selection? NO! People should never be allowed to cherry-pick their passives. Racial passives sould be -racial- after all, not -individual-
    ...besides... stuff like Redguards being good with fighting and Altmer being good with spellcasting is a honored and integral part of TES lore, a removal of which would vex a great many of the lorelovers here...
  • Anhedonie
    Anhedonie
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    Just replace racial bonuses with talents so people can pick what they want. Like, ya know, magicka talent (gives 10% max magicka) or destruction talent (destruction staff levels up faster) and so on.
    You don't break lore and people are happy.
    Edited by Anhedonie on 9 February 2016 03:43
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Ra'Shtar
    Ra'Shtar
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    I'm a HUGE lore fan myself but current racial bonuses don't represent accurately the races of Tamriel, some clans of nords are really good at magick while some noble houses of Sumerset Isle have a long standing tradition of being warriors. We all know that racial are based on DNA who you descend from, many khajiit clans are dedicated to the worship of the moons there for this clans are very good at magic almost as good as any other elf and don't forget khajiit where elves once. Why are all orcs good with melee only? there are MANY tribal clans where they use shamanistic magic this makes them good at healing magic and same goes with argonians, not all dunmers are all about that fire there are some houses who have studied darker magics for many generations.

    TL;DR- Racial bonuses make poor sense and give no choice on the background of your character and who he descends from.
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    My opinions and posts are mostly on a PvE setting.
  • Master_Kas
    Master_Kas
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    I rather have a race-change option than racial passives reworked.

    Why? Because noone wants to re-level his char if they mess up their passives.

    Better just being able to change your race to one that you find more fitting than ruin everybody elses imo.
    EU | PC
  • Iluvrien
    Iluvrien
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    A rework of passives based on Lore/Cultural background? Yes.

    A mix and match setup that allows passive sharing across races/species? Heck no.
  • theher0not
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    I would either whant something like this (racial change) or rework of racials so they don't matter in combat. In my oppinion race should be cosmetic or give minor boosts in speed for leveling/training and not givr power. I want to be able to play my khajiit any way I feel like without disadvantages that isn't bound to the class. I want her to be able to play magica, stamina or tank and not be worse than another just because she is a cat and not another race.

    Tl;DR: yes make it happen

    Edit: if this would happen I would prefer to see it so you get ALL racials from the same race and don't get to choose from every racial. Otherwise it would be a pain to balance
    Edited by theher0not on 9 February 2016 08:40
  • Kattemynte
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    Since we got the champion system a lot of the racial passives and been negated slightly. However, in saying that some racials are just too strong, like the high elf's bonus to magicka (or bretons) which gives I think it is 10% more magicka. Magicka gives players a larger pool for spells and it boosts those spells damage. 10% is a lot and I was thinking that it shouldn't be anymore than 5%, even less (same goes for other passives like stamina and what not).

    If this game is truly play what you want as you want then racial passives should be almost non-existent, especially with the champion system. I wish we had one maybe two passives that reflect the racial choice, like khajjit getting a 1 or 2% increase to weapon critical chance and Bretons having a 1 or 2% magicka increase. I see a lot of Dunmer DK's just because of the fire damage increase and that tells me that this is like a lot of other MMO's where one race dominates a certain class just because it is better.
  • tinythinker
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    Some options within each race to pick and choose from would be fun, but a totally open list anyone with any character could pick would reduce diversity even more in the game after people were told which ones were "best". You could also add backgrounds to a character beyond racial passives for further customization.
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  • PlagueMonk
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    Some options within each race to pick and choose from would be fun, but a totally open list anyone with any character could pick would reduce diversity even more in the game after people were told which ones were "best". You could also add backgrounds to a character beyond racial passives for further customization.

    OH SURE, post your post on the subject but not mine.

    Here is my proposal I posted a while ago....


    I was thinking about how the current racials in general pigeonhole races into certain classes/builds and think they should be re-tooled instead with options so one could tailor their race to have at least some sync with the class/build you would like to play.

    To that end I would like to propose the following (using Argonians as an example):

    - Ditch "Xxxxxx Expertise" - I put pts into this originally because I didn't know better but have long since specced out of it. This ability only helps very select builds and ONLY until you are lvl 50, then it's useless. These expertise racials I am pretty sure no one really uses.

    - The first level in all options is FREE. It's what the race is. You don't have to spend points on them, you start with them.

    - You are allowed to spend 6 pts on upgrades across the 5 options.

    Amphibian Physiology:
    (*) Increases swimming speed by 50%
    (+1) Reduces potion cool-down by 5 seconds and returns 5% of your Max Health, Magicka, and Stamina when a potion is consumed.
    (+2) Reduces potion cool-down by 10 seconds and returns 10% of your Max Health, Magicka, and Stamina when a potion is consumed.

    Argonian Fitness:
    (*) Increases Max Health by 3%
    (+1) Increases Max Health by 6%.
    (+2) Increases Max Health by 9%.

    Argonian Hardiness:
    (*) Increases Poison /Disease Resistance by 375. Increase Physical Resistance by 1000
    (+1) Increases Poison /Disease Resistance by 750. Increase Physical Resistance by 2000. (must be lvl 30 to invest)
    (+2) Increases Poison /Disease Resistance by 1500. Increase Physical Resistance by 4000. (must be V1 to invest)

    Gift of the Hist:
    (*) Increases healing received by 5%.
    (+1) Increases healing received by 10% and health regeneration by 10%.
    (+2) Increases healing received by 15% and health regeneration by 20%

    Guerrilla Warfare Expertise:
    (*) Increases speed while stealthed by 10%
    (+1) Increases speed while stealthed by 15% and stamina/magicka regeneration by 10% while in stealth.
    (+2) Increases speed while stealthed by 20% and stamina/magicka regeneration by 20% while in stealth.

    * = Free

    I would personally like to remove the link to potions entirely and add something else but to not rock the boat too much I have left it in. :)


  • thunderwell
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    @PlagueMonk has a good idea.
    Offer a few different skill lines appropriately tailored to the different races.
    I was entertaining the idea of offering different sets off buffs (also appropriately tailored) in the character selection screen (no need for another pool of skill points to allocate).
    Make increased swim speed and a disease/poison resistance (varies based on what is also included) in all the racial passive "packages."
    Offer different combos of (two of the following) mitigations, health/mana bonus, physical/spell damage, resource recovery, etc.
    NA, PC Megaserver
    Zhaani, Female Khajiit, Nightblade, AD (current main)
    (Unless otherwise put in my sig, all characters are below level 50)
  • Reevster
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    I think they should get rid of the weapon skills line 15 percent faster passive, I mean its easy as sin to lvl up it up without the passive bonus and then the passive is useless once the weapon is lvled up.

    Change it to ummm something....like.... 5 percent increase in weapon damage or spell damage in 1 hd sword or Destro staff or 2 hd axe depending on race etc etc..... right now all races have a useless weapon skill up passive.....
    Edited by Reevster on 13 February 2016 22:44
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Pheefs wrote: »
    Pick A Passive?

    this could be cool!
    but I'd still prefer if they were their own...
    you'd choose one between different Argonian passives instead of having access to the one for Nords or Altmer.

    Argonians could get to pick between the Potion Buff, a total resistance to Poisons, or automatic invisibility in water?
    hmm invisibility in water? that doesn't seem OP seeing as safe swimming water is scare and it would most likely only be of use in PvP, that would actually be a pretty cool idea for those lizards, what I would be more for is give each race 1 unique passive that isn't a mere stat increase, say a Khajiit for example could fall further without taking damage and maybe even jump higher, Imperial could get a passive that makes it so everything they buy is 5% cheaper and everything they sell gets charged for 5% more or something like that.

    Edited by TX12001rwb17_ESO on 14 February 2016 00:00
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