Morrowind had different clans, did Oblivion or Skyrim? By that i mean ones you joined.
Anyway, the ability differences were small, would have to be pretty much the same. But Clan Stories would be nice. They kind of go into it with this latest chapter, but nothing you can join.
I believe that I could leave the vampirism package with some difference in the game without being just the skills. The value is not low for something you buy and can get for free. I believe it costs nothing for the company to make vampire players more involved in the history of the game.
Hey, don't waste your crowns on a vampire skill line. You can get that for free, either by getting infected by blood fiends (rare occurence but possible), or by another player. I can make you a vampire if you're on PC/EU. If that's not the case just go to the Rift and ask in zone chat.I believe that I could leave the vampirism package with some difference in the game without being just the skills. The value is not low for something you buy and can get for free. I believe it costs nothing for the company to make vampire players more involved in the history of the game.
Nevermind, turns out you already know that and I just can't read.
Morrowind had different clans, did Oblivion or Skyrim? By that i mean ones you joined.
Anyway, the ability differences were small, would have to be pretty much the same. But Clan Stories would be nice. They kind of go into it with this latest chapter, but nothing you can join.
At the moment I didn't join any, I'm new to the game and I didn't know I could join vampiric clan.
Could put the option of being a great vampire in the history of the game with more development and the quest would take longer to complete. And the vampire basic quest would stay with the current duration, 20 min as it is today. (I searched the forums, I didn't do these quests)
Thus, the skills could be different, since the difficulty to be able to complete the types of vampires would be different.
Or the "improved" version of the vampire could be owned only by purchasing it from the game store.
I believe that I could leave the vampirism package with some difference in the game without being just the skills. The value is not low for something you buy and can get for free. I believe it costs nothing for the company to make vampire players more involved in the history of the game.
Thanks for your idea.
Goregrinder wrote: »Morrowind had different clans, did Oblivion or Skyrim? By that i mean ones you joined.
Anyway, the ability differences were small, would have to be pretty much the same. But Clan Stories would be nice. They kind of go into it with this latest chapter, but nothing you can join.
At the moment I didn't join any, I'm new to the game and I didn't know I could join vampiric clan.
Could put the option of being a great vampire in the history of the game with more development and the quest would take longer to complete. And the vampire basic quest would stay with the current duration, 20 min as it is today. (I searched the forums, I didn't do these quests)
Thus, the skills could be different, since the difficulty to be able to complete the types of vampires would be different.
Or the "improved" version of the vampire could be owned only by purchasing it from the game store.
I believe that I could leave the vampirism package with some difference in the game without being just the skills. The value is not low for something you buy and can get for free. I believe it costs nothing for the company to make vampire players more involved in the history of the game.
Thanks for your idea.
You don't believe that time=money? Anytime a human does any task, what you are seeing is the end result of the process it took them to get to the point where they could even perform that particular task.
Driving a car for instance, you have to spend x=amount of hours learning the rules of the road, the basic functions of a car, muscle memory of using the pedals and steering wheel, then spend x=amount of hours practicing proper driving, then x=amount of hours to study for the test, then x=amount of hours/minutes to take said test, to then finally get a license that says "Human 1277368927 knows how to drive a motor vehicle".
It's the same as someone saying "I believe it costs nothing for you to drive me to the mall...just drive me!". It clearly costs something, either time or money or effort. A big portion of game development is still effort and time spent doing a task. Even if a task only requires one person to click one button to reach the desired end result, it's still someone having to physically click something, and having the time and training put in to know exactly what button to click on, and how to click it.
ESO development is no different. Exactly would ZOS go about making "vampire players more involved in the history of the game" for "free"?
Goregrinder wrote: »Morrowind had different clans, did Oblivion or Skyrim? By that i mean ones you joined.
Anyway, the ability differences were small, would have to be pretty much the same. But Clan Stories would be nice. They kind of go into it with this latest chapter, but nothing you can join.
At the moment I didn't join any, I'm new to the game and I didn't know I could join vampiric clan.
Could put the option of being a great vampire in the history of the game with more development and the quest would take longer to complete. And the vampire basic quest would stay with the current duration, 20 min as it is today. (I searched the forums, I didn't do these quests)
Thus, the skills could be different, since the difficulty to be able to complete the types of vampires would be different.
Or the "improved" version of the vampire could be owned only by purchasing it from the game store.
I believe that I could leave the vampirism package with some difference in the game without being just the skills. The value is not low for something you buy and can get for free. I believe it costs nothing for the company to make vampire players more involved in the history of the game.
Thanks for your idea.
You don't believe that time=money? Anytime a human does any task, what you are seeing is the end result of the process it took them to get to the point where they could even perform that particular task.
Driving a car for instance, you have to spend x=amount of hours learning the rules of the road, the basic functions of a car, muscle memory of using the pedals and steering wheel, then spend x=amount of hours practicing proper driving, then x=amount of hours to study for the test, then x=amount of hours/minutes to take said test, to then finally get a license that says "Human 1277368927 knows how to drive a motor vehicle".
It's the same as someone saying "I believe it costs nothing for you to drive me to the mall...just drive me!". It clearly costs something, either time or money or effort. A big portion of game development is still effort and time spent doing a task. Even if a task only requires one person to click one button to reach the desired end result, it's still someone having to physically click something, and having the time and training put in to know exactly what button to click on, and how to click it.
ESO development is no different. Exactly would ZOS go about making "vampire players more involved in the history of the game" for "free"?
Truth. I agree with everything you said, except that I said up there that by paying 3000 crowns the player could have something more than the opening of all abilities. And I suggested having the possibility of being born a vampire and having marked that in the character.
Yes, I talked about having a story for vampire players because it's the game's profile. Just I would prefer it to be purchased only at the store
There should be a kind of vampire that you could only have by paying at the store.
What I wanted was to have several types of vampires, where one could have himself in the game in the current form (Free) and the others buying in the store.
About doing something for free ... There are no free games? If you search there are a lot of games that are free and are of good quality.
Thanks for your comment.
Goregrinder wrote: »Goregrinder wrote: »Morrowind had different clans, did Oblivion or Skyrim? By that i mean ones you joined.
Anyway, the ability differences were small, would have to be pretty much the same. But Clan Stories would be nice. They kind of go into it with this latest chapter, but nothing you can join.
At the moment I didn't join any, I'm new to the game and I didn't know I could join vampiric clan.
Could put the option of being a great vampire in the history of the game with more development and the quest would take longer to complete. And the vampire basic quest would stay with the current duration, 20 min as it is today. (I searched the forums, I didn't do these quests)
Thus, the skills could be different, since the difficulty to be able to complete the types of vampires would be different.
Or the "improved" version of the vampire could be owned only by purchasing it from the game store.
I believe that I could leave the vampirism package with some difference in the game without being just the skills. The value is not low for something you buy and can get for free. I believe it costs nothing for the company to make vampire players more involved in the history of the game.
Thanks for your idea.
You don't believe that time=money? Anytime a human does any task, what you are seeing is the end result of the process it took them to get to the point where they could even perform that particular task.
Driving a car for instance, you have to spend x=amount of hours learning the rules of the road, the basic functions of a car, muscle memory of using the pedals and steering wheel, then spend x=amount of hours practicing proper driving, then x=amount of hours to study for the test, then x=amount of hours/minutes to take said test, to then finally get a license that says "Human 1277368927 knows how to drive a motor vehicle".
It's the same as someone saying "I believe it costs nothing for you to drive me to the mall...just drive me!". It clearly costs something, either time or money or effort. A big portion of game development is still effort and time spent doing a task. Even if a task only requires one person to click one button to reach the desired end result, it's still someone having to physically click something, and having the time and training put in to know exactly what button to click on, and how to click it.
ESO development is no different. Exactly would ZOS go about making "vampire players more involved in the history of the game" for "free"?
Truth. I agree with everything you said, except that I said up there that by paying 3000 crowns the player could have something more than the opening of all abilities. And I suggested having the possibility of being born a vampire and having marked that in the character.
Yes, I talked about having a story for vampire players because it's the game's profile. Just I would prefer it to be purchased only at the store
There should be a kind of vampire that you could only have by paying at the store.
What I wanted was to have several types of vampires, where one could have himself in the game in the current form (Free) and the others buying in the store.
About doing something for free ... There are no free games? If you search there are a lot of games that are free and are of good quality.
Thanks for your comment.
There are games that charge you $0.00 to download and install them. It still cost someone something to create said game, and host the dl on a server and let you dl it using the bandwidth they pay their ISP. It cost money and multiple people's time.