Inb4 this turns into a heavy armor nerf thread.
But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.
thankyourat wrote: »Inb4 this turns into a heavy armor nerf thread.
But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.
Can't Nerf heavy armor right now because light is basically unplayable unless you are a magplar. Heavy armor isn't really broken anyway the sets are just broken. Heavy is best for pretty much all classes right now except maybe mag sorc and stamblade. I don't think this is because heavy armor is OP the overall passives are pretty balanced. I think heavy armor is so favorable because light armor is flat out horrible, and it basically outclasses medium in survivability but does comparable damage. So the problem isn't really heavy armor being to good it's the other armor choices are too weak
thankyourat wrote: »Inb4 this turns into a heavy armor nerf thread.
But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.
Can't Nerf heavy armor right now because light is basically unplayable unless you are a magplar. Heavy armor isn't really broken anyway the sets are just broken. Heavy is best for pretty much all classes right now except maybe mag sorc and stamblade. I don't think this is because heavy armor is OP the overall passives are pretty balanced. I think heavy armor is so favorable because light armor is flat out horrible, and it basically outclasses medium in survivability but does comparable damage. So the problem isn't really heavy armor being to good it's the other armor choices are too weak
thankyourat wrote: »Inb4 this turns into a heavy armor nerf thread.
But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.
Can't Nerf heavy armor right now because light is basically unplayable unless you are a magplar. Heavy armor isn't really broken anyway the sets are just broken. Heavy is best for pretty much all classes right now except maybe mag sorc and stamblade. I don't think this is because heavy armor is OP the overall passives are pretty balanced. I think heavy armor is so favorable because light armor is flat out horrible, and it basically outclasses medium in survivability but does comparable damage. So the problem isn't really heavy armor being to good it's the other armor choices are too weak
Lmao, light is meta for 4/5 mag classes. Even the ones that can go heavy quite well like DK, warden and templar choose light. Sorc basically has to, and only NB can stay heavy cause they have a lot of dmg and mobility.
For me Light struggles with snares and physical damage the most, due to low physical resistance (and not many light sets provide just physical resistance). In terms of damage the penetrable and crit its good.
With Medium, I prefer to use medium over heavy but again snares become an issue if not using forward momentum. Maybe Shuffle can get an immunity duration increase.
Heavy passives are fine, its certain sets that can be an issue.
Lord_Dexter wrote: »Light Armor : performing bad in PVP, should get dodgeroll cost reduction bonus and allow CC break and dodgeroll to cost Magicka. Currently gives poor defense comparing others
Medium Armor: Doing fine, no nerd for any nerf
Heavy Armor: some sets provide good damage bonus and this can be used to deliver good burst damage. Heavy armor need buff i.e. block cost reduction etc, better survivability and it should have penalty for dps
For me Light struggles with snares and physical damage the most, due to low physical resistance (and not many light sets provide just physical resistance). In terms of damage the penetrable and crit its good.
With Medium, I prefer to use medium over heavy but again snares become an issue if not using forward momentum. Maybe Shuffle can get an immunity duration increase.
Heavy passives are fine, its certain sets that can be an issue.
But you can have 26k+ phys resist in light easily, using only a bloodspawn...
For me Light struggles with snares and physical damage the most, due to low physical resistance (and not many light sets provide just physical resistance). In terms of damage the penetrable and crit its good.
With Medium, I prefer to use medium over heavy but again snares become an issue if not using forward momentum. Maybe Shuffle can get an immunity duration increase.
Heavy passives are fine, its certain sets that can be an issue.
But you can have 26k+ phys resist in light easily, using only a bloodspawn...
Yeah i know, but then im sacrificing a dps set for a defensive set. i could even drop a body set for Brass or Armor Master and keep a dps monster set.
Yeah i know, but then im sacrificing a dps set for a defensive set. i could even drop a body set for Brass or Armor Master and keep a dps monster set.
you can mimic heavy armor with defensive light armor setups and be tanky as hell,
no damage set you wear in heavy is going to give you 10% spell crit and 5k pen,
aswell as 8% more cost reduction.
the only con from going light from heavy is the stam from constitution which can be made up with stam regen or sturdy
thankyourat wrote: »you can mimic heavy armor with defensive light armor setups and be tanky as hell,
no damage set you wear in heavy is going to give you 10% spell crit and 5k pen,
aswell as 8% more cost reduction.
the only con from going light from heavy is the stam from constitution which can be made up with stam regen or sturdy
You are only accounting for the light armor passives though what about the offensive set bonuses you lose from using defensive sets. The first build I tried on my magblade was light brass/transmutation/zaan. It was a ok builds but my Stam sustain was lacking too much as well as I wasn't hitting as hard as I wanted to because of the regen and cost reduction glyphs I was basically forced to use my damage was lacking.
With heavy armor I was able to run heavy shackle/spinner/troll king. This build was leaps and bounds better than anything I can run in light. Switching heavy opened up the option to actually run gold food instead of tri stat. I don't need to use any regen glyphs. My spell damage is much higher on my heavy armor build which increases my heals. My Stam sustain is much better.
The damage you get from light will not make up for the survivability lose of using heavy especially since you can get plenty of damage in heavy armor with abilities, enchants and CP. Any good heavy armor build will have more damage than a light armor build with double defensive sets. Which is why I feel heavy is stronger for solo play