incognito222 wrote: »This is news to me, would make sense lore wise to have bonuses in health, magicka and stam since they're considered 'Jack of all trades' .
Give Imperials the magicka bonus and remove red diamond passive, as this boxes in Imperials to melee roles only to benefit from it. Although I wouldn't call it a benefit for reasons already discussed by many before me regarding its 'usefulness'.
incognito222 wrote: »This is news to me, would make sense lore wise to have bonuses in health, magicka and stam since they're considered 'Jack of all trades' .
Give Imperials the magicka bonus and remove red diamond passive, as this boxes in Imperials to melee roles only to benefit from it. Although I wouldn't call it a benefit for reasons already discussed by many before me regarding its 'usefulness'.
incognito222 wrote: »This is news to me, would make sense lore wise to have bonuses in health, magicka and stam since they're considered 'Jack of all trades' .
Give Imperials the magicka bonus and remove red diamond passive, as this boxes in Imperials to melee roles only to benefit from it. Although I wouldn't call it a benefit for reasons already discussed by many before me regarding its 'usefulness'.
As much as I would love this on my imperial magblade, I have to disagree.
Right now imperial has 12% extra health and 10% extra stamina which makes it already the go-to tanking race and an extremely powerful one for stamina builds in PvP. If you added in any extra magicka, even 3%, then it'd turn imperial into the meta race for almost any role and give ZOS even more reason to celebrate since everyone would need to pay for the imperial edition and no-one would play other races unless they wanted to absolutely min-max.
leepalmer95 wrote: »Not really, it would make a good pve tank.
In a game where damage and heals is boosted by max stats the extra 10% or so boost to your off stat isn't going to be gamebreaker.
It may even help hybrids a bit.