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Since when is Questing...

  • schroed360
    schroed360
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    Mercurio wrote: »
    Everyone wants to play MMO(RPG)s these days, but none of them like RPG mechanics. I guess they didn't play the same games I grew up playing, where questing was the point : the only thing beyond stat advancement and exploration. Once you were done so was the game.

    Just to say that if i could I would have give u a insightful and agree AND awesome!
  • Pele
    Pele
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    Azzuria wrote: »
    To my mind, 'grind' has a connotation of tons of effort, tons to time with little to no interest and little to no reward. I can say, for myself at least, that ESO quests are among the least grindy I've ever experienced in an MMO. I can't tell you the number of times I've happened upon an NPC and been drawn into an epic story-line that provides an hour or two of entertainment and a skill point. To me, that ability to draw me in and make me -want- to do a quest for the sake of the story alone is the very antithesis of 'grind'.
    When you reach veteran ranks, you may understand why others consider it a grind. You gain ten levels doing the content of two whole factions. Imagine if you completed all the missions in your faction and gained only five levels.

    Also, the missions may indeed be different in the other factions, but they are the same: You help NPC x accomplish Task y. The wording per quest is different but they are so similar to what you did in your home faction that you may get a bit of déjà vu.

    As for effort versus reward, I killed a veteran world boss today; I received 4 gold. I played my level 16 alt and killed a trash mob; I received 3 gold. Take that as you will.
  • bugulu
    bugulu
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    Kililin wrote: »
    Darastix wrote: »
    I hate questing, i never even bother to read the dialog since its nothing but dribble. I would rather just got out and wonder around killing what ever was in my path as i explore the areas.

    I sometimes wonder if the difference between people loving the quests and people hating them is a reading habit.
    If you love and read books and literature you probably dont think that quest texts are especially good.
    If you never read anything otoh...

    Perhaps.
    Seeing as most gamers have the attention span of a 7 year old, your theory wouldn't surprise me. Not that it applies to everyone, there will always be exceptions.
    Edited by bugulu on 11 June 2014 10:50
  • Magdalina
    Magdalina
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    Darastix wrote: »
    I hate questing, i never even bother to read the dialog since its nothing but dribble. I would rather just got out and wonder around killing what ever was in my path as i explore the areas.

    Questing often destroys exploration since i'm searching for specific things, many times placed in a hard to reach areas. This causes tunnel vision where i ignore the surroundings in search of the quest carrot.

    Unfortunately questing is becoming the mandatory form of XP and mob killing is frowned upon. Bring back Mob XP and have fewer, but longer quests, and the story's for them will improve making them more appealing.
    Wow, you're right. The game that claimed to be all about storyline forces you to QUEST, of all things. This is horrible, unacceptable and unforgiveable. They should just remove all the quests from the game so we can kill mobs non-stop without being distracted by those stupid NPCs.

    Are you like...serious? You never bother to read dialogue yet you have this unquestionable knowledge telling you it's dribble? Gee, I feel bad for you. Seriously, no sarcasm, ESO must REALLY suck for you. You're forced to click-click-clik through some stupid dialogues and then do some stupid meaningless tasks. This is indeed grinding and this is indeed sad.

    You willingly deprieve yourself of all the fun in a quest-centered game and then complain it's boring. Some quests are repetitive, sure(well, you're a hero and the world's in danger from all ends, obviously everyone asks you for help), but ALL of them? What about a quest where you get to talk to Spider daedra(and look at non aggressive her up close, for once) and make some very interesting choices regarding her victims(I'd say that one choice actually poses a very interesting philosophical question, i.e. is happy lie better than bitter truth? Is illusional happiness worth it?)?

    What about a quest where a girl's fiance is away, she almost falls in love with her lesbian orc maid and her mother gets so upset over it she actually opens a gate to Oblivion to ask a Daedric prince for help(that woman isn't very bright, but what a twist of the plot!)?

    What about a time when you're asked to help recruit soldiers, each of whom has his/her own reason for not joining and it's up to you if you use the whip or the gingerbread to convince them?

    What about all these times when you can see how your choices affect the world around you? What...gee, there're dozens of fun and original quests, I really can't imagine you were actually serious there.
    Edited by Magdalina on 11 June 2014 20:57
  • dolanjamieb16_ESO
    Problem is everyone reaches v1 and after that hard slog think oh great im max level now but then are shocked that they have to do the same again twice if questing and on top of that have had enough of the story and proceed to skipping dialogue, i really LOVE dialogue but I've had hours of it upto now and i thought i got close to the end of the road after molag bal but nope im only a 3rd the way through :(

    Vet levels suck im v5 now and with a nerfed craglorn im just gonna retire from anything other than cyrodil now the mobs wont just steam roll me
  • Crisscross
    Crisscross
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    Archie wrote: »
    I think such complainers did not have to do the mindless and silly questing in most other MMOs.

    Most quests in ESO are very well written, scripted and voice-acted. Some are full of surprises, pretty intriguing, with even dramatic climaxes. I have often felt like being part of a mini tv series.

    While it is unbalanced, broken and buggy in some aspects, questing is ace in this game. Apparently too much of a good thing can be a bad thing for some people.

    If you charge 15 dollars a month for it, it's pretty bad, yeah. I'm pretty sure the majority of us here can admit that ESO quests are awesome. They really are. The problem is that that's the ONLY thing ESO provides, no, actually it FORCES the content down your throat.

    So ESO was a fun game at first, sure, but three linear stories, no matter how well written, is not sufficient content for a triple A MMO. It is not and never should be. It's barely enough to even make it pass if this was sold as a single player Elder Scrolls 6.
  • aleister
    aleister
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    Azzuria wrote: »
    Considered 'grinding'?

    When you've already completed the main storyline and you have few other options for leveling.
  • Kyrtra
    Kyrtra
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    I dislike creating many alts but I like to explore the game's all zones/faction zones. ESO gave me a chance to create a character and level it to 50 in its zone, then to go to other factions` zones and experience, and see them with the very same character. For me it's awesome.

    With my character I am taking the game as it is and progressing through the vet ranks and their content in no rush that is why how fast or slow I gain the xp on vet zones does not concern me that much.

    Before ESO I have played many games that have this " zerg through, level asap till max and then you've reached The Content" idea. I did not like the idea that the great and awesome things became available only at the max level. ESO has it a bit different. Also to add that in those other games when I got to the max level, it stopped being interesting to me.

    At this point I don't care how many weeks, months it will take me to get to V12 ( V4 atm) I have nowhere to rush and I am going to enjoy the quests and the content. I actually like that the game sort of makes you go, explore, finish all the things on the map and then you get your vet level.

    These are just my opinions on this...
  • elblobbob14_ESO
    elblobbob14_ESO
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    Questing isn't grinding the first time through, at least for me. I enjoyed 90% of the quests I did. You will find that some quests, as you level through the vet zones, are very similar to ones you did going 1-50, but not that many.

    Questing is suddenly a grind now that I've decided to start a second toon while I level up my crafting. A good case of 2-month amnesia would come in handy right about now.
    Edited by elblobbob14_ESO on 11 June 2014 14:33
  • Azzuria
    Azzuria
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    Azzuria wrote: »
    Am I missing something or am I just to well-adjusted to understand that mindset?
    It's simple: grinding is having to something you hate because there are no viable alternatives which you prefer doing (if any alternatives exist at all).

    So in this case, YOU like questing so don't see that others HATE it .. not sure what the pat-on-the-back you gave yourself by being too well-adjusted has to do with this.

    Obviously, wry humor and sarcasm is lost on some.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • Catches_the_Sun
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    Enkil wrote: »
    Would it not be logical to assume that when people wanted to have the entire map available to them, they mainly wanted access to the map, dolmens, dungeons and environs?

    Would people really prefer to do the same exact quests as if they made a character in that alliance... Or is it more likely they would prefer their veteran leveling experience in enemy factions to be unique and consistent with the storyline??

    You know.. Spying, assassination, subterfuge, infiltration... Maybe even diplomacy and neutral mage/fighter/thief guild quests.

    Hmm..... ?

    You don't think people wanted access to the quest content instead of just the maps? What good is one without the other?

    Realistically though, there is no way ZoS could have had enough resources to deliver unique quests for each zone depending on which Alliance you belong to. While we don't know exactly what the voice acting cost, but know that it is a significant chunk of the development time & cost. You would have that tripled?

    Back to the original issue though...players wanted to experience the same content as if they created a character in that Alliance & that is what was delivered to them. If the content were different, they would still have to create characters in the respective Alliances to experience the original content.

    As for the spying, assassination, etc etc, just use your imagination. We use every negative option we can while questing in the other Alliances, killing people we wouldn't kill if they were on the Ebonheart side.


    Edited by Catches_the_Sun on 11 June 2014 17:08
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Reivax
    Reivax
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    Gisgo wrote: »
    And no, R. Salvatore does not count, thats not Literature, its trash.

    first comment in this thread that has made any sense!
    Edited by Reivax on 11 June 2014 17:17
  • Azzuria
    Azzuria
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    Some great insight here, guys, thanks for your input.

    Having not reached VR yet, I can only imagine what it'll be like, but given how much I enjoy questing I don't imagine it'll be all that 'grindy' to me. Right now I've got toons in each faction and every time I enter a new zone the giddy feeling is nearly overwhelming. I've also been blessed to be a Blonde with

    I've never claimed that ESO is THE epitome of Next-Gen MMOs and I have serious issues with some of the content and design choices, but I do love this game and, if ZOS keeps their promise about new content every 2-3 months, in a year there should be a greater depth and breadth to Tamriel.

    I think that some people who rushed to VR12 are feeling the newness of ESO. If you recall, it took Blizzard a while to put our level 35+ content, including Dire Maul ( my all-time favorite set of dungeons, EVAR! ). Time, I hope, will be good to ESO.

    In all honesty, it seems more a matter of personal taste than a 'ZOMG ESO SUCKS F2P!!' situation. Those who like the stories and questing seem to enjoy VR content, those who feel end-game is THE game don't.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • FunkyBudda
    FunkyBudda
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    Enkil wrote: »
    Would it not be logical to assume that when people wanted to have the entire map available to them, they mainly wanted access to the map, dolmens, dungeons and environs?

    Would people really prefer to do the same exact quests as if they made a character in that alliance... Or is it more likely they would prefer their veteran leveling experience in enemy factions to be unique and consistent with the storyline??

    You know.. Spying, assassination, subterfuge, infiltration... Maybe even diplomacy and neutral mage/fighter/thief guild quests.

    Hmm..... ?

    You don't think people wanted access to the quest content instead of just the maps? What good is one without the other?

    Realistically though, there is no way ZoS could have had enough resources to deliver unique quests for each zone depending on which Alliance you belong to. While we don't know exactly what the voice acting cost, but know that it is a significant chunk of the development time & cost. You would have that tripled?

    Back to the original issue though...players wanted to experience the same content as if they created a character in that Alliance & that is what was delivered to them. If the content were different, they would still have to create characters in the respective Alliances to experience the original content.

    As for the spying, assassination, etc etc, just use your imagination. We use every negative option we can while questing in the other Alliances, killing people we wouldn't kill if they were on the Ebonheart side.


    for a game that is charging subscription fee, I must "use imagination" to make it enjoyable on my own effort? Sorry, but by the 3rd time I have to use 'dog whistle' for quest, I am all out of imagination, no matter how cute the dog is in the game.
    Edited by FunkyBudda on 11 June 2014 17:41
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