Everyone wants to play MMO(RPG)s these days, but none of them like RPG mechanics. I guess they didn't play the same games I grew up playing, where questing was the point : the only thing beyond stat advancement and exploration. Once you were done so was the game.
When you reach veteran ranks, you may understand why others consider it a grind. You gain ten levels doing the content of two whole factions. Imagine if you completed all the missions in your faction and gained only five levels.To my mind, 'grind' has a connotation of tons of effort, tons to time with little to no interest and little to no reward. I can say, for myself at least, that ESO quests are among the least grindy I've ever experienced in an MMO. I can't tell you the number of times I've happened upon an NPC and been drawn into an epic story-line that provides an hour or two of entertainment and a skill point. To me, that ability to draw me in and make me -want- to do a quest for the sake of the story alone is the very antithesis of 'grind'.
I hate questing, i never even bother to read the dialog since its nothing but dribble. I would rather just got out and wonder around killing what ever was in my path as i explore the areas.
I sometimes wonder if the difference between people loving the quests and people hating them is a reading habit.
If you love and read books and literature you probably dont think that quest texts are especially good.
If you never read anything otoh...
Wow, you're right. The game that claimed to be all about storyline forces you to QUEST, of all things. This is horrible, unacceptable and unforgiveable. They should just remove all the quests from the game so we can kill mobs non-stop without being distracted by those stupid NPCs.I hate questing, i never even bother to read the dialog since its nothing but dribble. I would rather just got out and wonder around killing what ever was in my path as i explore the areas.
Questing often destroys exploration since i'm searching for specific things, many times placed in a hard to reach areas. This causes tunnel vision where i ignore the surroundings in search of the quest carrot.
Unfortunately questing is becoming the mandatory form of XP and mob killing is frowned upon. Bring back Mob XP and have fewer, but longer quests, and the story's for them will improve making them more appealing.
I think such complainers did not have to do the mindless and silly questing in most other MMOs.
Most quests in ESO are very well written, scripted and voice-acted. Some are full of surprises, pretty intriguing, with even dramatic climaxes. I have often felt like being part of a mini tv series.
While it is unbalanced, broken and buggy in some aspects, questing is ace in this game. Apparently too much of a good thing can be a bad thing for some people.
fromtesonlineb16_ESO wrote: »It's simple: grinding is having to something you hate because there are no viable alternatives which you prefer doing (if any alternatives exist at all).Am I missing something or am I just to well-adjusted to understand that mindset?
So in this case, YOU like questing so don't see that others HATE it .. not sure what the pat-on-the-back you gave yourself by being too well-adjusted has to do with this.
Would it not be logical to assume that when people wanted to have the entire map available to them, they mainly wanted access to the map, dolmens, dungeons and environs?
Would people really prefer to do the same exact quests as if they made a character in that alliance... Or is it more likely they would prefer their veteran leveling experience in enemy factions to be unique and consistent with the storyline??
You know.. Spying, assassination, subterfuge, infiltration... Maybe even diplomacy and neutral mage/fighter/thief guild quests.
Hmm..... ?
Catches_the_Sun wrote: »Would it not be logical to assume that when people wanted to have the entire map available to them, they mainly wanted access to the map, dolmens, dungeons and environs?
Would people really prefer to do the same exact quests as if they made a character in that alliance... Or is it more likely they would prefer their veteran leveling experience in enemy factions to be unique and consistent with the storyline??
You know.. Spying, assassination, subterfuge, infiltration... Maybe even diplomacy and neutral mage/fighter/thief guild quests.
Hmm..... ?
You don't think people wanted access to the quest content instead of just the maps? What good is one without the other?
Realistically though, there is no way ZoS could have had enough resources to deliver unique quests for each zone depending on which Alliance you belong to. While we don't know exactly what the voice acting cost, but know that it is a significant chunk of the development time & cost. You would have that tripled?
Back to the original issue though...players wanted to experience the same content as if they created a character in that Alliance & that is what was delivered to them. If the content were different, they would still have to create characters in the respective Alliances to experience the original content.
As for the spying, assassination, etc etc, just use your imagination. We use every negative option we can while questing in the other Alliances, killing people we wouldn't kill if they were on the Ebonheart side.