Wartungsarbeiten in der Woche vom 10. August:
• NA Megaserver für einen neuen Patch – 10. August, 10:00 - 18:00 MESZ
• EU Megaserver für einen neuen Patch – 10. August, 10:00 - 18:00 MESZ
Mit Esc taste wird Menü nicht mehr aufgerufen. Wie Eso beenden ?
Seit gestrigem Patch kann ich mit der Esc Taste nicht mehr das Menü aufrufen. Stattdessen kommt ein Liste mit UI Fehlern. Eso kann ich nur noch über den TaskManager beenden. Verwerfen bringt nichts. Mit Drücken Esc kommst wieder. Soll man hoffen und auf neuen Batch warten ?
Hier die Liste:
bad argument #1 to 'ipairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'ipairs'
user:/AddOns/InventoryGridView/lib/libAddonKeybinds/libAddonKeybinds.lua:136: in function 'KEYBINDING_MANAGER.list:FilterScrollList'
/EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:126: in function 'ZO_SortFilterList:RefreshFilters'
user:/AddOns/InventoryGridView/lib/libAddonKeybinds/libAddonKeybinds.lua:67: in function 'setShowAddonKeybinds'
user:/AddOns/InventoryGridView/lib/libAddonKeybinds/libAddonKeybinds.lua:97: in function 'hookFunction'
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Reset'
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:82: in function 'ZO_GameMenu_Base:SubmitLists'
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:108: in function 'RebuildTree'
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:113: in function 'OnShow'
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:173: in function 'ZO_GameMenu_OnShow'
ZO_GameMenu_InGame_Show:3: in function '(main chunk)'
[C]: in function 'SetHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragmentsHelper'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:339: in function 'ZO_Scene:RefreshFragments'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:285: in function 'ZO_Scene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:341: in function 'ZO_Scene:RefreshFragments'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'