Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

VERY NICE ZOS at prime time on FRIDAY - couple hours of maintanance ... yes! way to go! :D

  • Belidos
    Belidos
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    tengri wrote: »
    That better be a fix for all the lag/stutter and loading screens..

    Highly unlikely, it's just a restart, the server has restarted multiple times since those issues started and it hasn't fixed the loading screen issue, what makes you think this restart would be to fix it? It's very likely an issues with lag or desync on the server that's cropped up today that they're restarting to clear it down.
    Edited by Belidos on 11 September 2015 16:09
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Kryank wrote: »
    i wonder if this is to fix the dupe glitch that someone reported on here last night (1am UK time ish)
    their post was removed rather quickly, they didnt post how to do it just that they had found one.

    We looked into that this morning, and it was actually just a UI error - no actual duping is occurring. That said, we'll get it fixed in a future incremental patch.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
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  • Olivierko
    Olivierko
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    Server reboot lasting a couple of hours?
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  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    So wait... You don't want them to fix something that's obviously an urgent backend performance problem? Of course, I'm sure if they let it slide and let the game become unplayable instead of fixing it when they should, you definitely wouldn't come here to rage post about that, right?
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  • Darlgon
    Darlgon
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    To be clear, this is not a patch - just a server reboot. And we're not expecting any rollbacks.

    @ZOS_GinaBruno
    Any chance the NA server is next?

    OR the XBox Server, so they have to play on NA-PC instead of XBox on ESO Live? Nom.. nom... nom

    Thanks.
    Edited by Darlgon on 11 September 2015 16:10
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  • Kryank
    Kryank
    ✭✭✭
    Kryank wrote: »
    i wonder if this is to fix the dupe glitch that someone reported on here last night (1am UK time ish)
    their post was removed rather quickly, they didnt post how to do it just that they had found one.

    We looked into that this morning, and it was actually just a UI error - no actual duping is occurring. That said, we'll get it fixed in a future incremental patch.

    Good to know Gina, thanks for the update.
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Darlgon wrote: »
    To be clear, this is not a patch - just a server reboot. And we're not expecting any rollbacks.

    @ZOS_GinaBruno
    Any chance the NA server is next?

    Thanks.

    Nope, this only affected the EU megaserver. NA will not be taken offline.
    Gina Bruno
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    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
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  • pmn100b16_ESO
    pmn100b16_ESO
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    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.
  • BuggeX
    BuggeX
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    Sharee wrote: »
    It's probably an emergency.

    Indeed it is. Trust us, it's better this way! We're going as quickly as we can so you can get back into the game soon.

    does it fix the loeadscreens ? :)
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  • Tankqull
    Tankqull
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    cjthibs wrote: »
    Rogue78 wrote: »
    Well that is just amazing, downtime of several hours on a Friday evening? Really?

    You could at least be a little bit more specific what the issue is here...

    What exactly would that accomplish?

    Giving you specifics on some bug deep down in the code that is causing a slow memory leak or something?
    Would that make you feel better or add any value to your life whatsoever?

    I swear some people are just never satisfied.

    it would help understanding why a server rebooting needs several hours :D
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Kobaal
    Kobaal
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    Darlgon wrote: »
    To be clear, this is not a patch - just a server reboot. And we're not expecting any rollbacks.

    @ZOS_GinaBruno
    Any chance the NA server is next?

    Thanks.

    Nope, this only affected the EU megaserver. NA will not be taken offline.

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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.
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    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Belidos
    Belidos
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    Olivierko wrote: »
    Server reboot lasting a couple of hours?

    Yes a server restart takes a couple of hours for an mmo, it's not one single machine that boots up and loads the game like our PC's do, it's a huge farm with clusters of machines, each one has to be booted up one by one in order and synchronized with the others, all of the rooting/networking hubs have to be switched on one by one in a certain order and synchronized, and that's before they even start the software running which again needs to be run on each machine in a certain order to keep them synchronized, then they have to run through various tests and make config adjustments, then once that is done they have to import the last backup of the database and then test it all again to make sure that everything is running properly before they switch it to live.

    Long story short 2 hours is quite a short time considering.
    Edited by Belidos on 11 September 2015 16:15
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Belidos wrote: »
    Olivierko wrote: »
    Server reboot lasting a couple of hours?

    Yes a server restart takes a couple of hours for an mmo, it's not one single machine that boots up and loads the game like our PC's do, it's a huge farm with clusters of machines, each one has to be booted up one by one in order and synchronized with the others, all of the rooting/networking hubs have to be switched on one by one in a certain order and synchronized, and that's before they even start the software running which again needs to be run on each machine in a certain order to keep them synchronized, then they have to run through various tests to make sure that everything is running properly before they switch it to live.

    Long story short 2 hours is quite a short time considering.

    We're making pretty good time, and should finish up in less time than that. :) We'll keep you all updated.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Quintal
    Quintal
    ✭✭✭
    Tankqull wrote: »
    cjthibs wrote: »
    Rogue78 wrote: »
    Well that is just amazing, downtime of several hours on a Friday evening? Really?

    You could at least be a little bit more specific what the issue is here...

    What exactly would that accomplish?

    Giving you specifics on some bug deep down in the code that is causing a slow memory leak or something?
    Would that make you feel better or add any value to your life whatsoever?

    I swear some people are just never satisfied.

    it would help understanding why a server rebooting needs several hours :D

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  • Legedric
    Legedric
    ✭✭✭✭✭
    Thanks for the information and keeping us updated Gina. Much appreciated.

    As you are already here, can you say something about possible race changes and their development status in todays ESO live episode, please?
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  • pmn100b16_ESO
    pmn100b16_ESO
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    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
  • DlSTORTlON
    DlSTORTlON
    ✭✭✭
    they should of at least given more than 5 min notice. People were in the middle of things only to have to redo it when rebooted.
    zos cant seriously say that they diligently gave us as much notice as possible.

    #firstworldproblems
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  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    The result shows the opposite though.
  • UrQuan
    UrQuan
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    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
    I noticed a bit of a difference. Load screens are still long, but I haven't had any last over 5 minutes since last week (last week I was experiencing 5-7 minute load screens on a semi-regular basis).
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Legedric wrote: »
    Thanks for the information and keeping us updated Gina. Much appreciated.

    As you are already here, can you say something about possible race changes and their development status in todays ESO live episode, please?
    UrQuan wrote: »
    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
    I noticed a bit of a difference. Load screens are still long, but I haven't had any last over 5 minutes since last week (last week I was experiencing 5-7 minute load screens on a semi-regular basis).

    That's about on par from what we're seeing as well. Is anyone still getting actual 5+ minute loading screens?
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Legedric wrote: »
    Thanks for the information and keeping us updated Gina. Much appreciated.

    As you are already here, can you say something about possible race changes and their development status in todays ESO live episode, please?
    UrQuan wrote: »
    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
    I noticed a bit of a difference. Load screens are still long, but I haven't had any last over 5 minutes since last week (last week I was experiencing 5-7 minute load screens on a semi-regular basis).

    That's about on par from what we're seeing as well. Is anyone still getting actual 5+ minute loading screens?

    Yes then if i start moving i get another.
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  • Quintal
    Quintal
    ✭✭✭
    Legedric wrote: »
    Thanks for the information and keeping us updated Gina. Much appreciated.

    As you are already here, can you say something about possible race changes and their development status in todays ESO live episode, please?
    UrQuan wrote: »
    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
    I noticed a bit of a difference. Load screens are still long, but I haven't had any last over 5 minutes since last week (last week I was experiencing 5-7 minute load screens on a semi-regular basis).

    That's about on par from what we're seeing as well. Is anyone still getting actual 5+ minute loading screens?

    Yes, plus some instance crashing and kicking to login screen without any error message.

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    Nick Konkle no longer part of ZOS
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    Paul Sage no longer part of ZOS
  • piorunochron
    piorunochron
    Soul Shriven
    That's about on par from what we're seeing as well. Is anyone still getting actual 5+ minute loading screens?

    Maybe loading screens are bit shorter, but still too long - cave loading about 2 mins?
    What about FPS dropps? my rig should handle 2x ESO but it have problems with 1.

  • Paulington
    Paulington
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    ✭✭
    @ZOS_GinaBruno, since you are here, can you please address the Crown Store Motifs questions here or on ESO Live tonight? A lot of us are stuck waiting in limbo and it's really frustrating.

    Hope everything goes well with the server reboot.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Legedric wrote: »
    Thanks for the information and keeping us updated Gina. Much appreciated.

    As you are already here, can you say something about possible race changes and their development status in todays ESO live episode, please?
    UrQuan wrote: »
    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
    I noticed a bit of a difference. Load screens are still long, but I haven't had any last over 5 minutes since last week (last week I was experiencing 5-7 minute load screens on a semi-regular basis).

    That's about on par from what we're seeing as well. Is anyone still getting actual 5+ minute loading screens?

    Yes then if i start moving i get another.
    Quintal wrote: »
    Legedric wrote: »
    Thanks for the information and keeping us updated Gina. Much appreciated.

    As you are already here, can you say something about possible race changes and their development status in todays ESO live episode, please?
    UrQuan wrote: »
    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
    I noticed a bit of a difference. Load screens are still long, but I haven't had any last over 5 minutes since last week (last week I was experiencing 5-7 minute load screens on a semi-regular basis).

    That's about on par from what we're seeing as well. Is anyone still getting actual 5+ minute loading screens?

    Yes, plus some instance crashing and kicking to login screen without any error message.
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  • Belidos
    Belidos
    ✭✭✭✭✭
    DlSTORTlON wrote: »
    they should of at least given more than 5 min notice. People were in the middle of things only to have to redo it when rebooted.
    zos cant seriously say that they diligently gave us as much notice as possible.

    #firstworldproblems

    It's not as easy as that, for all we know it could have been a serious issue that if it hadn't been restarted immediately may have cause server crashes that could damage the database and lose us hours or days of gameplay. For example some years ago in Dark Age of Camelot there was a server issue and they delayed restart because of it happening in prime time, not only did we have hours of horrible lag but eventually the server crashed, wiping the database meaning they had to install the last backup which was three weeks old, people lost weeks of work and even whole characters that could not be restored.

    So while ideally it would be great to have more notice, sometimes it just can't happen.
  • Erock25
    Erock25
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    Quintal wrote: »
    Legedric wrote: »
    Thanks for the information and keeping us updated Gina. Much appreciated.

    As you are already here, can you say something about possible race changes and their development status in todays ESO live episode, please?
    UrQuan wrote: »
    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
    I noticed a bit of a difference. Load screens are still long, but I haven't had any last over 5 minutes since last week (last week I was experiencing 5-7 minute load screens on a semi-regular basis).

    That's about on par from what we're seeing as well. Is anyone still getting actual 5+ minute loading screens?

    Yes, plus some instance crashing and kicking to login screen without any error message.

    My load times are like 2 minutes now up from 30 seconds but I am getting FREQUENT kicked to login screen with no error message.
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  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Legedric wrote: »
    Thanks for the information and keeping us updated Gina. Much appreciated.

    As you are already here, can you say something about possible race changes and their development status in todays ESO live episode, please?
    UrQuan wrote: »
    @ZOS_GinaBruno as you're active oh this thread, can you confirm that the long loading screens are a known issue and you're working on a fix, or are they here to stay? There doesn't seem to be any info regarding this.

    It is a known issue, and we've been investigating. We did implement a small fix in Monday's patch that should have helped begin to decrease the length from when IC was first published.

    Okay, didn't notice any change personally, but thanks for letting us know you're working on it.
    I noticed a bit of a difference. Load screens are still long, but I haven't had any last over 5 minutes since last week (last week I was experiencing 5-7 minute load screens on a semi-regular basis).

    That's about on par from what we're seeing as well. Is anyone still getting actual 5+ minute loading screens?

    really seldom -if so its combined with a inactivity disconnect after 20mins^^

    but i do have more and more often the issue that after a loadinng sceen i do a few steps and have another long loading screen, creating the same long overall loading screen time i had before your fix.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Tankqull wrote: »
    cjthibs wrote: »
    Rogue78 wrote: »
    Well that is just amazing, downtime of several hours on a Friday evening? Really?

    You could at least be a little bit more specific what the issue is here...

    What exactly would that accomplish?

    Giving you specifics on some bug deep down in the code that is causing a slow memory leak or something?
    Would that make you feel better or add any value to your life whatsoever?

    I swear some people are just never satisfied.

    it would help understanding why a server rebooting needs several hours :D

    Well, considering rebooting something like this isn't like rebooting your home computer I don't think it really would.

    It takes time because this would be a cluster consisting of many several systems all running different functions.
    You probably have redundant login servers, tons of systems that run the world spaces, systems controlling the status of Alliance War systems, etc.
    All of which must be rebooted in order to ensure the proper functionality. It wouldn't be unexpected at all that a reboot would take some time.

    In addition, they will likely verify the behavior that was occurring before the reboot isn't happening afterwards.

    This really isn't anything to be upset about.

    (I maintain systems similar to this professionally.)
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