Wartungsarbeiten in der Woche vom 6. Oktober:
• Keine PC/MAC-Wartungsarbeiten – 6. Oktober
• Wartungsarbeiten im ESO Store und dem Kontosystem – 7. Oktober, 12:00 – 22:00 MESZ
ich bin im Moment unter Stonethorn DLC nicht mehr sicher, ob und wieviel leichte und
schwere Angriffe Ressourcen (Magicka/Ausdauer) zurückgeben mit Zerstörungsstab
bzw. Bogen...Was ist da aktuell?
Danke für die Info...Das kenne ich auch noch, allerdings gab es im März auf dem PTS schon vor Greymoor Diskussionen um Änderungen, weiß aber nicht ob diese umgesetzt wurden...Hier aus den Patchnotes vom 23. März...leider nur in Englisch...Auszug..:
We’ve been discussing ways to address these issues, and we’d like to get your feedback on some changes to both Light and Heavy attacks on the PTS during a special off-cycle testing period. These changes are focused on Light and Heavy attack damage and resource restoring capabilities. A summary of the changes are as follows: Light attacks now restore resources, and resource restore is removed from Heavy attacks.
Successive Light attacks grant a stacking resource buff, up to 3 consecutive attacks maxing out the benefit (without weaving abilities).
Light attack damage is reduced, and Heavy attack damage is increased.
Non-fully charged Heavy Attacks (also known as Medium Attacks) now have a scaling amount of damage based on how long you hold the attack (up to a full Heavy, then it counts as a Heavy attack).
All types of attacks now interact with Off-Balance.
Light attacking an Off-Balance target results in even more resource return.
Medium attacking an Off-Balance target results in more damage.
Heavy attacking an Off-Balance target results in more damage and the stun you are used to.
We believe these changes will broaden the usage of Light, Medium and Heavy attacks for all players. In this new dynamic, Heavy attack builds will be more viable, giving low APM players opportunities to compete in both PVE and PVP. High APM play is still rewarded as the absolute highest DPS and requires a mix of both Light and Heavy attacks, interacting with Off-Balance as optimally as possible.
We realize these are big changes, and we’re excited to have this off-cycle test where you can provide some very focused feedback. We’d like to emphasize the possibility of these changes never actually going into the game – we are simply testing and gathering feedback right now. The current PTS build you’ll be playing on is U25 code, with the addition of the Light/Heavy attack changes. This will give everyone a clear before-and-after environment between Live and PTS to allow for better comparisons. We hope you’ll jump in to test the changes and provide feedback! We will be prioritizing feedback received in-game through /feedback, but we also have a forum thread setup here with some targeted questions.
Hoffen wir mal, dass diese Idee auch nie wieder aufgegriffen wird. ^^
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
I'll see you on the dark side of the moon