Das Kapitel „Gold Road“ (inklusive des Schriftlehre-Systems) und Update 42 können jetzt auf dem öffentlichen Testserver getestet werden! Hier könnt ihr die aktuellen Patchnotizen lesen: https://forums.elderscrollsonline.com/en/discussion/656454/

"Horns of the Reach" Mundusstein-, Eigenschaften- und Itemsetänderungen sowie mehr

Chufu
Chufu
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Wer sich die Patchnotes des PTS schon durchgelesen hat, ahnt, was da auf uns zukommt mit "Horns of the Reach", dem DLC, was im August veröffentlicht wird: Etliche Änderungen zu verschiedensten Themen. Was haltet ihr davon?

Championpunkte-Cap um 30 Punkte erhöht
Das Championpunkte-Cap wird um 30 Punkte angehoben (man kann also statt 630 CP nun 660 CP verteilen)

Eigenschaftenänderungen für Waffen/Rüstungen
Similar to how Mundus Stones were changed, Weapon Trait values have also been rebalanced with a focus on improving overall diversity. Almost all Weapon Traits were buffed, with the exception of Sharpened and Defending which were nerfed due to them over-performing. They should still remain one of the strongest options for increasing your damage or survivability, but now the power difference between them and other traits is no longer so massive.

Prosperous was completely re-designed to grant a new combat function and will be an interesting choice for builds seeking to maximize resource recovery gains. Pairing the Divines trait with a recovery Mundus Stone will grant more recovery for that particular stat, but Prosperous will grant more recovery overall.

Adjusted the values and bonuses of most Weapon Traits in the following ways, with the listed values being for Two-Handed, gold-quality items:
  • Decisive: Increased the chance to generate one additional Ultimate to 40% from 34%.
  • Defending: Reduced the Spell and Physical Resistance granted to 2752 from 5160.
  • Infused: Increased the bonus value granted to the applied enchantment to 30% from 20%, and increased the cooldown reduction to the applied enchantment to 50% from 40%.
  • Nirnhorned: Increased the bonus to the weapon’s damage to 15% from 11%.
  • Powered: Increased the bonus to healing done to 9% from 7%.
  • Precise: Increased the Critical Strike Chance granted to 9% from 7%.
  • Sharpened: Reduced the Spell and Physical Penetration granted to 2752 from 5160.
  • Charged, Intricate, Ornate, and Training remain unchanged.
The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.

Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 6%.

Weapon enchantments will no longer proc if the initial attack is dodged

Mundussteinänderungen
Mundus Stone values and bonuses have been re-tuned with a focus on improving overall diversity. Almost all Mundus Stones were buffed, with the exception of The Thief which was slightly nerfed due to it overshadowing all other choices. The Lady was upgraded to grant both Spell and Physical Resistance, and The Lover was completely redesigned to grant Spell and Physical Penetration to counteract The Lady and provide greater flexibility in stat choices.

We’ve also standardized Mundus Stone values against other systems that grant similar bonuses, such as enchantments or Item Sets, so you can customize the stats you care about in each system without needing to worry about weighing the exact values against each other. Mundus Stones are now equivalent to 1.85x of an Item Set bonus.

The values and bonuses of most Mundus Stones have been adjusted in the following ways, with the listed values being for CP160+ characters:
  • The Apprentice: Increased Spell Damage to 238 from 167.
  • The Atronach: Increased Magicka Recovery to 238 from 167.
  • The Lady: Now grants Spell Resistance in addition to Physical Resistance. Value increased to 2752 from 1980.
  • The Lover: Now grants 2752 Physical and Spell Penetration instead of granting Spell Resistance.
  • The Lord: Increased Max Health to 2231 from 1452.
  • The Mage: Increased Max Magicka to 2028 from 1320.
  • The Serpent: Increased Stamina Recovery to 238 from 167.
  • The Steed: Increased Health Recovery to 238 from 167.
  • The Thief: Reduced Critical Strike Chance to 9% from 11%.
  • The Tower: Increased Max Stamina to 2028 from 1320.
  • The Warrior: Increased Weapon Damage to 238 from 167.
  • The Shadow and The Ritual remain unchanged.

Neue Sets mit "Horns of the Reach"
New Item Sets
There are 8 new Item Sets available from the two new dungeons: Falkreath Hold and Bloodroot Forge. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire. Note that values are for a full set of CP160 gold-quality pieces:

Falkreath Hold
Draugr’s Rest (Light)
(2) Max Magicka
(3) Magicka Recovery
(4) Healing Done
(5) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11,000 health over 10 seconds. This effect can occur once every 10 seconds.

Pillar of Nirn (Medium)
(2) Max Stamina
(3) Weapon Critical
(4) Weapon Damage
(5) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2,000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8,000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

Ironblood (Heavy)
(2) Max Health(3) Physical Resistance
(4) Spell Resistance
(5) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 75%. This effect can occur once every 15 seconds.

Domihaus (Monster)
(1) Max Stamina
(1) Max Magicka
(2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds. (Hinweis von Gina Bruno: It's based off your current WD and SD and buffs whichever is higher)

Bloodroot Forge
Flame Blossom (Light)
(2) Max Magicka
(3) Spell Damage
(4) Spell Penetration
(5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

Blooddrinker (Medium)
(2) Weapon Critical
(3) Weapon Damage
(4) Weapon Critical(5) Increases the damage you deal with bleed damage over time effects by 20%.

Hagraven’s Garden (Heavy)
(2) Max Health
(3) Health Recovery
(4) Healing Taken
(5) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

Earthgore (Monster)
(1) Healing Done
(2) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.

Item-Set-Änderungen
“Proc Set” changes and Monster Mask balance:

Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.

To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.

To go hand-in-hand with the release of two new Monster Mask Item Sets, we’ve rebalanced most of the older Monster Masks. To ensure that every Monster Mask conforms to similar Damage, Healing, and Survivability standards, most Monster Masks were brought up in power though a few were adjusted slightly downward.

Universally adjusted the values of some 1, 2, 3, and 4-piece bonus stats for all Item Sets:
  • Max Health, Magicka, or Stamina has been increased by 13.3%
  • Weapon Critical or Spell Critical rating has been increased by 55%
  • Physical or Spell Resistance has been increased by 13.8%
  • Physical or Spell Penetration has been decreased by 22%
Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.
  • Blood Spawn: Decreased the amount of Ultimate generated by this Item Set’s proc to 14 Ultimate from 15.
  • Death’s Wind: This Item Set now grants crowd-control immunity to the enemy after knocking them back.
  • Grothdarr: Decreased the damage of this Item Set’s proc by 10%.
  • Ilambris: Decreased the damage of this Item Set’s proc by 10%.
  • Lord Warden: Increased the radius of this Item Set’s proc to 8 meters from 5 meters.
  • Nerien’eth: Increased the damage of this Item Set’s proc by 20%.
  • Nightflame: Increased the proc chance from this Item Set to 5% from 3%, and changed the 1-piece bonus to Max Magicka instead of Max Health.
  • Poisonous Serpent: Increased the proc chance of this Item Set to 50% from 25%, but decreased the damage to 3400 Poison Damage from 6800 Poison Damage.
  • Selene: This Item Set’s proc now displays a hostile telegraph to enemy players indicating its area of effect.
  • Sellistrix: Increased the damage of this Item Set’s proc by 30%. Decreased the time it takes for the proc to erupt to 1.5 seconds from 2 seconds. Increased the cooldown of this Item Set’s proc to 5.5 seconds from 5 seconds.
  • Shadowrend: Changed this Item Set’s proc to occur when you take damage instead of when you deal damage. Increased the proc chance of this Item Set to 15% from 5%. The Monster summoned by this Item Set’s proc now deals Magic Damage instead of Physical Damage. Increased the duration of the Minor Maim debuff applied by this Item Set to 10 seconds from 5 seconds.
  • Shadow of the Red Mountain: This Item Set’s proc now spawns a volcano that erupts after one second and launches a projectile at the closest enemy, instead of instantly dealing unavoidable damage.
  • Shieldbreaker: This Item Set’s proc now only occurs once for each cast of a Lightning or Restoration Staff heavy attack.
  • Slimecraw: Changed the 1-piece bonus to a double 1-piece bonus of both Weapon and Spell Critical Strike Chance instead of Health Recovery.
  • Spawn of Mephala: Increased the damage of this Item Set’s proc by 5%, and changed the 1-piece bonus to Max Stamina instead of Max Health.
  • Stormfist: Increased the shock damage of this Item Set’s proc by 10%. The physical damage portion remains unchanged.
  • Swarm Mother: Decreased the cooldown of this Item Set’s proc to 1 second from 2 seconds.
  • Velidreth: This Item Set’s proc now occurs after a 1 second delay, and displays a warning visual on the set wearer when the proc occurs.
  • Viper’s String: This Item Set’s proc now deals its damage over 4 seconds instead of dealing it instantly.
  • Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

Item Sets
  • Fixed a rare issue where some Item Set procs could critically strike.
  • Armor of Truth: This item set’s proc will now function correctly when you set an enemy off-balance.
  • Galerion’s Revenge: Fixed an issue where this item set was displaying the wrong name in Death Recap.
  • Light Speaker: Fixed an issue where this Item Set was not adding Spell Damage to Restoration Staff light and heavy attacks.
  • Ravager: Updated this Item Set’s tooltip to indicate its proc cooldown.
  • Shroud of the Lich: Updated this Item Set’s tooltip to more clearly indicate its proc condition.
  • Vestments of the Warlock: Updated this Item Set’s tooltip to more clearly indicate its proc condition.

Änderungen an Prüfungen und Verliesen
Trials
  • The Incomprehensible Artifact found in the Halls of Fabrication now has appropriate flavor text for its incomprehensibility.
  • Standardized the amount of treasure chest spawns in Halls of Fabrication to be consistent with previous Trials.
  • Sanctum Ophidia: The additional Mantikoras that the Serpent summons for aid will no longer mysteriously disappear for no reason.

Dungeons

Imperial City Prison
Reduced the amount of monsters the Overfiend calls for assistance.
Reduced the health of Lord Warden Dusk’s clones.

White-Gold Tower
Two players can now receive the Moth Priest's vision instead of just one throughout the encounter.
Plane Meld Rifts are now easier to target.
Plane Meld Rifts now have less health in Veteran mode.

Cradle of Shadows
Reduced the damage from Dranos' Orb of Spite and Wrath of Mephala abilities.
Velidreth
Increased the cast time of Corpulence and Gout of Bile.
Gout of Bile now places a visual effect on the player character Velidreth is targeting.
Decreased how much stamina and magicka is drained by Diseased Spores.
Marrow Fiends no longer cast Searing Bond.
Shadow Spine now does less damage in Normal and Veteran (damage with Hard Mode enabled is unchanged).

Ruins of Mazzatun
Xit-Xaht Sludge-Slinger will no longer clear any taunt debuffs after completing their Feral Blitz ability.
Xal-Nur the Slaver
Increased the cast time of Brutal Bellow.
Increased the visual intensity of Swamp Spice while it's on the ground.
Xal-Nur will no longer become immune to taunt while casting Monstrous Blitz. He will still charge his selected target, but will respect an active taunt debuff once the charge completes.
Xal-Nur will now cast Monstrous Blitz less often.

City of Ash II
Horvantud the Fire Maw will call fewer additional monsters to aid it during the encounter.
Reduced the damage from Horvantud the Fire Maw's Ground Quake ability.

Erkundung
Dungeons & Trials
  • Improved treasure chests found in Veteran Dungeons and Trials. Now, simple-quality chests will never spawn in a Veteran Dungeon or Trial, which significantly improves your chance to get set items from treasure chests in Veteran Dungeons and Trials.
  • Updated a number of bosses to ensure that they have a chance to drop the same crafting materials or monster trophies that non-boss versions of that monster would normally drop.
  • Adjusted the number of chests that can appear in White-Gold Tower and Vaults of Madness to match all other dungeons.
  • Relocated heavy sacks and treasure chests away from areas where your group has to split up, so that you no longer need to backtrack to get all of the sacks or chests in a given trial run.
  • Standardized the appearance rate of heavy sacks and treasure chests in all trials to match Maw of Lorkhaj and the changes to Halls of Fabrication. As part of this, we added heavy sacks to Sanctum Ophidia, which did not previously have any

Weitere Änderungen findet ihr in den PTS-Patchnotes im englischen Forum.
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