khajiitNPC wrote: »@idk yes I am defending proc sets and offering and alternate view, from experience I have yet had a proc set delete me while in BG, 1v1, open world, consistently enough for there to be hate. I am saying non-proc builds are typically better in the long run.
khajiitNPC wrote: »@VaranisArano well what really distinguished those sets were their ability to crit? Remember that. Lol.
VaranisArano wrote: »khajiitNPC wrote: »@VaranisArano well what really distinguished those sets were their ability to crit? Remember that. Lol.
Proc sets stopped being able to crit back in Homestead.
When it comes to the three I mentioned:
Viper's problem was burst damage. It promptly became non-meta for PVP as soon as ZOS made it a DOT proc instead.
Earthgore had a huge burst heal and removal of all ground based effects. Bad enough on a solo player - completely broken in ball groups. Its still good, but you don't see groups stacking 12 earthgore sets in Cyrodiil anymore since the nerfs.
Sloads had Oblivion damage and a proc condition that let it proc off of pretty much anything, including siege damage and itself.
I suppose Clever Achemist deserves a nod, as the only proc set to get nerfed because players were abusing gear swap addons to artificially buff the proc.
VaranisArano wrote: »khajiitNPC wrote: »@VaranisArano well what really distinguished those sets were their ability to crit? Remember that. Lol.
Proc sets stopped being able to crit back in Homestead.
When it comes to the three I mentioned:
Viper's problem was burst damage. It promptly became non-meta for PVP as soon as ZOS made it a DOT proc instead.
Earthgore had a huge burst heal and removal of all ground based effects. Bad enough on a solo player - completely broken in ball groups. Its still good, but you don't see groups stacking 12 earthgore sets in Cyrodiil anymore since the nerfs.
Sloads had Oblivion damage and a proc condition that let it proc off of pretty much anything, including siege damage and itself.
I suppose Clever Achemist deserves a nod, as the only proc set to get nerfed because players were abusing gear swap addons to artificially buff the proc.
Maw of the Infernal was critting maybe 18-24 months ago, well after Zos eliminated the chance to crit from procs. Clearly not intended.
Yes, very good examples of how Zos added counter play to many of the proc sets and made adjusted to other proc sets so they were still useful but not so powerful.
VaranisArano wrote: »VaranisArano wrote: »khajiitNPC wrote: »@VaranisArano well what really distinguished those sets were their ability to crit? Remember that. Lol.
Proc sets stopped being able to crit back in Homestead.
When it comes to the three I mentioned:
Viper's problem was burst damage. It promptly became non-meta for PVP as soon as ZOS made it a DOT proc instead.
Earthgore had a huge burst heal and removal of all ground based effects. Bad enough on a solo player - completely broken in ball groups. Its still good, but you don't see groups stacking 12 earthgore sets in Cyrodiil anymore since the nerfs.
Sloads had Oblivion damage and a proc condition that let it proc off of pretty much anything, including siege damage and itself.
I suppose Clever Achemist deserves a nod, as the only proc set to get nerfed because players were abusing gear swap addons to artificially buff the proc.
Maw of the Infernal was critting maybe 18-24 months ago, well after Zos eliminated the chance to crit from procs. Clearly not intended.
Yes, very good examples of how Zos added counter play to many of the proc sets and made adjusted to other proc sets so they were still useful but not so powerful.
Truth be told, I couldn't remember if the monster sets lost their ability to crit at the same time in Homestead or a later update, and my Google-fu failed to turn anything up. I forgot all about Maw not getting fixed til August 2017. Good catch there!
khajiitNPC wrote: »@idk yes I am defending proc sets and offering and alternate view, from experience I have yet had a proc set delete me while in BG, 1v1, open world, consistently enough for there to be hate. I am saying non-proc builds are typically better in the long run.
And proc build should not be superior as it requires less player skill.
10K is at the high end. It means you're built as squishy as they come (at least if we're talking in CP) and you probably got hit - randomly - with Caluurion's strongest proc, the fire proc. I play a Caluurion build. Sure it's upfront burst, but the cooldown and the stats I gave up also means you get 10 seconds of easy mode inbetween procs, when I'm a bit of a wet noodle.Yes proc sets arent cheese anymore, I mean I only get hit for idk a 10k caluurions from stealth... what's so broken about that?