joshdm2001_ESO wrote: »On paper it seems good. However, I believe Krags hope is still better. Can get higher dps that doesn't depend on rng and better magicka regen. Now the question is does the higher dps from Krags provid the same if not better benefit to nb siphoning heals from increased damage compared to the extra heal from bahraha? Let's be honest, the desicrated ground is meh in pvp because the size is small and most people back peddle out quickly. So really it's for the heal benefit.
I have to respectfully disagree with this. Last night I spent a few hours in Cyrodiil, part of which I used my tanking set with Bahraha's to see how it would fare. While I didn't record the damage and heal values, I had a few circumstances in which BC not only saved my life, but also did enough damage to win me the fight. The healing from BC in cyrodiil is not negligible, and people don't move out of it as often as we assume. I think we are right to assume so, but in practice people don't even see the desecration half the time.
In one situation I was jumped by a NB. I like to give credit where credit is due, so I should say that this player was pretty smart. He did good damage, moved out of things he shouldn't be standing in (including BC when he saw it) and knew when to take advantage of opportunities. After he jumped me, he followed it with a fear, and managed to burst me to <50%. I proc'd BC and was very quickly healed back to full. It felt like I was healed up immediately (and I was by myself), but everything "feels" like it happens immediately in Cyrodiil. It was probably closer to a few seconds. He noticed it, and moved out of the way. Problem is, BC works a lot like Daedric Mines: you know if you stand in it, you're gonna have a bad time, and it forces the other player to play more on your terms. It's also pretty useful to fear people into the desecration, much like how many NBs will fear players into Daedric Mines and the like.
The same utility and healing is noticeable in large group scenarios too. There were numerous occasions where I was balls-deep in 20+ enemy groups. The snare is very useful, the heals seem really strong when there are multiple people standing in it, and it's relatively easy to proc. For magicka NB sap tanks, this set is golden imo, because we typically buff our magic damage and healing received, so this set meshes perfectly with our general setup. There were a few times where entire groups were focusing me and they couldn't take me down, granted for most of the night I had a healer with me. We ran in a group of only 6 last night.
I really need to record the actual heal values though. I got too caught up in having fun and neglected my testing duties :P
ThatNeonZebraAgain wrote: »joshdm2001_ESO wrote: »On paper it seems good. However, I believe Krags hope is still better. Can get higher dps that doesn't depend on rng and better magicka regen. Now the question is does the higher dps from Krags provid the same if not better benefit to nb siphoning heals from increased damage compared to the extra heal from bahraha? Let's be honest, the desicrated ground is meh in pvp because the size is small and most people back peddle out quickly. So really it's for the heal benefit.
I have to respectfully disagree with this. Last night I spent a few hours in Cyrodiil, part of which I used my tanking set with Bahraha's to see how it would fare. While I didn't record the damage and heal values, I had a few circumstances in which BC not only saved my life, but also did enough damage to win me the fight. The healing from BC in cyrodiil is not negligible, and people don't move out of it as often as we assume. I think we are right to assume so, but in practice people don't even see the desecration half the time.
In one situation I was jumped by a NB. I like to give credit where credit is due, so I should say that this player was pretty smart. He did good damage, moved out of things he shouldn't be standing in (including BC when he saw it) and knew when to take advantage of opportunities. After he jumped me, he followed it with a fear, and managed to burst me to <50%. I proc'd BC and was very quickly healed back to full. It felt like I was healed up immediately (and I was by myself), but everything "feels" like it happens immediately in Cyrodiil. It was probably closer to a few seconds. He noticed it, and moved out of the way. Problem is, BC works a lot like Daedric Mines: you know if you stand in it, you're gonna have a bad time, and it forces the other player to play more on your terms. It's also pretty useful to fear people into the desecration, much like how many NBs will fear players into Daedric Mines and the like.
The same utility and healing is noticeable in large group scenarios too. There were numerous occasions where I was balls-deep in 20+ enemy groups. The snare is very useful, the heals seem really strong when there are multiple people standing in it, and it's relatively easy to proc. For magicka NB sap tanks, this set is golden imo, because we typically buff our magic damage and healing received, so this set meshes perfectly with our general setup. There were a few times where entire groups were focusing me and they couldn't take me down, granted for most of the night I had a healer with me. We ran in a group of only 6 last night.
I really need to record the actual heal values though. I got too caught up in having fun and neglected my testing duties :P
That's awesome to hear. I've been trying to decide between 5 Light with Bahraha's or 5 Heavy for PvP. The numbers have me lean towards Light, but I really wanna run a Heavy Armor PvP build. Even with 5 Light right now, I still feel like it is hard to sustain resources, and damage output can still be somewhat low even with 3.2k spell power.
cschwingeb14_ESO wrote: »Armor procs like this will also scale with your crit chance, damage and penetration. If the proc can crit, then the 5 light passives will increase the damage by about 15%
I actually use Bahara's Curse on my Dunmer Magicka DK Tank build. It's pretty agressive, too!
Try this set up:
5 PC Bahara's Curse- 3 jewelry, 2 armor
5 PC Kagrenac's Hope- 3 armor, 2 swords
2 PC Valkyn Skoria- head and shoulders (of course)
I use a 5 heavy/2 light set up.
64 Attributes in Magicka.
Mundus: The Apprentice
Jewelry is Arcane w/ Spell Damage enchants
All armor is Triglyph w/ Divines
As we know, Valkyn got a huge buff and it synergizes well with Dunmer DKs. Bahara's Curse ALSO synergizes with Valkyn because it proccs it! Not only that- but as a tank- you can always use the extra DPS, Heals, and snare! If your Ardent Flame skills aren't snaring your enemies- Bahara's Curse sure as hell will!
@SeptimusDova and @ThatNeonZebraAgain
Gents,
When I'm in "tanky mode" with Sword (defending) and Board (divines) equipped:
Mag: 33558 Mag Regen: 845
Health: 24321 Health Regen: 397
Stam: 13117 Stam Regen: 574
Spell Dmg (unbuffed): 2348 Spell Dmg (buffed): 2817
Spell Resist (unbuffed): 21706 Spell Resist (buffed): 26986
Phys Resist (unbuffed): 21495 Phys Resist (buffed): 26775
I just swap bars to "DPS mode" with DW Nirnhoned swords (one fire enchant, the other steal magicka):
Mag: 36825 Mag Regen: 845
Health: 26106 Health Regen: 397
Stam: 13117 Stam Regen: 574
Spell Dmg (unbuffed): 2615 Spell Dmg (buffed): 3138 as a freakin' tank!!!!
Spell Resist (unbuffed): 22403 Spell Resist (buffed): 28633
Phys Resist (unbuffed): 28633 Phys Resist (buffed): 24055
As you can see- you get pretty damn high spell power as a heavy armored tank. You're not maxed out on resistances- but that's exactly the point... you don't NEED to be maxed out on resistance. I've tanked vWGT, vCOA, and survived through all kinds of fun PVP. (I have a slightly different PVP set up that doesn't change my build... I just swap a few skills and on one of my bars, I slot a Kagrenac's Inferno Staff)
I can go over my slotted skills if you'd like- but this post is getting long. I'll do it on another post if you want!
s7732425ub17_ESO wrote: »This set is designed specifically to be a good newbie set. It is NOT an endgame set. The bonuses this set provides are much better than most other sets dropped before level 50. It's also one of the coolest new sets of the DLC, and it's not a pain to obtain. But once you get past level 50, there's no reason to use this anymore.
In case you guys missed it, this set makes it easier for new or casual players to run any build they want. The number one reason new players die is because they don't run heals on their build. This set pretty much provides a pocket healer. It won't save you from massive damage spikes, but it makes killing trash a lot quicker and easier.
ThatNeonZebraAgain wrote: »
What does/does not proc it:
Basic Light/Heavy attacks: No
Bash/interrupt: Yes
NB Class:
Shadow Image: No
Debilitate: No, not even on first hit (though I suspect the initial direct damage on Cripple would)
Sap Essence: Yes
Swallow Soul: Yes
Concealed Weapon: Yes
Refreshing Path: Yes, but only on first hit
Alliance War:
Razor Caltrops: only on initial direct damage hit gained from this morph.
Proxy Det: No (quite disappointing)
Guild:
Necrotic Orb: No (also disappointing)
Structured Entropy: Yes, but only on first hit.
Destro Staff:
Flame Reach: Yes
Unstable Wall of Fire: No (not on initial hit nor last explosion)
Crushing Shock: Yes
Fire Ring: Yes, but only on initial hit (not fire DoT component)
Proc Summary:
Despite what the tooltip says, it only procs off casted direct damage abilities (ie not basic attacks) and only initial hits of some DoTs. @ZOS_GinaBruno @ZOS_Finn
If you test the set yourself and find other abilities this set procs or not with, please let me know and I'll add to this list.
s7732425ub17_ESO wrote: »This set is designed specifically to be a good newbie set. It is NOT an endgame set. The bonuses this set provides are much better than most other sets dropped before level 50. It's also one of the coolest new sets of the DLC, and it's not a pain to obtain. But once you get past level 50, there's no reason to use this anymore.
In case you guys missed it, this set makes it easier for new or casual players to run any build they want. The number one reason new players die is because they don't run heals on their build. This set pretty much provides a pocket healer. It won't save you from massive damage spikes, but it makes killing trash a lot quicker and easier.
I actually use Bahara's Curse on my Dunmer Magicka DK Tank build. It's pretty agressive, too!
Try this set up:
5 PC Bahara's Curse- 3 jewelry, 2 armor
5 PC Kagrenac's Hope- 3 armor, 2 swords
2 PC Valkyn Skoria- head and shoulders (of course)
I use a 5 heavy/2 light set up.
64 Attributes in Magicka.
Mundus: The Apprentice
Jewelry is Arcane w/ Spell Damage enchants
All armor is Triglyph w/ Divines
As we know, Valkyn got a huge buff and it synergizes well with Dunmer DKs. Bahara's Curse ALSO synergizes with Valkyn because it proccs it! Not only that- but as a tank- you can always use the extra DPS, Heals, and snare! If your Ardent Flame skills aren't snaring your enemies- Bahara's Curse sure as hell will!
vicius1981 wrote: »Someone know if it proc with WB,brawler,crit rush,volley or arrow spray?thx
PVP: You guys reckon you could get high enough spell damage to be potent running 5 vicious death 5 bahrahas???