ESO dream patch notes (personal wishlist)
My original suggestions from August 2015:
I know there's been many threads like this already, and each player probably has their own wishlist of things they would really like to see in future updates of ESO, but here's my list in the form of dream patch notes

- MORE SKILLBARS
- Increased the number of skill bars from 2 to 5.
Players can switch between skill bars by pressing F1-F5 (default keys).
This allows the use of up to 5 different weapons.
- CAST TIMES AND COOLDOWNS
- All skills and light/heavy attacks now have individual cast times and cannot be interrupted anymore (we got rid of animation cancelling and block-casting).
- To make balancing a lot easier, allow for more variety in how strong skills can be, and to prevent playstyles that rely on using the the same abilities over and over again, we introduced individual reuse delays (aka cooldowns) for each and every skill.
- There is a new option in the UI settings to show a small loading bar that indicates the progress in the action the character is currently performing. Reuse delays are visually indicated in the skill bar.
- NEW CLASSES
- Introduced 4 new main classes: the Necromancer, the Marauder, the Shaman, and the Bard.
- NEW PVE ZONES
- We've added several large new PvE zones to the game where veteran characters can hunt alone or in groups to gain Champion XP.
These new Adventure zones also include new daily quests which offer an XP reward and a rare material reward upon completion.
- Each zone has areas with easier monsters (designed for solo hunting), and areas with stronger monsters (designed for groups).
The stronger monsters offer slightly better rewards (so playing in a group is a tiny bit more rewarding).
- NEW CRAFTABLE ARCANE ITEMS FOR PVE
- Over 50 new unique Arcane items have been added to the game. They require a variety of new rare materials and a recipe to be crafted. These new materials can be obtained from daily quests or as a raredrop from monsters. Dungeon bosses have a better chance to drop rare materials and recipes and an extremely low chance to drop full Arcane items. Some rare materials required to craft Arcane items can only be purchased from NPC merchants for gold.
- Arcane items always have a set of randomly generated modifiers on top of their fixed main bonuses (but they never have useless traits).
- Arcane items, their recipes, and all rare materials required to craft them can be traded.
- Any character that has 4 or more traits researched on a specific item type can craft Arcane items of that item type (if they've learned the recipe).
The more traits a crafter has researched on a specific item type the better their chance will be to get more and better random modifiers on the crafted Arcane item. Complete Arcane items dropped by dungeon bosses have their modifiers generated based on a random crafting level (between 4 and 9 traits researched).
- NEW PVP SETS AND PVP CRAFTING
- 12 new PvP sets have been added to the game with set bonuses that only work in PvP (they have no effect outside of Cyrodiil).
They require rare Cyrodiilic materials to be crafted. These materials can only be bought with AP from NPC merchants in Cyrodiil and they are not tradable.
- To craft a new PvP set item, just talk to a warsmith in your alliance's starter zone in Cyrodiil (and have the required materials on you). No crafting skills are required to create PvP set items.
- Siege weapons can now be purchased with a new currency (siege crowns) that slowly refills over time up to a certain maximum amount while a character is logged in in Cyrodiil.
- No character can carry more than 1 siege weapon at a time (if a new one is purchased, old ones get deleted).
- All kinds of repair kits are free to use in Cyrodiil now (the item is not consumed upon use anymore; each player can carry all 3 repair kits on them and use them indefinitely).
- NEW CAPTURE MECHANICS
- Capturing the flag of an enemy resource takes 3 minutes now, no matter how many players are nearby. Capturing all flags at a keep takes a minimum of 5 minutes now.
- Player characters will now receive a small amount of AP every 20 seconds while standing near a flag during its capture.
- Keeps have between 3 and 5 flags now, located at various locations within the keep.
- Players can use transitus shrines to travel to every farm, mine, and lumbermill their side owns now, even when the resource belongs to a castle that is currently under attack. However, both keeps and resources can only be captured by an alliance that already owns a neighboring keep (but they are not lost by default when the alliance loses all neighboring keeps so there can be isolated keeps and resources with no connection to the other keeps of the alliance but they cannot be recaptured once lost until there is a connection to a neighboring keep of the same alliance again).
- UPGRADING ITEMS
- NPC blacksmiths, clothiers, and woodworkers now offer the option to adjust the level of a piece of equipment to your character's level (a VR 5 item could be upgraded to VR 13 for a VR 13 character or downgraded to VR 2 for a VR 2 character).
This service requires a small amount of gold and a new special material that can be obtained as a raredrop from any monster of any level and can be traded with other players OR a bound item that can be purchased from the Crown Store (and no gold fee).
- ITEM APPEARANCE STONES
- Appearance Stones allow players to change the appearance of any item to that of any other item they possess. The item whose appearance is taken is consumed (destroyed) in the process.
- Some bosses will very rarely drop new items with unique appearances (that can be traded with other players).
- Appearance Stones can only be bought from the Crown Store.
Edited by GaldorP on February 9, 2016 5:18PM