Hey guys, Hey ZOS!
Today I want to start a thread where we may put some constructive and possibly well thought ideas that may add content to PvP.
So without further introduction I will start right away so you may understand what I am talking about.
Alliance points for guilds
The simple idea is to add an account of alliance points to guilds in ESO. Every guild member is able to earn AP for the guild and to avoid that you earn AP for 5 guilds with a single kill for example, you have to select which guild you want to earn AP for. Another option would be to select percentage based values for each guild so you may define that 80% of your AP go to guild1, 10% to guild2 and the other 10% to guild3.
Extended guild keep mechanics
I compare ESO AvA with old, classic DAOC RvR quite often and so I will do it for keep mechanics as well. ESO already has a mechanism for guilds to claim a keep but it has literally no effect on the keep or its surroundings.
For a short term goal, ZOS could add a mechanism to Cyrodiil keeps where a guild will be able to spend AP to strengthen or fortify keeps up to a certain level. For a short term goal they may just add a way for a guild to raise the level of the keep itself which will strengthen its guards, walls and keep doors. For a mid to long term goal they could find a way to upgrade guards, walls and doors individually by spending AP.
Depending on the level of the keep, the keep itself will cost a specified amount of AP each hour. The higher the level, the more it costs. If the guild runs out of AP, the keep will get unclaimed and reset to level 1. This would lead to keeps mostly getting claimed by PvP active guilds and not by TradeGuild_0815 like it is today.
The main benefit for the guild would be presence on the map in the first place. New players will most likely see which guilds are active in PvP just by looking at the keeps claimed by a guild. Some other idea would be that your guild members get a discount (for example 20%) for the siege vendor when they buy stuff in your keep.
The costs may be lowered by a small portion if the surrounding resources are captured by your faction. So this will encourage the claiming guild to recapture resources when they get lost and therefore spread out players every now and then.
In addition, the costs to upgrade the keep and the fee for the keep are dependant on the keep's distance to your home area. For example Warden and Rayles will cost much less for DC to upgrade and keep alive than Blackboot will cost for DC.
I know there is a keep leveling mechanism already in place as at least guards are getting stronger the longer a keep did not change ownership. So I'd say most of this idea is already there today but ZOS doesn't use it in a manner that's worth mentioning it.
Bring the delve-buff to Cyrodiil resources
Instead of trapping PvP players in PvE trapwholes like the delves are today, add the delve-buff to Cyrodiils resources. But please don't just add a 20% AP buff for 60 minutes to every resource on Cyrodiil!
One idea would be to make every resource in Cyrodiil get you an AP buff for 60 minutes but let it start at let's say 5% for a "base buff". The longer the resource has not switched ownership, the higher the buff gets. So for example a resource that didn't switch ownership for 2 hours grants a buff of 10% AP, 6 hours 15% and 12 hours 20% (just examples). This will encourage to spread out some players into the enemy's backyard and draw the attention to this resource because the enemy also wants to recapture it (especially combined with the keep mechanics above). At least this would benefit PvP over PvE, still spread out players and you won't get trapped by
the fail-queue system or infinite loading screen.
Delay Imperial City (maybe even pause development on it entirely)
Yes, that's right. I am touching the holy grail of PvP, the all loved and much anticipated Imperial City. So why am I doing this? Well, I learned much from ESO and from ZOS during the past months. One thing I learned is they are not able to work on large zones inside other large zones (hell we already have loading screens for the justice system underground) which makes me draw the conclusion that the IC will be another (but bigger) instanced area inside Cyrodiil (like the delves).
So you will get out of Cyrodiil, probably leave the zone chat, won't be aware of keep attacks etc.
and you will have to queue into your campaign again.
For what reason? Right, to have a chance to PvP in a PvE area. At least as far as I know the IC will most likely add more PvE content to Cyrodiil (in an indirect way) much like Darkness Falls in DAOC for those who know what I am talking about. I know Darkness Falls was awesome, but I doubt ZOS will be able to get this done without having the same lag problems when 20 players get to a single spot.
Another thing I learned is that ZOS is not able to solve lag problems in PvP and as the IC will be most definitely smaller than Cyrodiil itself, it would mean that many players will get to an instanced place to fight each other in a rather small area. This is the exact opposite of what ZOS is trying to achieve right now in Cyrodiil as they are trying to spread out players.
My assumption is, that the IC will not be able to add something useful and playable to us PvP oriented players. As ZOS keeps telling us they are working on the IC for a year now but we barely get ANY information about it and the last things we heard was more or less like "We are working on it, but prioirities changed bla bla", I assume that they mostly gave up on this ambitioned project anyway.
So my conclusion is they should face it and free the resources that may or may not still be working on it to get something useful into the game for us ASAP. After we got at least some PvP content and ZOS is able to find ways to solve their lag problem the IC may still be a dream that comes true to us after all, but for now: I say there is more important things to do that may be added with much less effort to PvP and add more to the current state of AvA in ESO.
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Disclaimer:
I know these ideas won't solve all our problems and are still not a big upgrade for Cyrodiils content but I wanted to focus on things that use mechanics we have already in place today and so shouldn't take too much development time.
Furthermore I tried to focus on Cyrodiil only as that's the PvP I love in ESO and so I didn't mention some ideas like battlegrounds, arenas etc. as that'ts not what I am here for, I am here for keep sieges, big ass PvP wars and not predefined capture the flag *** on a 10v10 basis.
Feel free to comment and add your own (
constructive) ideas to this thread