ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
AbraXuSeXile wrote: »p.s i wonder how much emps will hit with siege weps. bare in mind usually an emperor is already on the winning team.
vortexman11 wrote: »I don't think people really see the problems that will arise from this. Yes it's true, if you want a realistic game then pretty much any direct hit with a siege weapon should be an instant kill... But are you guys really looking forward to that? All it will take now is two stone trebuchet focused on one spot to kill basically everything.... I know seige was weak at the start of 1.6 but the amount they are raising it to is just crazy.. Was it that hard to simply scale siege damage up evenly with the health and damage of other things?
vortexman11 wrote: »I don't think people really see the problems that will arise from this. Yes it's true, if you want a realistic game then pretty much any direct hit with a siege weapon should be an instant kill... But are you guys really looking forward to that? All it will take now is two stone trebuchet focused on one spot to kill basically everything.... I know seige was weak at the start of 1.6 but the amount they are raising it to is just crazy.. Was it that hard to simply scale siege damage up evenly with the health and damage of other things?
Now you get to know what all of us have felt getting hit by you. Vortexman = Still OP even after the 1.6 nerf. Your little Chill team will just die before you. YOLO
vortexman11 wrote: »I don't think people really see the problems that will arise from this. Yes it's true, if you want a realistic game then pretty much any direct hit with a siege weapon should be an instant kill... But are you guys really looking forward to that? All it will take now is two stone trebuchet focused on one spot to kill basically everything.... I know seige was weak at the start of 1.6 but the amount they are raising it to is just crazy.. Was it that hard to simply scale siege damage up evenly with the health and damage of other things?
Now you get to know what all of us have felt getting hit by you. Vortexman = Still OP even after the 1.6 nerf. Your little Chill team will just die before you. YOLO
DHale - It's not personal with Vortexman. He even whacks those of us who are on his side. Something about "it's hard to aim a 70 pound weapon"...
vortexman11 wrote: »I don't think people really see the problems that will arise from this. Yes it's true, if you want a realistic game then pretty much any direct hit with a siege weapon should be an instant kill... But are you guys really looking forward to that? All it will take now is two stone trebuchet focused on one spot to kill basically everything.... I know seige was weak at the start of 1.6 but the amount they are raising it to is just crazy.. Was it that hard to simply scale siege damage up evenly with the health and damage of other things?
Now you get to know what all of us have felt getting hit by you. Vortexman = Still OP even after the 1.6 nerf. Your little Chill team will just die before you. YOLO
DHale - It's not personal with Vortexman. He even whacks those of us who are on his side. Something about "it's hard to aim a 70 pound weapon"...
Let me make sure I say this soon I love Vortexman no crap when you and I (yes you Lo) would climb those
stairs in the Northern Keeps and see that big nord in the Black Armor 1 v 20 ing everone in sight I would have a oh s moment quite a bit. I have soloed Eggon and Notsneaky and the bad Actor and the Fool when they were alone and/or stupid enough to Dragon leap into keeps on me. But Vortexman is my toon hero so mad props to him.
Everyone likes making quips off of the ESO name, so how do you guys not see this will be elder siege online? Where every fight is determined by siege instead of anything else that requires even an ounce of skill (lets be honest this game has barely even that, but at least its something). Siege is equal for everyone, no build diversity, nothing... its point and click with absolutely no differentiation.
It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
Siege is a completely linear experience that anyone can do with 0 skill whatsoever. It requires no build planning, optimization, coordination between an entire group other than point and click. Increasing it to this damage is just another step towards turning this game casual. You all asked for it, the great equalizer of players has already begun. 1.6 has been bringing it about with no matter how terrible your build is you can still kill anyone in 2-3 hits or with enough players. Siege 1-2 hitting people no matter what (since it ignores all mitigation) is just the next step.
Enjoy your completely linear, talent-less addition friends. Feel satisfaction with your point and click skills, they are awesome.
It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.
If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.
It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.
If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.
24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.
We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.
Everyone likes making quips off of the ESO name, so how do you guys not see this will be elder siege online? Where every fight is determined by siege instead of anything else that requires even an ounce of skill (lets be honest this game has barely even that, but at least its something). Siege is equal for everyone, no build diversity, nothing... its point and click with absolutely no differentiation.
So how do you not see if your a small man group you shouldn't be taking on zergs in open fields? When you should be ganking at some gate or key battle route? Whats considered a small man group to you? Maybe we should start there. I think it is a group of less than 10. If your thinking less than 6, then you might wanna reconsider the way your playing atm.
It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.
If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.
24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.
We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.
10-12~ish ^^ or smaller. And to me 24 is a zerg no matter how that "24man" players, you are a ton of players where most groups aren't that big, all running to kill people. Just because you don't do it in a more organized/stacked fashion doesn't make it any less zergy. Zerg= ton of players swarming things. How you swarm is irrelevant. But thats neither here nor there.
https://youtu.be/bShN6OorF6U
It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.
If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.
24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.
We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.
It's the exact opposite. 24 in group that are not running around packed together is a zerg. Sorry bro
For me a small man group is 3-8 . Before 1.6 that kind of group could wipe 24 players in open field. Gates or other choke points weren't mandatory.
It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.
If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.
24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.
We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.
It's the exact opposite. 24 in group that are not running around packed together is a zerg. Sorry bro
For me a small man group is 3-8 . Before 1.6 that kind of group could wipe 24 players in open field. Gates or other choke points weren't mandatory.
We have a difference of opinion on what a zerg is bro. Just because my guild can field up to 24 on a good night doesn't mean it's a zerg. Kudos to you for doing what you do on DC EU. Since we're on the same faction and different server clusters, I guess we couldn't test out your 3-8 against my own guys =/. But color me impressed.
It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.
If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.
24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.
We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.
It's the exact opposite. 24 in group that are not running around packed together is a zerg. Sorry bro
For me a small man group is 3-8 . Before 1.6 that kind of group could wipe 24 players in open field. Gates or other choke points weren't mandatory.
We have a difference of opinion on what a zerg is bro. Just because my guild can field up to 24 on a good night doesn't mean it's a zerg. Kudos to you for doing what you do on DC EU. Since we're on the same faction and different server clusters, I guess we couldn't test out your 3-8 against my own guys =/. But color me impressed.
I agree. My guild can field 50-70 people on the weekend and we all told each other were not zerging. Some other people like to try to label us as a zerg but were just an active guild.