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Why The Siege Changes are a Nightmare in Disguise

  • Huntler
    Huntler
    ✭✭✭✭✭
    Siege is a completely linear experience that anyone can do with 0 skill whatsoever. It requires no build planning, optimization, coordination between an entire group other than point and click. Increasing it to this damage is just another step towards turning this game casual. You all asked for it, the great equalizer of players has already begun. 1.6 has been bringing it about with no matter how terrible your build is you can still kill anyone in 2-3 hits or with enough players. Siege 1-2 hitting people no matter what (since it ignores all mitigation) is just the next step.



    Enjoy your completely linear, talent-less addition friends. Feel satisfaction with your point and click skills, they are awesome.
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Ugh. Terrible performance now coupled with terrible mechanics.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    If it's gonna be SvP from now on, I'm out. It's already a ball ache to fight outnumbered like we was able to do before with proper ulti regen, Now full raid's gonna have people spare to use siege weps on the smaller groups.

    I cry

    p.s i wonder how much emps will hit with siege weps. bare in mind usually an emperor is already on the winning team.
    Edited by AbraXuSeXile on March 23, 2015 4:50PM
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Agrippa_Invisus
    Agrippa_Invisus
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    p.s i wonder how much emps will hit with siege weps. bare in mind usually an emperor is already on the winning team.

    The same as everyone else. Emperor passives don't effect damage vs players.

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Ah crap yeah, my bad. Think i'd know better bein emp over 20x -.-
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • DHale
    DHale
    ✭✭✭✭✭
    I don't think people really see the problems that will arise from this. Yes it's true, if you want a realistic game then pretty much any direct hit with a siege weapon should be an instant kill... But are you guys really looking forward to that? All it will take now is two stone trebuchet focused on one spot to kill basically everything.... I know seige was weak at the start of 1.6 but the amount they are raising it to is just crazy.. Was it that hard to simply scale siege damage up evenly with the health and damage of other things?

    Now you get to know what all of us have felt getting hit by you. Vortexman = Still OP even after the 1.6 nerf. Your little Chill team will just die before you. YOLO :)
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Weberda
    Weberda
    ✭✭✭✭✭
    DHale wrote: »
    I don't think people really see the problems that will arise from this. Yes it's true, if you want a realistic game then pretty much any direct hit with a siege weapon should be an instant kill... But are you guys really looking forward to that? All it will take now is two stone trebuchet focused on one spot to kill basically everything.... I know seige was weak at the start of 1.6 but the amount they are raising it to is just crazy.. Was it that hard to simply scale siege damage up evenly with the health and damage of other things?

    Now you get to know what all of us have felt getting hit by you. Vortexman = Still OP even after the 1.6 nerf. Your little Chill team will just die before you. YOLO :)

    DHale - It's not personal with Vortexman. He even whacks those of us who are on his side. Something about "it's hard to aim a 70 pound weapon"...

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • DHale
    DHale
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    Weberda wrote: »
    DHale wrote: »
    I don't think people really see the problems that will arise from this. Yes it's true, if you want a realistic game then pretty much any direct hit with a siege weapon should be an instant kill... But are you guys really looking forward to that? All it will take now is two stone trebuchet focused on one spot to kill basically everything.... I know seige was weak at the start of 1.6 but the amount they are raising it to is just crazy.. Was it that hard to simply scale siege damage up evenly with the health and damage of other things?

    Now you get to know what all of us have felt getting hit by you. Vortexman = Still OP even after the 1.6 nerf. Your little Chill team will just die before you. YOLO :)

    DHale - It's not personal with Vortexman. He even whacks those of us who are on his side. Something about "it's hard to aim a 70 pound weapon"...

    Let me make sure I say this soon I love Vortexman no crap when you and I (yes you Lo) would climb those
    stairs in the Northern Keeps and see that big nord in the Black Armor 1 v 20 ing everone in sight I would have a oh s moment quite a bit. I have soloed Eggon and Notsneaky and the bad Actor and the Fool when they were alone and/or stupid enough to Dragon leap into keeps on me. But Vortexman is my toon hero so mad props to him.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Weberda
    Weberda
    ✭✭✭✭✭
    DHale wrote: »
    Weberda wrote: »
    DHale wrote: »
    I don't think people really see the problems that will arise from this. Yes it's true, if you want a realistic game then pretty much any direct hit with a siege weapon should be an instant kill... But are you guys really looking forward to that? All it will take now is two stone trebuchet focused on one spot to kill basically everything.... I know seige was weak at the start of 1.6 but the amount they are raising it to is just crazy.. Was it that hard to simply scale siege damage up evenly with the health and damage of other things?

    Now you get to know what all of us have felt getting hit by you. Vortexman = Still OP even after the 1.6 nerf. Your little Chill team will just die before you. YOLO :)

    DHale - It's not personal with Vortexman. He even whacks those of us who are on his side. Something about "it's hard to aim a 70 pound weapon"...

    Let me make sure I say this soon I love Vortexman no crap when you and I (yes you Lo) would climb those
    stairs in the Northern Keeps and see that big nord in the Black Armor 1 v 20 ing everone in sight I would have a oh s moment quite a bit. I have soloed Eggon and Notsneaky and the bad Actor and the Fool when they were alone and/or stupid enough to Dragon leap into keeps on me. But Vortexman is my toon hero so mad props to him.

    Yep, he's probably the most popular guy in EP on a couple of campaigns. And he gets nostalgic about those days at KC lumber too.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Dreyloch
    Dreyloch
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    Huntler wrote: »
    Everyone likes making quips off of the ESO name, so how do you guys not see this will be elder siege online? Where every fight is determined by siege instead of anything else that requires even an ounce of skill (lets be honest this game has barely even that, but at least its something). Siege is equal for everyone, no build diversity, nothing... its point and click with absolutely no differentiation.

    So how do you not see if your a small man group you shouldn't be taking on zergs in open fields? When you should be ganking at some gate or key battle route? Whats considered a small man group to you? Maybe we should start there. I think it is a group of less than 10. If your thinking less than 6, then you might wanna reconsider the way your playing atm.

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.
    "The fear of Death, is often worse than death itself"
  • Huntler
    Huntler
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    Dreyloch wrote: »

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.

    Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.



    If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.
    Edited by Huntler on March 23, 2015 6:17PM
  • Rune_Relic
    Rune_Relic
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    Huntler wrote: »
    Siege is a completely linear experience that anyone can do with 0 skill whatsoever. It requires no build planning, optimization, coordination between an entire group other than point and click. Increasing it to this damage is just another step towards turning this game casual. You all asked for it, the great equalizer of players has already begun. 1.6 has been bringing it about with no matter how terrible your build is you can still kill anyone in 2-3 hits or with enough players. Siege 1-2 hitting people no matter what (since it ignores all mitigation) is just the next step.



    Enjoy your completely linear, talent-less addition friends. Feel satisfaction with your point and click skills, they are awesome.

    And on the other side of the coin is those that spent all their time in PTS finding every possible detrimental bug and positive exploit....just so they could wipe the floor with everyone else for max AP.
    Anything that can be exploited will be exploited
  • sirston
    sirston
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    I feel this update was for lower players because of how easy pvp is now even with a crap builds, now when a person can just one shot people from the safety of a keep's wall. It dosnt matter what armor/skills/potions you have you are just dead meat now a lvl 10 can kill 3 or more v14 players I find this situation stupefaction.
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Dreyloch
    Dreyloch
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    Huntler wrote: »
    Dreyloch wrote: »

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.

    Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.



    If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.

    24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.

    We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.
    "The fear of Death, is often worse than death itself"
  • Huntler
    Huntler
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    10-12~ish ^^ or smaller. And to me 24 is a zerg no matter how that "24man" players, you are a ton of players where most groups aren't that big, all running to kill people. Just because you don't do it in a more organized/stacked fashion doesn't make it any less zergy. Zerg= ton of players swarming things. How you swarm is irrelevant. But thats neither here nor there.
    Edited by Huntler on March 23, 2015 7:51PM
  • Winnamine
    Winnamine
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    Dreyloch wrote: »
    Huntler wrote: »
    Dreyloch wrote: »

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.

    Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.



    If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.

    24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.

    We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.

    Which group are you in?
    Winni
    ~
    VE
    Decibel
  • ToRelax
    ToRelax
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    ✭✭
    Dreyloch wrote: »
    Huntler wrote: »
    Everyone likes making quips off of the ESO name, so how do you guys not see this will be elder siege online? Where every fight is determined by siege instead of anything else that requires even an ounce of skill (lets be honest this game has barely even that, but at least its something). Siege is equal for everyone, no build diversity, nothing... its point and click with absolutely no differentiation.

    So how do you not see if your a small man group you shouldn't be taking on zergs in open fields? When you should be ganking at some gate or key battle route? Whats considered a small man group to you? Maybe we should start there. I think it is a group of less than 10. If your thinking less than 6, then you might wanna reconsider the way your playing atm.

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.

    Shaddap, you have no idea it seems.
    I certainly won't be just ganking people with my groups, why would I ?
    I don't think the siege change will make it impossible for us to take on larger numbers though, but stacked up smallgroups will be as easy to hit as a stacked up zerg.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Etaniel
    Etaniel
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    ✭✭
    Dreyloch wrote: »
    Huntler wrote: »
    Dreyloch wrote: »

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.

    Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.



    If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.

    24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.

    We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.

    It's the exact opposite. 24 in group that are not running around packed together is a zerg. Sorry bro

    For me a small man group is 3-8 . Before 1.6 that kind of group could wipe 24 players in open field. Gates or other choke points weren't mandatory.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • AbraXuSeXile
    AbraXuSeXile
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    I prefer when full raids at stacked tight, Because they are so easy to kill like that. The issue comes when half of the faction are around the same area and randoms everywhere so you can't get to the stacked group with the small ammount of us without taking a lot of arrows and wrecking blows to the knee.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • DHale
    DHale
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    I know its one night but the improved siege worked great in Chill. We took a keep way up north when some of us died we had to run back (horse simulation), There were only a couple still alive at the keep. Blue was pop locked and the group was huge (50 plus) and the lag was horrible. The small group of us (AD) held off that huge group with siege until we all got back and wiped them. Then we met at Ash and blue mowed us like we were standing still. What did not work was LAG beyongd belief. you cannot drop siege or cast abilites. ESO fix the lag. Great fun and word of caution red circle don't show in lag... be careful.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Dreyloch
    Dreyloch
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    Huntler wrote: »
    10-12~ish ^^ or smaller. And to me 24 is a zerg no matter how that "24man" players, you are a ton of players where most groups aren't that big, all running to kill people. Just because you don't do it in a more organized/stacked fashion doesn't make it any less zergy. Zerg= ton of players swarming things. How you swarm is irrelevant. But thats neither here nor there.

    I guess we'll have to agree to disagree. This is one version of a zerg. There's another, but I can't find the video for it. As you can see there is one group (idk how many) running with 10 other groups. 24 ppl in a "raid" by itself (with no other groups around like the video) just isn't a zerg imo. That's a full raid. They can be a zergBALL?, which is different. But again, we field usually anywhere from 10-20. It's rare to have more. I guess everyone's opinion and lingo is different.

    https://youtu.be/bShN6OorF6U
    "The fear of Death, is often worse than death itself"
  • Glory
    Glory
    Class Representative
    I completely agree with the concern voiced about the way siege is being used now. More often than not I will be fighting with one or two other people against a larger force to see an enemy place a fire ballista on the ground instead of joining the fight.

    It is laughable that instead of jumping in a fight, you place a siege on the ground in an open field to kill a few people.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Dreyloch
    Dreyloch
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    Etaniel wrote: »
    Dreyloch wrote: »
    Huntler wrote: »
    Dreyloch wrote: »

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.

    Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.



    If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.

    24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.

    We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.

    It's the exact opposite. 24 in group that are not running around packed together is a zerg. Sorry bro

    For me a small man group is 3-8 . Before 1.6 that kind of group could wipe 24 players in open field. Gates or other choke points weren't mandatory.

    We have a difference of opinion on what a zerg is bro. Just because my guild can field up to 24 on a good night doesn't mean it's a zerg. Kudos to you for doing what you do on DC EU. Since we're on the same faction and different server clusters, I guess we couldn't test out your 3-8 against my own guys =/. But color me impressed.
    "The fear of Death, is often worse than death itself"
  • FENGRUSH
    FENGRUSH
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    Dreyloch wrote: »
    Etaniel wrote: »
    Dreyloch wrote: »
    Huntler wrote: »
    Dreyloch wrote: »

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.

    Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.



    If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.

    24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.

    We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.

    It's the exact opposite. 24 in group that are not running around packed together is a zerg. Sorry bro

    For me a small man group is 3-8 . Before 1.6 that kind of group could wipe 24 players in open field. Gates or other choke points weren't mandatory.

    We have a difference of opinion on what a zerg is bro. Just because my guild can field up to 24 on a good night doesn't mean it's a zerg. Kudos to you for doing what you do on DC EU. Since we're on the same faction and different server clusters, I guess we couldn't test out your 3-8 against my own guys =/. But color me impressed.

    I agree. My guild can field 50-70 people on the weekend and we all told each other were not zerging. Some other people like to try to label us as a zerg but were just an active guild.
  • Huntler
    Huntler
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    FENGRUSH wrote: »
    Dreyloch wrote: »
    Etaniel wrote: »
    Dreyloch wrote: »
    Huntler wrote: »
    Dreyloch wrote: »

    It IS possible, for a group that size to take a keep, but it's very rare these days, especially on Thornblade. There's just too many ppl around to react. If I've got this straight, you think zergs will be using siege more than they already do? I mean, to take a keep, it's a max of 20 to put down for either side, and a lot of times there isn't even room to do that depending on the keep your attacking. If I'm in a guild group of 24 people, I'm not gonna waste time in an open field to shoot you and your small group with a ballista. That's just silly, we'll just call it out in TS, and just converge on you lol.

    Good luck killing my group with your 24 man without help or the use of siege. Nice zerg bro.



    If there is no mechanic to break up a zerg with better players and better coordination than this game is already dead save for the zerg.

    24 ppl in a raid is NOT a zerg in and of itself. It only is if all those players run around tightly packed spamming AE's. That's not how my group operates. Go ahead and use siege, we're not stupid enough to all sit in a ball and get wasted by it. That would be the mindless pugs that grab w/e group someone sets up in zone chat. We're a step well above that.

    We'll have to see how it plays out, and you still didn't answer my question on what a "small-man" group is. How many do you consider that to be? BTW, I'm really not trying to pick a fight with you. Just stating how my guild group would work. TBH, we usually field less than 20. So it's rare to be full anyway.

    It's the exact opposite. 24 in group that are not running around packed together is a zerg. Sorry bro

    For me a small man group is 3-8 . Before 1.6 that kind of group could wipe 24 players in open field. Gates or other choke points weren't mandatory.

    We have a difference of opinion on what a zerg is bro. Just because my guild can field up to 24 on a good night doesn't mean it's a zerg. Kudos to you for doing what you do on DC EU. Since we're on the same faction and different server clusters, I guess we couldn't test out your 3-8 against my own guys =/. But color me impressed.

    I agree. My guild can field 50-70 people on the weekend and we all told each other were not zerging. Some other people like to try to label us as a zerg but were just an active guild.

    hehe
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    I'm loving the new siege changes.
    Alliance abilities matter now (especially the support line)

    You dont wanna get killed during a siege? Get a bubble up.
    You dont want fire killing u during siege? Purge it.
    You dont want your little group get wiped by 2 people during siege? Get some counter siege up and steps 1-2 above.
    Edited by PainfulFAFA on March 24, 2015 4:37PM
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

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