So just in the past couple hours, the justice system that I've wanted nothing to do with is making a mess out of my game. First, I thought I'd help heal someone who was fighting the werewolf (for the quest) in Daggerfall, not realizing that the reason they were failing was because there was a Daggerfall guard in the mix. Luckily, I died and didn't take the rep hit because of that. Ok, so now I guess I won't help any of my 'allies' which is a pity because some folks who choose to be healers really like helping others when they can, especially newbies. Heck, for all I know, she probably accidentally hit the guard while trying to attack the werewolf.
Shortly afterward, I was trying to click on an npc merchant to check their wares, but accidentally right clicked an item on the cart behind them and stole it... no dialog box confirming or anything and now there's a bounty on my head. Sooo sooo sooo not cool at all for that to happen so easily. I also almost accidentally stole while trying to talk to the banker moments before, but since it was a chest, I was able to cancel. Seriously? Honest players shouldn't have to walk on eggshells and get tagged as a thief when they ARE NOT. The justice system is failing when it works against folks like this, unless you want to say that Tamriel's system is quite crooked and fond of incriminating/framing innocent citizens.
I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
That doesn't apply to stealable items that aren't in containers, such as food and beverages sitting on tables or crates, which can be found right next to many merchants, and which can easily be stolen by accident when NPCs move or due to the dodgy way the cursor behaves in third-person view.You can opt out, there is a option to not attack npc's or such in options and the same for stealing, you can turn the auto loot off for stolen items.
This does NOT prevent 'stealing' of items on display in a vendor's stall. I have both options set as you indicate and I STILL managed to steal something in Ebonheart over the weekend when the NPC moved and I ended up targeting a shield when I clicked!So just in the past couple hours, the justice system that I've wanted nothing to do with is making a mess out of my game. First, I thought I'd help heal someone who was fighting the werewolf (for the quest) in Daggerfall, not realizing that the reason they were failing was because there was a Daggerfall guard in the mix. Luckily, I died and didn't take the rep hit because of that. Ok, so now I guess I won't help any of my 'allies' which is a pity because some folks who choose to be healers really like helping others when they can, especially newbies. Heck, for all I know, she probably accidentally hit the guard while trying to attack the werewolf.
Shortly afterward, I was trying to click on an npc merchant to check their wares, but accidentally right clicked an item on the cart behind them and stole it... no dialog box confirming or anything and now there's a bounty on my head. Sooo sooo sooo not cool at all for that to happen so easily. I also almost accidentally stole while trying to talk to the banker moments before, but since it was a chest, I was able to cancel. Seriously? Honest players shouldn't have to walk on eggshells and get tagged as a thief when they ARE NOT. The justice system is failing when it works against folks like this, unless you want to say that Tamriel's system is quite crooked and fond of incriminating/framing innocent citizens.
I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
You can opt out, there is a option to not attack npc's or such in options and the same for stealing, you can turn the auto loot off for stolen items.
EinionYrth wrote: »If I take something, unobserved by anyone, how would anyone know it was stolen? We aren't talking family heirlooms here but random crap. Weird and a tad annoying. 4/10 ZOS, needs work.
Checked briefly right before server booted me and couldn't find any options pertaining to justice systemmeh. Will poke around again later.
So just in the past couple hours, the justice system that I've wanted nothing to do with is making a mess out of my game. First, I thought I'd help heal someone who was fighting the werewolf (for the quest) in Daggerfall, not realizing that the reason they were failing was because there was a Daggerfall guard in the mix. Luckily, I died and didn't take the rep hit because of that. Ok, so now I guess I won't help any of my 'allies' which is a pity because some folks who choose to be healers really like helping others when they can, especially newbies. Heck, for all I know, she probably accidentally hit the guard while trying to attack the werewolf.
Shortly afterward, I was trying to click on an npc merchant to check their wares, but accidentally right clicked an item on the cart behind them and stole it... no dialog box confirming or anything and now there's a bounty on my head. Sooo sooo sooo not cool at all for that to happen so easily. I also almost accidentally stole while trying to talk to the banker moments before, but since it was a chest, I was able to cancel. Seriously? Honest players shouldn't have to walk on eggshells and get tagged as a thief when they ARE NOT. The justice system is failing when it works against folks like this, unless you want to say that Tamriel's system is quite crooked and fond of incriminating/framing innocent citizens.
I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
Well, you know, except for Morrowind... and Skyrim... and, come to think of it, Oblivion. But other than being different, you're right, it's completely the same.deal with it.. its the exact same in morrowind, oblivion, and skyrim..
Maybe the inability to quickload? I don't know, it's just a thought.why would they change that in ESO?
Because there is no such thing as lag. That's a myth.if an item has a red name on it then it doesnt belong to you, if you misclicked it then thats your fault
Well, you know, except for that time before 1.6 when the AI was completely cool with you stealing stuff from under their noses. So, yes, it's always been that way... since last month.the AI has always been like that when it comes to stealing property
I personally love it. Feels as close to the single player games as it can I'd say. I play thief and really enjoy trying to sneak around without getting caught. I would almost make the punishment worse than a few gold coins.
Just because previous games had a poorly designed mechanic doesn't mean dealing with it henceforth is a reasonable solution. Again, not saying remove it, I'm saying tweak it to be, you know, just.deal with it.. its the exact same in morrowind, oblivion, and skyrim.. why would they change that in ESO? if an item has a red name on it then it doesnt belong to you, if you misclicked it then thats your fault the AI has always been like that when it comes to stealing property
So just in the past couple hours, the justice system that I've wanted nothing to do with is making a mess out of my game. First, I thought I'd help heal someone who was fighting the werewolf (for the quest) in Daggerfall, not realizing that the reason they were failing was because there was a Daggerfall guard in the mix. Luckily, I died and didn't take the rep hit because of that. Ok, so now I guess I won't help any of my 'allies' which is a pity because some folks who choose to be healers really like helping others when they can, especially newbies. Heck, for all I know, she probably accidentally hit the guard while trying to attack the werewolf.
Shortly afterward, I was trying to click on an npc merchant to check their wares, but accidentally right clicked an item on the cart behind them and stole it... no dialog box confirming or anything and now there's a bounty on my head. Sooo sooo sooo not cool at all for that to happen so easily. I also almost accidentally stole while trying to talk to the banker moments before, but since it was a chest, I was able to cancel. Seriously? Honest players shouldn't have to walk on eggshells and get tagged as a thief when they ARE NOT. The justice system is failing when it works against folks like this, unless you want to say that Tamriel's system is quite crooked and fond of incriminating/framing innocent citizens.
I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
Just because previous games had a poorly designed mechanic doesn't mean dealing with it henceforth is a reasonable solution. Again, not saying remove it, I'm saying tweak it to be, you know, just.deal with it.. its the exact same in morrowind, oblivion, and skyrim.. why would they change that in ESO? if an item has a red name on it then it doesnt belong to you, if you misclicked it then thats your fault the AI has always been like that when it comes to stealing property
starkerealm wrote: »Just because previous games had a poorly designed mechanic doesn't mean dealing with it henceforth is a reasonable solution. Again, not saying remove it, I'm saying tweak it to be, you know, just.deal with it.. its the exact same in morrowind, oblivion, and skyrim.. why would they change that in ESO? if an item has a red name on it then it doesnt belong to you, if you misclicked it then thats your fault the AI has always been like that when it comes to stealing property
Ironically, having just savaged Endurance a minute ago... I am inclined to defend the system from Oblivion and Skyrim... in their context.
For a single player game, where you have an auto save everytime you walk through a door, and can recover from an accident like this without losing anything more than a few minutes of progress. With the added bonus of it providing a coherent way to roleplay as a thief? That system works pretty well.
The problem is with ESO, we're looking at a system where there is no way to roll back from an accident. The items we're picking up have a much larger targeting box. And lag creates the possibility that you will in fact interact with something you didn't intend.
Again, the solution should be as simple as a toggle that prevents you from interacting with owned objects... but... we don't have that.
utbackpacker911b14_ESO wrote: »starkerealm wrote: »Just because previous games had a poorly designed mechanic doesn't mean dealing with it henceforth is a reasonable solution. Again, not saying remove it, I'm saying tweak it to be, you know, just.deal with it.. its the exact same in morrowind, oblivion, and skyrim.. why would they change that in ESO? if an item has a red name on it then it doesnt belong to you, if you misclicked it then thats your fault the AI has always been like that when it comes to stealing property
Ironically, having just savaged Endurance a minute ago... I am inclined to defend the system from Oblivion and Skyrim... in their context.
For a single player game, where you have an auto save everytime you walk through a door, and can recover from an accident like this without losing anything more than a few minutes of progress. With the added bonus of it providing a coherent way to roleplay as a thief? That system works pretty well.
The problem is with ESO, we're looking at a system where there is no way to roll back from an accident. The items we're picking up have a much larger targeting box. And lag creates the possibility that you will in fact interact with something you didn't intend.
Again, the solution should be as simple as a toggle that prevents you from interacting with owned objects... but... we don't have that.
Quintessential gamer! Blame it on the lag! lol
starkerealm wrote: »Well, you know, except for Morrowind... and Skyrim... and, come to think of it, Oblivion. But other than being different, you're right, it's completely the same.deal with it.. its the exact same in morrowind, oblivion, and skyrim..Maybe the inability to quickload? I don't know, it's just a thought.why would they change that in ESO?Because there is no such thing as lag. That's a myth.if an item has a red name on it then it doesnt belong to you, if you misclicked it then thats your faultWell, you know, except for that time before 1.6 when the AI was completely cool with you stealing stuff from under their noses. So, yes, it's always been that way... since last month.the AI has always been like that when it comes to stealing property
So just in the past couple hours, the justice system that I've wanted nothing to do with is making a mess out of my game. First, I thought I'd help heal someone who was fighting the werewolf (for the quest) in Daggerfall, not realizing that the reason they were failing was because there was a Daggerfall guard in the mix. Luckily, I died and didn't take the rep hit because of that. Ok, so now I guess I won't help any of my 'allies' which is a pity because some folks who choose to be healers really like helping others when they can, especially newbies. Heck, for all I know, she probably accidentally hit the guard while trying to attack the werewolf.
Shortly afterward, I was trying to click on an npc merchant to check their wares, but accidentally right clicked an item on the cart behind them and stole it... no dialog box confirming or anything and now there's a bounty on my head. Sooo sooo sooo not cool at all for that to happen so easily. I also almost accidentally stole while trying to talk to the banker moments before, but since it was a chest, I was able to cancel. Seriously? Honest players shouldn't have to walk on eggshells and get tagged as a thief when they ARE NOT. The justice system is failing when it works against folks like this, unless you want to say that Tamriel's system is quite crooked and fond of incriminating/framing innocent citizens.
I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
Knootewoot wrote: »starkerealm wrote: »Well, you know, except for Morrowind... and Skyrim... and, come to think of it, Oblivion. But other than being different, you're right, it's completely the same.deal with it.. its the exact same in morrowind, oblivion, and skyrim..Maybe the inability to quickload? I don't know, it's just a thought.why would they change that in ESO?Because there is no such thing as lag. That's a myth.if an item has a red name on it then it doesnt belong to you, if you misclicked it then thats your faultWell, you know, except for that time before 1.6 when the AI was completely cool with you stealing stuff from under their noses. So, yes, it's always been that way... since last month.the AI has always been like that when it comes to stealing property
1: It is the same as in previous TES game.
- you can pickpocket and get caught - CHECK
- you can "accidently" steal an item not belonging to you - CHECK
- Except for Morrowind in Oblivion and Skyrim when indicated as red it means not yours - CHECK
Knootewoot wrote: »2: Quickload? Never used that when caught stealing in previous TES games. It is part of your story and you just reverse time. Never understood this in RPG. It is what makes the game, bad or good choices.
Knootewoot wrote: »3: Lag. We have lots of lag now. But I never accidenrly stole something because of it. So due to lag you press "e" grab all?
Knootewoot wrote: »4: He ment the AI from the previous TES games. And now it's in TESO since 1.6. So yes it has always been like that in previous TES games.
So just in the past couple hours, the justice system that I've wanted nothing to do with is making a mess out of my game. First, I thought I'd help heal someone who was fighting the werewolf (for the quest) in Daggerfall, not realizing that the reason they were failing was because there was a Daggerfall guard in the mix. Luckily, I died and didn't take the rep hit because of that. Ok, so now I guess I won't help any of my 'allies' which is a pity because some folks who choose to be healers really like helping others when they can, especially newbies. Heck, for all I know, she probably accidentally hit the guard while trying to attack the werewolf.
Shortly afterward, I was trying to click on an npc merchant to check their wares, but accidentally right clicked an item on the cart behind them and stole it... no dialog box confirming or anything and now there's a bounty on my head. Sooo sooo sooo not cool at all for that to happen so easily. I also almost accidentally stole while trying to talk to the banker moments before, but since it was a chest, I was able to cancel. Seriously? Honest players shouldn't have to walk on eggshells and get tagged as a thief when they ARE NOT. The justice system is failing when it works against folks like this, unless you want to say that Tamriel's system is quite crooked and fond of incriminating/framing innocent citizens.
I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
is so completely useless and inappropriate I can't even find words for it.sc_prabhu1986rwb17_ESO wrote: »2) Go to your settings and turn the justice system off. Yes, the option is ALREADY there. No need to wonder how this got past the test server, cause it didn't.