Merlin13KAGL wrote: »@Seraphyel , have you been on the PTS? (Legit question, not being snide) They changed quite a bit, above and beyond the Champion system. It's about as close to a full revamp as you can get without having to change the name (more).stefan.gustavsonb16_ESO wrote: »Either the PC playerbase is so insignificant that it really doesn't matter or some guys working for Zenimax are just id*ots.
The PC player base is clearly very small at the moment, and the long term players are obviously not their target group. Whether their current plan will bring in enough new players at re-release in a few weeks remains to be seen. I wouldn't bet on it, but we'll know soon enough.
Zos needs to change their dodgey ways to keep long term players(if they get them). Zos also needs to improve the quality of their work and, this one thinks, remove those Veteran Ranks. Actually the more I think about it the more I don't think this game is ready for "relaunch" at all. I doubt it will be ready for console launch either.
That's it. ESO is far from something that could be named "relaunch". 1.6 alters not much, gameplay will still be the same. Just because you add another kind of progression, you don't alter the bad things about your product (lags, balance, VR ranks, missing end content, missing diversity in gameplay etc.).
I am on the PTS since they brought it up.
What exactly are they changing that is worth some kind of rebranding?
Sure, there are some things altered and some things added, but the weaknesses are still there, that's the point. 1.6 feels like the true release version of ESO, but it still lacks some crucial qualities and foremost it lacks content.If ESO only releases Imperial City by the end of 2015 and no new meaningful updates come, especially for people who are allready at end game (more trials/arenas etc) most of the people who are "Playing ESO because despite it's shortcomings, it's the best MMO out there ATM", will just leave & play Black Desert which is looking so much better in terms of gameplay, classes (no dedicated tank/healer) and combat systems.
If ZOS doesn't push more content soon, it's going to loose PC players because it will no longer be "the best option available"
This.
I don't know how Zenimax will handle this. Either the PC playerbase is so insignificant that it really doesn't matter or some guys working for Zenimax are just id*ots.sk8ingeckoub17_ESO wrote: »Believe it or not having dedicated tanks and healers is actually a great thing for a game and makes for far better content dungeon wise. If all of us wanted to play a game without dedicated tanks and healers and all that we would be on gw2....
Be sure that more players are on GW2 than on ESO, even after console launch.
Even GW2 is deploying some kind of trinity with their first amazing expansion later this year.
That GW2 expansion has the potential to kill this game on Pc. From the information we have so far I'm very excited!
I find this post rather lulworthy. gw2 at its peak had 400k active people with 900k near launch. Eso reported 700k to 1.2mil without console in the equation. Hell gw2 cant even stand up to destiny and that game is mediocre at best. If gw2 is the eso-killer you're touting it to be then you really need to recheck your stats since gw2 is the most over hyped mmo that ever existed. Solid? Sure but it's not killing anything.
Sad mmo times we must live in if gw2 is being placed as the mmo killer again. I can at least understand black desert because it's well new (even though it's Korean ugh)
And you know that... source? It's peak CONCURRENCY has been 460.000, that's a huge different. 460k players logged in the game at the same time is incredibly successful. 460k players active at the same time leads to maybe 3-4 times total "players". Sure that's a guesstimation, but it's for sure more than ESOs 770k peak in June.
GW2 sold 4 million copies. That's four times more than ESO. And I bet even with the console version ESO won't sell beyond 3 millions, even 3 millions are a quite high estimation.
Heart of Thorns expansion is changing quite much in GW2. It's adding specs to the classes, a total new class, a new character progression system, a handful new zones and many other things - if something is a "relaunch" of a game, it's GW2 HoT.
GW2 was far from perfect, but it was polished in most aspects with a flawless gameplay. That's why it earned critical acclaim and sold over 2 million copies within it's first months.
Are we talking about the same mmo here? Gw2 got those sales by hype alone in fact after the first month the game was dropped heavily by many if not most of the players. So waving around total sold means jack *** which only proves what I have said. It's the most overhyped mmo that came out in recent history.
Considering you're hyping hot so much it seems you're part of that hype train. But hey I'll be waiting here when you return from the amazing and best mmo gw2.
Ps: If you want to see a true relaunch go look at ffxiv. Gw2 hots is only adding onto current systems not changing much of anything.
Are we talking about the same mmo here? Gw2 got those sales by hype alone in fact after the first month the game was dropped heavily by many if not most of the players. So waving around total sold means jack *** which only proves what I have said. It's the most overhyped mmo that came out in recent history.
Considering you're hyping hot so much it seems you're part of that hype train. But hey I'll be waiting here when you return from the amazing and best mmo gw2.
Ps: If you want to see a true relaunch go look at ffxiv. Gw2 hots is only adding onto current systems not changing much of anything.
What are you even talking about?
Guild Wars 2 has been a huge success. Let the initial sales be "hype-sales", but it sold 2 million copies in the following 2 years after release. That's not what I call hype, that's what I call quality.
Sure GW2 had a big hype and I wasn't as motivated as I wanted to be in the game afterwards, but it's qualities are obvious and that's why it was critically acclaimed.
I said 1.6 is no relaunch for ESO and that HoT is more of a "relaunch" than 1.6 is - but GW2 doesn't need a relaunch, the game has been a success from day 1 on.
Total sold means jack? Yeah. But 460k people logged in at the same time tell something different. There is no doubt that GW2 was more successful than ESO. And with a B2P model you can't measure login times. Sure they dropped, that's normal, but it's success was success when compared to ESO.
But in the end, this topic isn't about GW2. As I said, 1.6 is not even near to something that could be named "relaunch".
ZOS_ShannonM wrote: »Hey, folks.
We appreciate your constructive feedback about ESO! We've noticed that the thread is starting to veer off topic, and encourage you all bring the conversation back around to ESO.
Thanks!
ESO has seen huge drops in numbers since June.
Just look at the number of pop-capped pvp campaigns there were back in June.
Now the only one that ever caps is Thornblade, and only for EP & AD. ESO Doesn't even have enough players to pop-cap campaigns anymore, even though they've severly lowered the caps as well.
It's pretty obvious numbers are really low. Hopefully B2P will help with that and not destroy the immersion of the game. However, I seriously doubt most of the people who left did so because they couldn't afford $15/month. Probably more likely they just didn't feel like playing the game anymore and if they do return won't stay long in it's current state.
The number of bugs that the game was launched with was just unacceptable for most people. Especially those of use who saw these bugs through many beta tests and that they persisted until launch which is mind boggling. Unfortunately, I think ZOS has accomplished the feat of ruining it's reputation at this point.
ZOS_ShannonM wrote: »Hey, folks.
We appreciate your constructive feedback about ESO! We've noticed that the thread is starting to veer off topic, and encourage you all bring the conversation back around to ESO.
Thanks!
Well how about we get an actual response from ZOS for once? Any time one of these threads appears discussing the future of ESO, we either hear nothing or just a moderator message about forum rules.
SG_Celerrimus wrote: »Here is my prediction for how ESO is going to go about its stuff for a little while in the future:
So, without a doubt, I am feeling that the Imperial City is going to be Update 7, along with the Justice System PvP workings. Update 7 is going to be the big PvP update, with all new revamped PvP stuff, and hey, maybe even they will throw Dueling in there to get the extra points of awesomeness.
I have a feeling that they are going to want to push Update 7 out relatively soon, maybe a month - a month and a half after Tamriel Unlimited, as a large portion of the PvP community is waiting on that Update to come out, its decently popular, and they have talked about it a good number of times.
After that, I can see production slowing down, as B2P is going to be a thing, but I would imagine it would largely be determined by their income through purchases from new players, and the crown store purchases, as they need money in order to hire devs that will make the game DLCs. Maybe Bethesda will swoop in and do some miracle working from time to time, but that is a big maybe, if its even possible.
Update 8 I have a feeling will be the Wrothgar patch, maybe Murkmire thrown in there, although we have barely heard about Murkmire, as far as I know, since Quakecon, so if that is still a thing, or if that is being worked on, remains to be seen.
For the Dark Brotherhood and Thieves guild, well I would say that is relatively up in the air. Maybe it could land in Update 8, maybe 7 (although I would highly doubt it).
They did say that Spell Crafting is not a priority right now (*insert super duper sad face here*), so I would expect that to be put off for Update 9-10, if they decide to start working on it again.
I would imagine Player Housing might be a thing, as its an ES thing, and it has been brought up several times in the past, and with new people coming it might get reignited as a hot topic pretty soon.
After Update 9-10, I would imagine we would start seeing undetailed things, like the stuff shown in the Tamriel Unlimited announcement video,
That is just my thoughts/predictions on where ESO is going after TU launches. I am really hoping they put Spell Crafting back on the front stage for production, but one can only sit back and wait.
ESO is by no means a failure that you keep trying to put it as. Does it has it's faults? Of course it does, but so does every MMO in existence.
ESO has seen huge drops in numbers since June.
Just look at the number of pop-capped pvp campaigns there were back in June.
Now the only one that ever caps is Thornblade, and only for EP & AD. ESO Doesn't even have enough players to pop-cap campaigns anymore, even though they've severly lowered the caps as well.
It's pretty obvious numbers are really low. Hopefully B2P will help with that and not destroy the immersion of the game. However, I seriously doubt most of the people who left did so because they couldn't afford $15/month. Probably more likely they just didn't feel like playing the game anymore and if they do return won't stay long in it's current state.
The number of bugs that the game was launched with was just unacceptable for most people. Especially those of use who saw these bugs through many beta tests and that they persisted until launch which is mind boggling. Unfortunately, I think ZOS has accomplished the feat of ruining it's reputation at this point.
ESO is by no means a failure that you keep trying to put it as. Does it has it's faults? Of course it does, but so does every MMO in existence.
ESO is by many means a failure. Look at the launch. The overall quality of the game. The sales numbers. The sub numbers. How critics reviewed ESO. How fans reviewed ESO. The delayed console version (for 1 year). The missing content. Ancient gameplay mechanics. And the most important thing: the B2P transition.
ESO is getting "good" with 1.6, but to say it wasn't a failure when it was launched is just delusional. You can't tell me that ESO had no hype, lol. ESO was hyped like SW:TOR or GW2 but the overall perception of the game has been less popular than with the other two. Why ESO "failed" the fastes of those three? Because the issues were obvious. From 1-50 there were many severe bugs that kept you stuck in progressing. After that you had the totally horrible VR thing. And finally, the missing endcontent. ESO had like nothing to do until they released Craglorn. And even after that, the PvE endgame content is still poor.ESO has seen huge drops in numbers since June.
Just look at the number of pop-capped pvp campaigns there were back in June.
Now the only one that ever caps is Thornblade, and only for EP & AD. ESO Doesn't even have enough players to pop-cap campaigns anymore, even though they've severly lowered the caps as well.
It's pretty obvious numbers are really low. Hopefully B2P will help with that and not destroy the immersion of the game. However, I seriously doubt most of the people who left did so because they couldn't afford $15/month. Probably more likely they just didn't feel like playing the game anymore and if they do return won't stay long in it's current state.
The number of bugs that the game was launched with was just unacceptable for most people. Especially those of use who saw these bugs through many beta tests and that they persisted until launch which is mind boggling. Unfortunately, I think ZOS has accomplished the feat of ruining it's reputation at this point.
^ said everything needed.
______________
I really hope Zenimax will bring up GOOD DLCs. If they don't, this game is doomed. And they need to bring them up quickly. Day 1 DLC when console version launches would be okay, but to wait another 6 months now for content? No, no, no.
They seem to have some nice ideas for DLCs, but I am still pessimistic because we haven't got anything than short videos and nothing besides that.
jamesharv2005ub17_ESO wrote: »You guys are high if you think this game only has 400k subs. Easily there are over a million subs.
jamesharv2005ub17_ESO wrote: »You guys are high if you think this game only has 400k subs. Easily there are over a million subs.
ESOs peak of subscribers was 770k in June. They never ever had 1 million and we know for sure that it steadily decreased since June.
The EU AvA campaigns totally have maybe 10k players. Let it be 15k and another 15k on the US server. That's 30k - where the heck are the other 970k you mentioned?
ZOS_ShannonM wrote: »Hey, folks.
We appreciate your constructive feedback about ESO! We've noticed that the thread is starting to veer off topic, and encourage you all bring the conversation back around to ESO.
Thanks!
Well how about we get an actual response from ZOS for once? Any time one of these threads appears discussing the future of ESO, we either hear nothing or just a moderator message about forum rules.
eacorralesb14_ESO wrote: »I don't know about the future, but actually this game is pretty solid, and it has a good playerbase, which i have to admite was worse back in release.
The game is better, mroe stable, you can actually enjoy playing it, as long as this remains this way ill be happy to play and pay. Had to quit in july because of the lag/bugs/errors/botters.
But now i find this game pretty good, and i love it!
http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/
By october it was reported to have made 111m which translates to around 1.2 or 1.1 million subs, give or take. I take it that's the source the person was using, I remember seeing it floating around a bit.
jamesharv2005ub17_ESO wrote: »You guys are high if you think this game only has 400k subs. Easily there are over a million subs.
http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/
By october it was reported to have made 111m which translates to around 1.2 or 1.1 million subs, give or take. I take it that's the source the person was using, I remember seeing it floating around a bit.
Sure ~ 1 million subs but they didn't sell one copy of the game in the end? 111m are made of sales AND subs. And now please calculate.
I'll help you:
500k subs for every month since release would make: 5 (months) x $13 x 500.000 = ~ 32 million. So, they at least sold 500.000 copies for an average price of - let's take a guesstimate because of Deluxe and Standard - $60. That makes at least 30 million from initial sales. So, we have $62 million, $50 million missing.
Let's make it with better adjustments:
Sales:
1 million -> $60 million
Subs:
highest peak: 770k (that's the number to start with)
June: 770k x $13 = $10 million
July: 600k x $13 = $8 million
August: 500k x $13 = $6,5 million
September: 400k x $13 = ~ $5 million
October: 300k x $13 = ~ $4 million
----> ~ $35 million + $60 million = $95 million
If you adjust it a little with the exchange rate of € and $ there you have your $111 million.
As you can see, ESO never could have had 1 million subs for a longer time span within the mentioned months, it's not possible based on a simple calculation. And as mentioned above, the sub-peak has been 770k.
You predictions seem more like wishful thinking to me.SG_Celerrimus wrote: »Here is my prediction for how ESO is going to go about its stuff for a little while in the future:
sk8ingeckoub17_ESO wrote: »If ESO only releases Imperial City by the end of 2015 and no new meaningful updates come, especially for people who are allready at end game (more trials/arenas etc) most of the people who are "Playing ESO because despite it's shortcomings, it's the best MMO out there ATM", will just leave & play Black Desert which is looking so much better in terms of gameplay, classes (no dedicated tank/healer) and combat systems.
If ZOS doesn't push more content soon, it's going to loose PC players because it will no longer be "the best option available"
Although i dont disagree with you that people will jump ship from the pc platform if they dont release new endgame content this year i doubt it will be to a game that has no trinity.
Believe it or not having dedicated tanks and healers is actually a great thing for a game and makes for far better content dungeon wise. If all of us wanted to play a game without dedicated tanks and healers and all that we would be on gw2....
Eso reported 700k to 1.2mil without console in the equation.
sk8ingeckoub17_ESO wrote: »If ESO only releases Imperial City by the end of 2015 and no new meaningful updates come, especially for people who are allready at end game (more trials/arenas etc) most of the people who are "Playing ESO because despite it's shortcomings, it's the best MMO out there ATM", will just leave & play Black Desert which is looking so much better in terms of gameplay, classes (no dedicated tank/healer) and combat systems.
If ZOS doesn't push more content soon, it's going to loose PC players because it will no longer be "the best option available"
Although i dont disagree with you that people will jump ship from the pc platform if they dont release new endgame content this year i doubt it will be to a game that has no trinity.
Believe it or not having dedicated tanks and healers is actually a great thing for a game and makes for far better content dungeon wise. If all of us wanted to play a game without dedicated tanks and healers and all that we would be on gw2....
No trinity + dynamic combat system would actually help a lot of people and solve one of the biggest problems many MMOs have: Most people want to DPS and finding good dedicated Healers or Tank is hard.
GW2 had many other shortcomings that made it fail, sure wasn't the fact there was no trinity.
But yeah, there are other games coming like Camelot unchained or Everquest Next where people might also go, but tbh they don't look as nice and interesting as Black Desert IMO (although Black Desert could be ruined by P2W depending on the direction the store takes, then again it's the same for ESO now) .
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"