ZOS_GinaBruno wrote: »In case you want to see all the fun, here's a link to today's show: http://www.twitch.tv/zenimaxonlinestudios/b/596053449
Lots of Q&A's. Here are some points about the Justice System:
- NPC AI has been upgraded and they will now perform activites such as sleeping, cleaning and taking walks among many other activities. An NPC could be sleeping in their home one moment and the next moment they could wake up and take a walk around town, go to the tavern, or go fishing in the nearest body of water.
- In addition to your bounty, you will now have a Heat meter. Heat measures how much you're wanted, and it works alot like Just Cause 2 in the fact that guards will come running after you, the amount of guards and bounty cost getting bigger every level of heat, and if you manage to hide your heat meter will cool off. Guards will kill you on sight above a certain level of heat. If lower, they will stop you and attempt to arrest you.
- There will not be jails in the first phase of the Justice System in Update 6, although they are talking about adding it for Phase 2.
- Cities will have hidden Outlaw hideouts where fences are located, as well as safe havens from guards.
- You will have a fame and infamy level, which determines NPC's reactions towards you. For example, a high infamy may cause vendors to set higher prices for their goods or even not sell to you at all, although you can still steal their goods. A high fame meter affects positive NPC behaviour, and having higher fame may get you lower prices at vendors. Infamy is increased by criminal activities e.g pickpocketing, murder, while fame is increased by acts such as stopping criminals as an enforcer, or completing quests.
- Killing livestock will count as murder.
- Animals cannot witness crimes.
- If you kill everyone that witnesses your crime, your bounty and heat meter will be cleared.
- A list of all known crimes is: Murder, Theft, Assault, Pickpocketing, turning into Werewolf Form, being a Stage 4 Vampire, feeding on people as a Vampire, breaking into houses, trespassing, and aiming weapons at people.
- Enforcers vs. Outlaws is a prominent part of the system, with PvE activites for both sides having a big role.
- You can become a guard in PvE and catch criminals. This will also increase your fame.
- There will be skill lines that revolve around the Justice System.
- The time of day may play a role in the system, and affects when shops are open and NPCs are sleeping in houses.
- All houses now have locks on them, and you need to use lockpicking to get in. Make sure you aren't spotted or guards will come running after you.
- Houses now have some extra goodies inside, such as safes and lockboxes.
SG_Celerrimus wrote: »@ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?
Alphashado wrote: »SG_Celerrimus wrote: »@ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?
Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.
That person might think twice if there were a few well built PCs ready to defend that town.
So call me a prophet, but here is the thread I see coming shortly after phase 1:
"ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"
SG_Celerrimus wrote: »I have a feeling ZOS is a bit smarter than people might give them credit for. I think ZOS is going to make to so people can take on 1-2 guards, maybe 3, but beyond that they are going to just smack people down.
SG_Celerrimus wrote: »I have a feeling ZOS is a bit smarter than people might give them credit for. I think ZOS is going to make to so people can take on 1-2 guards, maybe 3, but beyond that they are going to just smack people down.
How long will you be alive, when you take on 2-3 guards, who deal 2.900 Damage per hit?
...
Does any one know if the enforcers will get a bounty for killing the outlaw? If so, then how is it going to be implemented?
Alphashado wrote: »SG_Celerrimus wrote: »@ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?
Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.
That person might think twice if there were a few well built PCs ready to defend that town.
So call me a prophet, but here is the thread I see coming shortly after phase 1:
"ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"
I can imagine sorcerers killing stuff and streaking away into the night.
I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.
SG_Celerrimus wrote: »I have a feeling ZOS is a bit smarter than people might give them credit for. I think ZOS is going to make to so people can take on 1-2 guards, maybe 3, but beyond that they are going to just smack people down.
How long will you be alive, when you take on 2-3 guards, who deal 2.900 Damage per hit?
...
2900 damage per hit
Video had 5+ hits from the guard before the player died, didn't it?
Are we looking at player HP pools in excess of 10 000 points after update 1.6?
SG_Celerrimus wrote: »I have a feeling ZOS is a bit smarter than people might give them credit for. I think ZOS is going to make to so people can take on 1-2 guards, maybe 3, but beyond that they are going to just smack people down.
How long will you be alive, when you take on 2-3 guards, who deal 2.900 Damage per hit?
...
2900 damage per hit
Video had 5+ hits from the guard before the player died, didn't it?
Are we looking at player HP pools in excess of 10 000 points after update 1.6?
[*] A list of all known crimes is: Murder, Theft, Assault, Pickpocketing, turning into Werewolf Form, being a Stage 4 Vampire, feeding on people as a Vampire, breaking into houses, trespassing, and aiming weapons at people.
]
That is a frightening thought. I've seen a non-vet build solo a resource with the help of PvP buffs. The very same buffs which still carry over into PvE land. I mean you can't expect strong VR14s to be guarding every town in every phase, so it will happen regardless. What's to stop VRs from hitting the starter islands for a murder spree for instance, the level 6s? And then what if you get a zergball group mowing everything down? *shudders*Alphashado wrote: »SG_Celerrimus wrote: »@ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?
Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.
That person might think twice if there were a few well built PCs ready to defend that town.
So call me a prophet, but here is the thread I see coming shortly after phase 1:
"ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"
SG_Celerrimus wrote: »I have a feeling ZOS is a bit smarter than people might give them credit for. I think ZOS is going to make to so people can take on 1-2 guards, maybe 3, but beyond that they are going to just smack people down.
How long will you be alive, when you take on 2-3 guards, who deal 2.900 Damage per hit?
...
2900 damage per hit
Video had 5+ hits from the guard before the player died, didn't it?
Are we looking at player HP pools in excess of 10 000 points after update 1.6?
Actually yes.
Everything is supposed to be multiplied by 10 to allow players to better see the bonuses that they get from the champion system passives, that add small percentages.
If you had 3k health, you'll have 30k. If you did 500 dmg with one attack, you'll do 5,000.
SG_Celerrimus wrote: »I have a feeling ZOS is a bit smarter than people might give them credit for. I think ZOS is going to make to so people can take on 1-2 guards, maybe 3, but beyond that they are going to just smack people down.
How long will you be alive, when you take on 2-3 guards, who deal 2.900 Damage per hit?
...
2900 damage per hit
Video had 5+ hits from the guard before the player died, didn't it?
Are we looking at player HP pools in excess of 10 000 points after update 1.6?
Actually yes.
Everything is supposed to be multiplied by 10 to allow players to better see the bonuses that they get from the champion system passives, that add small percentages.
If you had 3k health, you'll have 30k. If you did 500 dmg with one attack, you'll do 5,000.
It's a placebo effect that changes nothing. Everything else in the game is also getting multiplied by a factor of 10. You will still be doing the exact same amount of damage as you were before, you will still have the same amount of health as before. Nothing changes except for bigger numbers for those players who can't fathom what a 2% increase is.
It would be a good idea to allow looting/pickpocketing citizens only when you had no heat. So you could only "farm" as long as your crime went undetected, but not after. Would make slaughtering a town unprofitable after the first witnessed kill. Though class balance when it comes to hiding/escaping heat would need addressing.Alphashado wrote: »SG_Celerrimus wrote: »@ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?
Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.
That person might think twice if there were a few well built PCs ready to defend that town.
So call me a prophet, but here is the thread I see coming shortly after phase 1:
"ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"
I can imagine sorcerers killing stuff and streaking away into the night.
I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.
I watched the justice system preview now and so far I like what I saw, also thanks @ZOS_GinaBruno for asking my question.
The idea of the lock boxes is great, also that vendors wont trade with a criminal at some time.
I hope the Devs keep working on the system after it was applied, so that a Criminal has some type of freedom in what he does and isn't limited to a specific NPC type, yet will be facing hard punishments when he attacks bigger targets or steals of higher NPCs like in a church, castle etc.
That some NPCs will be unkillable is a bit of a setback though, takes away some immersion
It might had been a better idea to just make them very strong or let them run away like to a save spot.
WOW also has unkillable NPCs and I always felt this was a bit silly in world pvp, as they kept running around calling for help / attacking players but a player couldn't get rid of them.
Time will tell I guess,
thanks for the show @ ZOS
driosketch wrote: »It would be a good idea to allow looting/pickpocketing citizens only when you had no heat. So you could only "farm" as long as your crime went undetected, but not after. Would make slaughtering a town unprofitable after the first witnessed kill. Though class balance when it comes to hiding/escaping heat would need addressing.Alphashado wrote: »SG_Celerrimus wrote: »@ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?
Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.
That person might think twice if there were a few well built PCs ready to defend that town.
So call me a prophet, but here is the thread I see coming shortly after phase 1:
"ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"
I can imagine sorcerers killing stuff and streaking away into the night.
I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.I watched the justice system preview now and so far I like what I saw, also thanks @ZOS_GinaBruno for asking my question.
The idea of the lock boxes is great, also that vendors wont trade with a criminal at some time.
I hope the Devs keep working on the system after it was applied, so that a Criminal has some type of freedom in what he does and isn't limited to a specific NPC type, yet will be facing hard punishments when he attacks bigger targets or steals of higher NPCs like in a church, castle etc.
That some NPCs will be unkillable is a bit of a setback though, takes away some immersion
It might had been a better idea to just make them very strong or let them run away like to a save spot.
WOW also has unkillable NPCs and I always felt this was a bit silly in world pvp, as they kept running around calling for help / attacking players but a player couldn't get rid of them.
Time will tell I guess,
thanks for the show @ ZOS
Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.
driosketch wrote: »It would be a good idea to allow looting/pickpocketing citizens only when you had no heat. So you could only "farm" as long as your crime went undetected, but not after. Would make slaughtering a town unprofitable after the first witnessed kill. Though class balance when it comes to hiding/escaping heat would need addressing.Alphashado wrote: »SG_Celerrimus wrote: »@ZOS_GinaBruno, if you get a moment, could you please answer this question? I was wondering, say I decide to go full blown bandit on a random town somewhere. After a while, will all the NPCs that I mercilessly slaughter respawn, and if so, how long will it take?
Nothing against you for doing that. But this is the main reason why I think it's a mistake to launch the justice system w/o pvp. There are builds that can withstand amazing amounts of damange. Even with elite guards, it's possible, even likely that a character with a good build can stroll into any town and completely whipe out the entire population while other players just stand there and watch.
That person might think twice if there were a few well built PCs ready to defend that town.
So call me a prophet, but here is the thread I see coming shortly after phase 1:
"ZOS PLEASE hurry up with the justice pvp! People are endlessly farming guards and citizens and there is nothing we can do but watch it happen"
I can imagine sorcerers killing stuff and streaking away into the night.
I hope the justice system will not make "farming" citizens rewarding at all. That would be awful.I watched the justice system preview now and so far I like what I saw, also thanks @ZOS_GinaBruno for asking my question.
The idea of the lock boxes is great, also that vendors wont trade with a criminal at some time.
I hope the Devs keep working on the system after it was applied, so that a Criminal has some type of freedom in what he does and isn't limited to a specific NPC type, yet will be facing hard punishments when he attacks bigger targets or steals of higher NPCs like in a church, castle etc.
That some NPCs will be unkillable is a bit of a setback though, takes away some immersion
It might had been a better idea to just make them very strong or let them run away like to a save spot.
WOW also has unkillable NPCs and I always felt this was a bit silly in world pvp, as they kept running around calling for help / attacking players but a player couldn't get rid of them.
Time will tell I guess,
thanks for the show @ ZOS
Allowances have to be made in an MMO where other players need to access their bank or specific venders. Besides, TES has always had essential NPCs who where unkillable because they were story important or tied to a quest.
That's why these NPCs should be strong, run for cover etc.
Its just that if criminals really attack a village then its horrible if they cant kill the NPC´s there but the NPCs them.
Why would anyone become a criminal if he has to face that problem? Its a reason why world pvp is dead at WOW since you cant kill NPCs but they kill you.
This isn't about accessing a bank, its about actually having a point of competing in world pvp / the justice system.
As explained in the ESO live, once you reach a specific type of "ranking" you wont be able to enter banks or vendors anymore. A criminal who takes such a big setback must get something in return and not another setback by immortal NPCs that wipe the floor with them.
I agree and disagree at the same time. I agree that they shouldn't get backhanded by a super elite monstrous guard that eats nails and spits fire, but I disagree in that they should be compensated.As explained in the ESO live, once you reach a specific type of "ranking" you wont be able to enter banks or vendors anymore. A criminal who takes such a big setback must get something in return and not another setback by immortal NPCs that wipe the floor with them.
Lots of Q&A's. Here are some points about the Justice System:
- NPC AI has been upgraded and they will now perform activites such as sleeping, cleaning and taking walks among many other activities. An NPC could be sleeping in their home one moment and the next moment they could wake up and take a walk around town, go to the tavern, or go fishing in the nearest body of water.
- In addition to your bounty, you will now have a Heat meter. Heat measures how much you're wanted, and it works alot like Just Cause 2 in the fact that guards will come running after you, the amount of guards and bounty cost getting bigger every level of heat, and if you manage to hide your heat meter will cool off. Guards will kill you on sight above a certain level of heat. If lower, they will stop you and attempt to arrest you.
- There will not be jails in the first phase of the Justice System in Update 6, although they are talking about adding it for Phase 2.
- Cities will have hidden Outlaw hideouts where fences are located, as well as safe havens from guards.
- You will have a fame and infamy level, which determines NPC's reactions towards you. For example, a high infamy may cause vendors to set higher prices for their goods or even not sell to you at all, although you can still steal their goods. A high fame meter affects positive NPC behaviour, and having higher fame may get you lower prices at vendors. Infamy is increased by criminal activities e.g pickpocketing, murder, while fame is increased by acts such as stopping criminals as an enforcer, or completing quests.
- Killing livestock will count as murder.
- Animals cannot witness crimes.
- If you kill everyone that witnesses your crime, your bounty and heat meter will be cleared.
- A list of all known crimes is: Murder, Theft, Assault, Pickpocketing, turning into Werewolf Form, being a Stage 4 Vampire, feeding on people as a Vampire, breaking into houses, trespassing, and aiming weapons at people.
- Enforcers vs. Outlaws is a prominent part of the system, with PvE activites for both sides having a big role.
- You can become a guard in PvE and catch criminals. This will also increase your fame.
- There will be skill lines that revolve around the Justice System.
- The time of day may play a role in the system, and affects when shops are open and NPCs are sleeping in houses.
- All houses now have locks on them, and you need to use lockpicking to get in. Make sure you aren't spotted or guards will come running after you.
- Houses now have some extra goodies inside, such as safes and lockboxes.
Any mention of when the PvP aspect will be implemented and we will have the complete system that was actually previewed instead of just the skeleton?
Did they give an expected time-frame for "phase 2" ?