EtTuBrutus wrote: »Lol "play dps"
L2PvP tears.
If you choose to make a build that crutches on meat shields, don't complain when one kills you.
Crom_CCCXVI wrote: »So lets look at this....
In the past year you have added a Immovability and Off Balance Immunity, (which seems to be up on most players about 90% of the time). You have light armor Sorcs running around in Pariah with 30K resist, while Penetration maxes out at about 26K for Spell, lower for Stam... and now you want to add 5280 to potions which essentially make the average resistance in Cyrodil about 38-40K?
The average player doesn't even understand the formula for Pen Vs Resist and now I'm wondering if the developers do? Two people won't be able to hit someone with the same dot anymore, and the average player will be hitting people for 10-15% of their tooltip? LOL
Seriously, this is the game you want where the only way to kill someone will be for groups to zerg them down for 5minutes? It's a combat based game where every patch you make it harder for people to die, are we supposed to see Sheild Stacking Sorcs with 40K resist, 3000 recovery and 20K in sheilds, with Stun,Immunity and Off Balance Immunity hopping up and down on every rock waiting to zerg down the one sucker that wants to play DPS?
The game was already to heavily weighted for the "JUST STAY ALIVE AND ZERG BUILDS".. and not it is getting borderline unplayable.
ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
Another NB focusing their complaints on sorcs. I swear these two classes are like cats and dogs.
Crom_CCCXVI wrote: »oh and I forgot to mention, DK's no longer have a ranged stun... Wings don't deflect, Talons rarely work, Lightning Staff doesn't stun anymore, Stone Fist is stupid now (show me how to hit someone 3x in the same fight with that skill, lol) and isn't the range on fossilize being nerfed also?
so when I see a MagSorc I should just put my controller down on the coffee table because there are no functional tactics (oh wait I can be 46k resist tank and hold block... so much fun)
ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
ThePhantomThorn wrote: »~snip~
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
yeh, it is strongest, after Mplar and ALL stam
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
yeh, it is strongest, after Mplar and ALL stam
https://forums.elderscrollsonline.com/en/discussion/498627/strongest-classes-in-dragonhold/p1
sorc voted 2nd by the community as a whole
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
yeh, it is strongest, after Mplar and ALL stam
https://forums.elderscrollsonline.com/en/discussion/498627/strongest-classes-in-dragonhold/p1
sorc voted 2nd by the community as a whole
157votes is hardly whole community
you still have there magicka and stamina together. magsorc could get just 1% of all votes, rest is for stamSorc. COULD ( probably got more xD, but we dont know)
and fact that pvp is dominated by stamina is clear for all btw
lets see what can offer stamina vs magicka
stamina - better damage
- better HoT (vigor is way better than RR)
- better movement (sprint)
- better control in fight ( dodge, block , CC break)
magicka - more ranged skills
- better burst heals