As above, make sure you have logged an in game ticket, I've always had responses. It may lead to a bit of back and forth on email but log an accurate support case with an example and at least there service desk stats will go up which should drove management attention.
To many people come here first, and complaints get missed on untracked forums.
DRXHarbinger wrote: »We shouldn't have to log tickets. It would be quite apparant within 60s of testing. Plus you're referring to what..... 30 people on a forum post average.... with thousands playing I'm sure they'll well and truly know thier product is shite right now via monitoring if such practice exists or feedback from support. I know some pretty big guilds and they all claim to have done it.
ZOS never seems to ever reply to that section of the forum so im posting here, I know console is kind of the ugly step sister but we have serious technical issues ever since thieves guild. Can anyone from zenimax please shed some light on what might be causing wide spread frame rate drops even in maelstrom arena which is a solo instance? once again everything ran smooth prior to the thieves guild patch. A reply from staff would be greatly appreciated as there has been absolutely no mention (that I can find) that ZOS is aware of this issue on console and are working on a fix. Is it possible that you've moved the client to direct 11 or something and that's not supported on xbox one? the FPS drop is new as of thieves guild as far as I know.
Thanks for your time.
ZOS_AlexTardif wrote: »ZOS never seems to ever reply to that section of the forum so im posting here, I know console is kind of the ugly step sister but we have serious technical issues ever since thieves guild. Can anyone from zenimax please shed some light on what might be causing wide spread frame rate drops even in maelstrom arena which is a solo instance? once again everything ran smooth prior to the thieves guild patch. A reply from staff would be greatly appreciated as there has been absolutely no mention (that I can find) that ZOS is aware of this issue on console and are working on a fix. Is it possible that you've moved the client to direct 11 or something and that's not supported on xbox one? the FPS drop is new as of thieves guild as far as I know.
Thanks for your time.
Hi @jcjones12 , you're not the ugly step sisters! We absolutely do care about the console experience, just as much as PC. Sometimes it just takes a bit longer because of the turn-around time for console vendor approval of patches and releases. We did notice the frame rate being lower (especially on Xbox), and we have a number of frame rate related improvements coming with DB (and at least one that's Xbox One specific), so hang tight! We're also currently working on improving our internal console metrics so we can better pinpoint framerate issues on XB1/PS4 in the future.
Just for reference, even though we don't always post and reply to threads, many of us lurk in them regularly, and especially after patches (yes, in the console sections too!). In a lot of ways, it's the best way to gauge how things are going. If you’re ever in need of support, though, please make sure you contact our Support team either in-game or via our Support Portal. Also, please report any issues you experience in-game via the bug report tool, too, not just here on the forums.
Stay tuned! There's good stuff on the way.
ZOS_AlexTardif wrote: »ZOS never seems to ever reply to that section of the forum so im posting here, I know console is kind of the ugly step sister but we have serious technical issues ever since thieves guild. Can anyone from zenimax please shed some light on what might be causing wide spread frame rate drops even in maelstrom arena which is a solo instance? once again everything ran smooth prior to the thieves guild patch. A reply from staff would be greatly appreciated as there has been absolutely no mention (that I can find) that ZOS is aware of this issue on console and are working on a fix. Is it possible that you've moved the client to direct 11 or something and that's not supported on xbox one? the FPS drop is new as of thieves guild as far as I know.
Thanks for your time.
Hi @jcjones12 , you're not the ugly step sisters! We absolutely do care about the console experience, just as much as PC. Sometimes it just takes a bit longer because of the turn-around time for console vendor approval of patches and releases. We did notice the frame rate being lower (especially on Xbox), and we have a number of frame rate related improvements coming with DB (and at least one that's Xbox One specific), so hang tight! We're also currently working on improving our internal console metrics so we can better pinpoint framerate issues on XB1/PS4 in the future.
Just for reference, even though we don't always post and reply to threads, many of us lurk in them regularly, and especially after patches (yes, in the console sections too!). In a lot of ways, it's the best way to gauge how things are going. If you’re ever in need of support, though, please make sure you contact our Support team either in-game or via our Support Portal. Also, please report any issues you experience in-game via the bug report tool, too, not just here on the forums.
Stay tuned! There's good stuff on the way.
Reply is appreciated, but not satisfying. You just clarified that we need to wait almost one and half month more for a possible fix (which by looking at ZOS history, can actually cause more problems instead). Why can't we get a hotfix?
Roymachine wrote: »ZOS_AlexTardif wrote: »ZOS never seems to ever reply to that section of the forum so im posting here, I know console is kind of the ugly step sister but we have serious technical issues ever since thieves guild. Can anyone from zenimax please shed some light on what might be causing wide spread frame rate drops even in maelstrom arena which is a solo instance? once again everything ran smooth prior to the thieves guild patch. A reply from staff would be greatly appreciated as there has been absolutely no mention (that I can find) that ZOS is aware of this issue on console and are working on a fix. Is it possible that you've moved the client to direct 11 or something and that's not supported on xbox one? the FPS drop is new as of thieves guild as far as I know.
Thanks for your time.
Hi @jcjones12 , you're not the ugly step sisters! We absolutely do care about the console experience, just as much as PC. Sometimes it just takes a bit longer because of the turn-around time for console vendor approval of patches and releases. We did notice the frame rate being lower (especially on Xbox), and we have a number of frame rate related improvements coming with DB (and at least one that's Xbox One specific), so hang tight! We're also currently working on improving our internal console metrics so we can better pinpoint framerate issues on XB1/PS4 in the future.
Just for reference, even though we don't always post and reply to threads, many of us lurk in them regularly, and especially after patches (yes, in the console sections too!). In a lot of ways, it's the best way to gauge how things are going. If you’re ever in need of support, though, please make sure you contact our Support team either in-game or via our Support Portal. Also, please report any issues you experience in-game via the bug report tool, too, not just here on the forums.
Stay tuned! There's good stuff on the way.
Reply is appreciated, but not satisfying. You just clarified that we need to wait almost one and half month more for a possible fix (which by looking at ZOS history, can actually cause more problems instead). Why can't we get a hotfix?
As he said, and as many other Xbox game devs have said from other games, they can't just push a fix. They need to go through the trouble and waiting of getting vendor approval for patch of any kind as this would be a problem on our side that needs to be fixed, not theirs.