ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
Can't you check active effects in character menu? Your attribute bars should also be longer when food is active. I don't even use the on-screen timer on PC, it's not that hard to remember to refresh every 2 hours.Jax.Brundvandt wrote: »Exactly... in console that's the only way to know when you are running off food!
ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
Will the affect all platforms @ZOS_GinaBruno ? Is there still any talk of making this an optional toggle?
@ZOS_GinaBruno I'm slightly confused. Which change are you reverting? Are you bringing back the visible buffs on health bars that were removed from console (per the request in this thread), or removing the visible buffs on health bars that were added to PC (per this thread)? Only one of these changes will be reverted, as they are opposite stances on the same issue.ZOS_GinaBruno wrote: »Yes, all platforms. There's discussion about changing the display in other ways, but the quickest thing for us to do was revert the change while we talk about what else can be done.Will the affect all platforms @ZOS_GinaBruno ? Is there still any talk of making this an optional toggle?ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
Show Attribute Bars: Never - When Buffed - When in Combat - Always
ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
Jax.Brundvandt wrote: »Sithisvoid wrote: »+1 stop changing things that aren't broken
+2
ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.
Will the affect all platforms @ZOS_GinaBruno ? Is there still any talk of making this an optional toggle?
Yes, all platforms. There's discussion about changing the display in other ways, but the quickest thing for us to do was revert the change while we talk about what else can be done.
ZOS_GinaBruno wrote: »Funny story there. This change was actually a bug (a very old one), and it was never intended that health bars be invisible while under the effect of consumables. That said, we've heard your feedback, and will be reverting this change in a future incremental patch.