Guessing yes by way of not getting answers to such in the past (ZOS style of saying No = no response).lordrichter wrote: »Is there a rule that says that we cannot know what the actual population cap is?
Guessing yes by way of not getting answers to such in the past (ZOS style of saying No = no response).lordrichter wrote: »Is there a rule that says that we cannot know what the actual population cap is?
It would be interesting to know, but also glad to keep official numbers from ZOS secret and out of the hands of media looking to mfg. a doom and gloom story.
I thought some info was shared a while ago that would allow us as players to estimate pretty damn close, but cannot recall the source.
lordrichter wrote: »Guessing yes by way of not getting answers to such in the past (ZOS style of saying No = no response).lordrichter wrote: »Is there a rule that says that we cannot know what the actual population cap is?
It would be interesting to know, but also glad to keep official numbers from ZOS secret and out of the hands of media looking to mfg. a doom and gloom story.
I thought some info was shared a while ago that would allow us as players to estimate pretty damn close, but cannot recall the source.
I mainly want to know so that I can have a feel for what "slightly" means.
oh yeah, i would prefer return the deers instead of population increase. miss them
I too would love to know what the actual numbers for each campaign is, or at least a reason why we are no longer privy to that information.
I would love to see Cyrodiil back to the state it used to be at, including deer and torchbugs, it feels so empty most of the time now (even before IC release made it a wasteland).
ZOS_BrianWheeler wrote: »Based on queue and population numbers we have opted to increase the population caps slightly on Campaigns in the US/EU on PC/Mac to help relieve some of the queue pressure. Our current suite of Campaigns on the EU and US will remain as is for the time being.