Question regarding percentage values from researched crafting traits:

LuigiTheClown
LuigiTheClown
Soul Shriven
Hi everybody, I have a question that i would be really thankful if anybody can answer since i cannot seem to find it anywhere else online.

When somebody does research on a weapon with the Training trait which does “Increase item skill line experience contribution with this item type by __%” or any other trait that uses percentages, what defines what percentage you give or pass on later to a new crafted weapon? For instance, i have a lightning staff that has the Training trait with 98% and then i have a shield that has the same trait but at 49%, (both are green level items). If i use my lightning staff to research that trait at 98% will every lightning staff that i make with that trait later on in the game have 98%? I hope my question makes sense the way its written. English is not my first language.

If anybody knows the answer to this, please let me know. I would really appreciate it. Thanks in advance.

Best Answer

  • Ipsius
    Ipsius
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    Sorry it's taking so many posts to answer your question!

    All traits work the same regardless of what you used to research. A green 1-handed training item will always have 49%, whether you researched the trait with a white, green, blue, purple, gold item.

    So research all you want! You don't have to wait until you get a "better" item :)

    Also, the trait values are only increased by the quality of the item (white, green, blue, purple, gold). A one handed precise weapon of green quality will always have the same increase to crit rate whether it's a level 10 item or a v14 item. upgrading it to blue increases the crit rate, by the same amount for all levels.

    Hope that made sense and answered your question! There are a lot of complicated things in this game, I can't imagine trying to figure everything out in English if it isn't your first language!
    Answer ✓
  • CGPsaint
    CGPsaint
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    Unless I'm mistaken, the % is based on the quality of the item. I took a white item and upgraded it to green, and then to blue in order to increase the training %.
  • LuigiTheClown
    LuigiTheClown
    Soul Shriven
    Hey CGPsaint, thanks for commenting.

    I did notice that percentages were affected by the quality (green, blue, etc.) of the item that you craft but that does not really answer what the base value for the trait is i think. I mean, if you go back to my original question i mentioned how both items i can research are green level but one has 98% and the other 49%.

    Does that value on the weapon/armor that you use to research become the base which you then upgrade by improving the quality of the item or is researching just a means to unlock the trait for crafting but does not take into account the percentage the item?

    I think that may be a better way of wording my question.
  • Ipsius
    Ipsius
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    Training trait has nothing to do with research. Training increases the experience you receive toward leveling up the associated skill tree for the item while it's equipped.

    A full set of heavy armor with the training trait will cause that skill tree to level very quickly, a bow with training 48% will increase the experience you gain towards "bow" by 48% while it's equipped, etc.
  • Ipsius
    Ipsius
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    Bow was a bad example in my last post... a green bow would have the 98% bonus (since it's two-handed), double the 1-handed bonus of 49%.

    It does not matter what item you use to research, the training trait will always work the same way: increasing the experience you earn towards a specific skill tree.
  • LuigiTheClown
    LuigiTheClown
    Soul Shriven
    Hi Ipsius, i understand how the Training trait works and how it increases the experience you can earn towards an specific skill tree but that is not what i am asking about. I think you might have coincidentally answered my question though when you mentioned that single handed weapons get 49% and two handed weapons get 98%.

    Is that the set amount of increased experience that you get when you craft an item and put the Training trait on it (respective to whether its single or two handed)? On top of that, do all the other traits that you can research and then craft weapons or armor with have a set percentage value that you receive?*

    * Assuming the set percentage can change if the item is upgraded to blue, purple, etc.

    If you click on this link from IGN's blacksmithing guide and scroll down to the comments you can see somebody (cglample) asking the same question I'm trying to get an answer to. Maybe the way he or she asks it makes more sense.
    http://www.ign.com/wikis/elder-scrolls-online/Blacksmithing_-_Research
  • Rune_Relic
    Rune_Relic
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    http://elderscrollsonline.wiki.fextralife.com/Traits
    Hope this helps.
    Upto 7x 10% for armour - Training Trait
    Upto 2x 15% for weapons - Training Trait
    Total is 100% experience increase.
    Skills XP != Normal XP...every skill you learn has its own XP pool that needs to be filled to level it

    Exploration trait increases...exploration XP.

    eg. You gain 100xp in combat. You gain 200xp for all the skills on your active combat bar. You level your passives/actives 2x faster.
    Edited by Rune_Relic on September 6, 2015 10:16AM
    Anything that can be exploited will be exploited
  • LuigiTheClown
    LuigiTheClown
    Soul Shriven
    Thanks for the info Rune_Relic but i am not asking how the trait itself works, i understand that.

    I'll try a different way. In the game right now, i have a level 17 character and i want to research a trait using an iron dagger with the Precise Trait which has Increase Weapon & Spell Critical Values by 2%.

    Does that mean that when my character reaches level 50 and I wish to create a dagger with the precise trait it will have either a base of 2% (upgradable by improvement to blue, purple, etc.) or will it be capped at Increase Weapon & Spell Critical Values by 2% because that is what i researched when i was low level (making it worth it to wait and get a weapon with the same trait but with higher percentage value before researching)?

    This is a question that i have found a lot of players have and nobody has ever been able to give a straight answer and i have seen other people try to get answers for it on other internet sources and nothing.
    Edited by LuigiTheClown on September 6, 2015 7:11PM
  • SpAEkus
    SpAEkus
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    I've never been aware that the research of any trait item applies any type of "base level" (from the stats of the original item) to items that are then crafted with that trait.

    The subsequent item crafted with training trait has "training %" based on material and level of that material used and then item-upgrade level.

    All of this is to the best of my knowledge, but it does present an opportunity for research.

    I have several Alt-crafters that have not done any research.

    Where do you want to start? BS-WW-Cloth? And how low do you want to start? We can start at Level 1 and then try each new material I guess.

    In order to rule out any other factors I think we need to stay with research on already crafted items. And I'll start with White items to see if there is any change. Unless there is an immediate change between levels, we'll know right away if any "base" is being set.

    But I don't know why this would be true as then every different player/character would have different item stats based on what type of item they started research on. And those differences would then compound all the other skill/damage calculations that the developers use to set/balance the entire game.

    And what you are describing would allow a level 1 white item to provide Training percentage equal to the highest level item that could be found or crafted, and that would break the entire current mat/mat-level/item-level/item-color system.

    Probably take me the rest of the day to run the first numbers.

    I'll post back here as soon as I get results.
    Edited by SpAEkus on September 6, 2015 9:26PM
  • LuigiTheClown
    LuigiTheClown
    Soul Shriven
    Ipsius, no need to apologize, thank you for the help. I think your last post answers my question.

    SpAEkus you are more than welcome to do the research you mentioned and i am interested in the results but i do not think it is necessary.

    I appreciate everybody's help.
  • CavalierKing
    CavalierKing
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    Anything that takes up 1 slot (armor, 1 handed weapons) will have the normal 49%. Because 2 handed weapons take up 2 slots, they get double.
  • CGPsaint
    CGPsaint
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    Anything that takes up 1 slot (armor, 1 handed weapons) will have the normal 49%. Because 2 handed weapons take up 2 slots, they get double.

    I re-read your post and I think that the answer above is what you're looking for. The base percentage doesn't change from 49% per hand, however you can upgrade the weapon and the percentage will go up incrementally.
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