People are going to group no matter what. It is a war. War's require armies not solitary heroes...
All these "I HAVE THE ANSWER" threads are dumb.
https://www.youtube.com/watch?v=ytZFm1NW5MM Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.
Give keep battles incentive thru loot bag drops on small keep battles.
Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
DisgracefulMind wrote: »Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.
Give keep battles incentive thru loot bag drops on small keep battles.
Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.
filmoretub17_ESO wrote: »DisgracefulMind wrote: »Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.
Give keep battles incentive thru loot bag drops on small keep battles.
Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.
AP is reduced just like XP.
DisgracefulMind wrote: »filmoretub17_ESO wrote: »DisgracefulMind wrote: »Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.
Give keep battles incentive thru loot bag drops on small keep battles.
Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.
AP is reduced just like XP.
Reduced more** I meant.
filmoretub17_ESO wrote: »DisgracefulMind wrote: »filmoretub17_ESO wrote: »DisgracefulMind wrote: »Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.
Give keep battles incentive thru loot bag drops on small keep battles.
Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.
AP is reduced just like XP.
Reduced more** I meant.
In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.
filmoretub17_ESO wrote: »DisgracefulMind wrote: »filmoretub17_ESO wrote: »DisgracefulMind wrote: »Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.
Give keep battles incentive thru loot bag drops on small keep battles.
Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.
AP is reduced just like XP.
Reduced more** I meant.
In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.
People have a fundamental misunderstanding of how AP gains work
filmoretub17_ESO wrote: »DisgracefulMind wrote: »filmoretub17_ESO wrote: »DisgracefulMind wrote: »Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.
Give keep battles incentive thru loot bag drops on small keep battles.
Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.
AP is reduced just like XP.
Reduced more** I meant.
In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.
People have a fundamental misunderstanding of how AP gains work
filmoretub17_ESO wrote: »Only the small raids are capable of farming AP from purely killing other players. A 10 man group can farm AP very well but a full raid cannot farm AP hardly at all. Think for a minute for a full raid to farm 150k AP they would have to kill at least 15000 enemy players. Now that's a lot of people and would take days. Notice the nature of the conversation does not address DTicks which is why I have ignored the feature entirely.
filmoretub17_ESO wrote: »filmoretub17_ESO wrote: »DisgracefulMind wrote: »filmoretub17_ESO wrote: »DisgracefulMind wrote: »Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.
Give keep battles incentive thru loot bag drops on small keep battles.
Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.
AP is reduced just like XP.
Reduced more** I meant.
In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.
People have a fundamental misunderstanding of how AP gains work
Only the small raids are capable of farming AP from purely killing other players. A 10 man group can farm AP very well but a full raid cannot farm AP hardly at all. Think for a minute for a full raid to farm 150k AP they would have to kill at least 15000 enemy players. Now that's a lot of people and would take days. Notice the nature of the conversation does not address DTicks which is why I have ignored the feature entirely.