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THE SOLUTION TO PVP ZERGS

Armethius
Armethius
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ZOS has been beating around the bush a lot with incentives for alternative content in Cyrodil. Well, I have the solution and it doesn't take a page to write. As a side note, I think the game has the potential to be SO GOOD, and I am a paying subscriber.

TAKE THE GROUP SIZE DOWN FROM 24 to 12. BOOM end of zergs. Take it down to 8, who cares. Remove groups Entirely! This will make it harder to coordinate zerg balls, and spread out the population a great deal. It will also increase immersion by forcing you to look around for allies, rather than click 'M' every five seconds to see where your zerg is moving.

thoughts ZOS? please consider!
  • Panda244
    Panda244
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    Considering endgame content only needs 12 people max... I am a little confused at the 24 man raid thing, but there's no reason to change it, and there's no reason not to change it. I couldn't care less.

    It won't fix the zergs though, they'll just use 4 groups and a TS.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Rune_Relic
    Rune_Relic
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    But it might help if the grouping mechanism is part of the problem.
    Anything that can be exploited will be exploited
  • Anazasi
    Anazasi
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    I don't think lowering the number in a group will have any impact. All it would do is impact the level of organized play. I would suggest reviewing theories of Mob mentality. I have seen players in and out of groups exhibit this behavior they simply run with or along side the largest group of players. Doesn't really matter what the group is doing or where they are going they simply get caught up in the "Mob mentality". If by some chance ZOS finds a way to implement a proven anti-mob mechanic then this will change until players learn to counter it. Maybe ZOS should hire some social scientists to help them work on it.
  • Garion
    Garion
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    I agree. Going to be writing a thread on this and other issues tonight!
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Nermy
    Nermy
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    People are going to group no matter what. It is a war. War's require armies not solitary heroes...
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Panda244
    Panda244
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    Nermy wrote: »
    People are going to group no matter what. It is a war. War's require armies not solitary heroes...

    Spartan 117 disagrees.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Ley
    Ley
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    I don't think it would stop the zergs, just make it harder for larger groups to stay organized which would end up causing more zergining. When in doubt or in the absence of proper leadership people just zerg.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Draxys
    Draxys
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    All these "I HAVE THE ANSWER" threads are dumb.
    Edited by Draxys on April 13, 2015 3:50PM
    2013

    rip decibel
  • Agrippa_Invisus
    Agrippa_Invisus
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    Draxys wrote: »
    All these "I HAVE THE ANSWER" threads are dumb.

    It's because no one has found the real answer to the lag.

    Instead of PVPing, it's time for...

    A DANCE OFF.

    https://www.youtube.com/watch?v=ytZFm1NW5MM
    Edited by Agrippa_Invisus on April 13, 2015 3:58PM
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Scotia
    Scotia
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    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.
  • DisgracefulMind
    DisgracefulMind
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    Scotia wrote: »
    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.

    XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Arito
    Arito
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    A few things might help PVP. Anti-Zerg abilities (magic detonation) could be prioritized over existing abilities in the event that the server can't handle what's currently happening. Remove the cast time from it so that we don't get stuck in a constant cast state. Remove doors from resource towers or give them their own smaller HP pool so that tower camping would actually be fun for both sides. And for the love of god, please keep working on the lag.
  • filmoretub17_ESO
    filmoretub17_ESO
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    This is suppose to be a war with massive amounts of players. If you want small group fights then request that they get small group instanced pvp like WOW,Rift,SWTOR,Tera. This game does not have a zerg problem it just has a problem with people who do not understand what is going on. Anyone can take a small group and kill people who are running into the zerg fight. Why have Cyrodiil at all if you don't want massive pvp battles?
  • filmoretub17_ESO
    filmoretub17_ESO
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    Scotia wrote: »
    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.

    XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.

    AP is reduced just like XP.
  • DisgracefulMind
    DisgracefulMind
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    ✭✭✭
    Scotia wrote: »
    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.

    XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.

    AP is reduced just like XP.

    Reduced more** I meant.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • filmoretub17_ESO
    filmoretub17_ESO
    ✭✭✭
    Scotia wrote: »
    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.

    XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.

    AP is reduced just like XP.

    Reduced more** I meant.

    In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.
  • WRX
    WRX
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    Scotia wrote: »
    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.

    XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.

    AP is reduced just like XP.

    Reduced more** I meant.

    In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.

    People have a fundamental misunderstanding of how AP gains work
    Decibel GM

    GLUB GLUB
  • FENGRUSH
    FENGRUSH
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    ✭✭✭✭
    WRX wrote: »
    Scotia wrote: »
    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.

    XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.

    AP is reduced just like XP.

    Reduced more** I meant.

    In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.

    People have a fundamental misunderstanding of how AP gains work

    Insert FENGRUSH - increase AP gains!
  • corx3
    corx3
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    THE SOLUTION IS OBVIOUSLY CAPSLOCK. BOUT TO KILL ME SOME ZERGS.
  • FENGRUSH
    FENGRUSH
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    corx3 wrote: »
    THE SOLUTION IS OBVIOUSLY CAPSLOCK. BOUT TO KILL ME SOME ZERGS.

    FENGRUSH approves
  • Valnas
    Valnas
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    Killing zergs is really good ap honestly.
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • filmoretub17_ESO
    filmoretub17_ESO
    ✭✭✭
    WRX wrote: »
    Scotia wrote: »
    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.

    XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.

    AP is reduced just like XP.

    Reduced more** I meant.

    In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.

    People have a fundamental misunderstanding of how AP gains work

    Only the small raids are capable of farming AP from purely killing other players. A 10 man group can farm AP very well but a full raid cannot farm AP hardly at all. Think for a minute for a full raid to farm 150k AP they would have to kill at least 15000 enemy players. Now that's a lot of people and would take days. Notice the nature of the conversation does not address DTicks which is why I have ignored the feature entirely.
  • bosmern_ESO
    bosmern_ESO
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    Groups or no groups, there will still be a massive amount of players running to 2 keeps to defend or attack it. Sure people will be a bit more spread out but when it gets to the inner postern of the keep, with both alliances fighting, the lag will still be a problem.

    There needs to be more objectives in Cyrodiil other than keeps, or they need their own instance.
    ~Thallen~
  • eliisra
    eliisra
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    Only the small raids are capable of farming AP from purely killing other players. A 10 man group can farm AP very well but a full raid cannot farm AP hardly at all. Think for a minute for a full raid to farm 150k AP they would have to kill at least 15000 enemy players. Now that's a lot of people and would take days. Notice the nature of the conversation does not address DTicks which is why I have ignored the feature entirely.

    and you still miss some information of how AP gain works. There are more factors than numbers of players in a raid, when you only get measly 1-3 AP a kill. For example amount of times you(or allies) killed the enemy recently. This one actually matters the most. Why AP farmers move on ones they sucked all the AP out of the area, they need fresh meat lol. Players in the area tagging the "kill" of the enemy, also has impact, even more so now with uncapped AoE and people spamming HoTs. Than of course the bonuses to AP your faction currently has. You can run around solo and get 1-3 AP a kill to, because you're fighting to close to the zergs, that's been wiping each other back and fourth a few times.

    Topic: I dont think it would make much of a difference. Instead of 3 raids + random horde of warriors lagging the server to bits you will have have 5 raids + randoms doing the same thing.
  • Scheneighnay
    Scheneighnay
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    Realistically won't do ***.

    I've played games with smaller group sizes, and they still just have a bunch of groups together using TS.
  • WRX
    WRX
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    WRX wrote: »
    Scotia wrote: »
    Lower the AP gain by half in keep battles, that will keep some of the AP farmers away. Or give more AP on small battles then medium battles then large battles. Lots of stuff you can do.

    Give keep battles incentive thru loot bag drops on small keep battles.

    Zen needs to put back some retro changes to fix the increasing lag not my crazy ideas above.

    XP is reduced once you hit more than two in a group, the same should go for AP. I think this would discourage some of the blobbing.

    AP is reduced just like XP.

    Reduced more** I meant.

    In a full raid if someone dies then you get between 1-3 ap. If you deliver the killing blow you get about 150 ap. I don't see anyone getting 150k ap like that.

    People have a fundamental misunderstanding of how AP gains work

    Only the small raids are capable of farming AP from purely killing other players. A 10 man group can farm AP very well but a full raid cannot farm AP hardly at all. Think for a minute for a full raid to farm 150k AP they would have to kill at least 15000 enemy players. Now that's a lot of people and would take days. Notice the nature of the conversation does not address DTicks which is why I have ignored the feature entirely.

    This is not true. Im going to mail you a video we didnt make public, like all our other videos, but check his AP counter. Hes at 50k, and 40 minutes later hes at 130k total.

    Not that we always run close to 24 people, but people are more than capable of farming in large groups. Some less skilled people would argue you make better points with 40 people than 14 on average.



    Edited by WRX on April 16, 2015 1:10AM
    Decibel GM

    GLUB GLUB
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