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Suggestions for Cyrodiil / ideas that came up suddenly (happens every now and then)...

Xandryah
Xandryah
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> divide Cyrodiil in zones (like Risiko-board-game) every keep administers a zone

> more livestock and farm, farmers in the vast lush meadows

> players can hire once a day NPC's (like companions) that help in the conquest of a smaller objective; NPC's that die can't be resurrected; they self-heal after out-of-combat; player has a selection of orders that he chose from for the NPC's.

> PVE-dailies and weeklies linked to the farms/keeps/and other pvp-buildings (there could be ports, smaller farms, travelling transports...and related quests could be sabotaging missions, infiltration-missions, rescueing missions, collecting missions, protection missions...., instanced and/or open)

> PVE-dailies/weeklies would be for solo/group (with scaling difficulty, rewards, older group-quests can be tackled solo in the future, enemies would NOT become stronger like it is now with dungeons)

> system detects if player is in solo/grouped > system should detect that too if players gank too hard ( say 4 v 1 gives less reward than 1 v 1)

> more life in general within Cyrodil with more "PVE"-quests (always relaated to Alliance War and with PVP-rewards )

> in general PVE-quests could be a "preparation"-activity (goal) for a future PVP-activity (assault of a keep); this would be cool too :) ; the system would monitor things.

> every zone is administred ;) or every few zones by a governor and a couple of tenants (NPC's > questgivers) who are all quest givers (dailies and weeklies, governor gives weeklies)

> if zone is controlled by enemy faction, > more reward in xp, when killing player or completing quest

> probably a mix between pve/pvp could make the difference in Cyrodiil.. (balance) and help spreading population

> there should be activites for solo, small, medium, large groups, just like the groupfinder works; older 4-group-activities can be tackled in solo (say lvl veteran 14 can be tackled by veteran 16; unlike how the system is working now)

> I think there should be more vanity stuff to spend gold for, I think many players play for the pure reason of trading only, like playing a minigame within the main game, beating the next figure day after day...more incentives for spending gold; maybe some vanity-crown-store-items may be tradeable ingame too

> to keep farming in balance, system should detect if groups are killing similar targets too often within a short time (that would define farming) or it should be allowed to a limit with a soft cap in relation to champion points (which I think already exists?); certain areas with their mobs would have a "timer" that would start when player kills the first of those mobs and after a while (at least 1 or 2 chamption points-xp) it would not be profitable anymore... although the enlightment-system is enough? i stop farming/doing sth when my enlightment is over..

> the pve-quests would count towards conquering the zone's people approval and debilitate the keep that "administers" it (see on top)

> every day there would be a selected keeps that would be affected by the pve-quest-dailies-effort (there would be single keeps every day (or week) that are particularly more sensitive to certain activities

> for Cyrodiil, some of the ideas above could be integrated in a sort of "conquest-system" that already exists in swtor, where dalies and every/weekly selected activities (also crafting) contribute towards conquering a planet; this "idea"/activity monitor could be adopted in Cyrodiil too or for the zones in Cyrodiil, once it's divied; even outside-Cyrodiil-quests could contribute to Alliance War from level 1 on,

> i also thought about a new trait , that gives a pvp-bonus to the gear that works like the "expertise" in swtor's pvp.

> of course the ultimate PVP-activity with best reward would remain the classic keep-assault (which we have now) and would have the major and most important impact.

Thanx for reading and i hope you approve :)

Xandryah






  • Heromofo
    Heromofo
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    @Xandryah
    I love these ideas and this thread must of disappeared off the front page quickly as alot do and good ideas can always be missed.

  • Heromofo
    Heromofo
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    Before anything they need to pull cyrodil apart and fix the lag problem its horrible as but splitting into zones may work to reduce it.
  • JamilaRaj
    JamilaRaj
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    I suggest:
    1) make deposed emperor perma-die the moment the new is crowned. Dead emperors would get statue in their respective faction literal hall of fame, so lesser people could come and bow before the men/women that dared to take decisive step.
    2) make AW rank either correspond with standing in current home campaign or reward for concluded campaign, rather than just matter of total amount of farmed APs. Could be zero while guesting.
  • Sacadon
    Sacadon
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    You only spread people out if you're motivating them to do that and I'm not seeing motivation to spread out the groups that create lag.

    It reads to me... give Cyrodiil more PvE activities and attract more PvEers to Cyrodiil. Most IMO go to Cyrodiil to kill other players and earn AP, self-included. Thankfully I can avoid questing and other PvE to accomplish this.

    What does owning a zone do for me, my guild or faction?

    New traits etc... Are good additions that I think they'll keep adding over time.

    Not saying they're bad ideas, just trying to see how they help PvP just.
    Edited by Sacadon on May 31, 2015 12:31PM
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