I would keep bind on pickup, but add a trade window in the end so people can offer anyone in the instance any piece of loot they got. So maybe Bind on Instance End.
Making everything tradeable would "force" ZoS to make the best items even harder to get (like in korean MMOs where some items have a 0.00001% chance to drop).
I don't think so. The replayability of the content depends on the achievement structure. I f you create an exponential achievement structure that introduces one or two extremely hard achievements for every dungeon, then the replayability would be even higher than currently.This would simply mean complete content X times & never return.
Not ideal for the long term health of a MMO, and makes it just a grind towards point X (this being the amount of times you have to run it).
I agree that BoE + ABE would not solve the problem of the solo players.Nor does it solve the "issues" these solo grinders, or whatever they call themselves have. They'd still have to do the group content to get access to the best gear (which is fine, btw, it's a MMO after all).
This would simply mean complete content X times & never return.
Not ideal for the long term health of a MMO, and makes it just a grind towards point X (this being the amount of times you have to run it).
Nor does it solve the "issues" these solo grinders, or whatever they call themselves have. They'd still have to do the group content to get access to the best gear (which is fine, btw, it's a MMO after all).
Some randomness is good & makes things exciting, but having no control over the loot is bad (e.g. you're in a group & player A keeps finding what player B needs & simply ends up deconstructing the item).
I'm still of the opinion that Need/Greed would solve this nicely. Need/Greed, or the loot becoming tradable for X amount of time if it can be made sure that no outside parties (people who weren't present) get access to it.
Emma_Eunjung wrote: »Didn't vote because the 2nd option is way too complicated and won't solve all the problems BoP creates. Just make everything BoE and no one will complain anymore after a week or two. Once the BoP snobs figure out they can make millions of gold from their hand-me-down loot, they'll quit their crying.
Rook_Master wrote: »Achievements tied to equipment doesn't sound good to me.
Some achievements are extremely grindy, and I want to transfer gear to an alt that hasn't completed that content.
sparafucilsarwb17_ESO wrote: »I think there is already too much gear that is BOE. All dungeon bosses should drop parts of sets that are BOP only and can only be gotten by doing the dungeons. Same for the pledge chests...it should all be BOP. This would at least give the game some kind of progression for your character gear wise.
I highly doubt they will change the current Bind on Pickup bs nor add a trait-swapping system to stop us from having to grind for a specific piece. I mean the replayability at the moment comes from the gear grind, since there has not been added any actual content since Undaunted and CoA six months ago. I have personally done every dungeon in the game about thirty times and more, but I still don't have the exact pieces I want because they either have a low drop chance or because the loot-table includes every trait and armour type version. For example I am still running with a freaking Sturdy Light Valkyn Skoria hat that I got about 4 months ago and I have not been able to find a better version since.
That being said I think ZOS might be more inclined to implementing a system sort of similar to what WoW ended up doing, i.e. every BoP item you find in a dungeon or trial could be traded to group members within three hours after completion, which honestly would alleviate the majority of these problems (at least for me) since it seems like my friends always get the pieces that I want and I get what they want.
I also did not use your poll since it is quite limited:
Do you like A?
No.
Do you like this very specific B that is essentially the OP's personal opinon?
No..
Polls should be way more inclusive, since otherwise it is just really onesided and does not offer any other possible solutions. I personally think an achievement system tied in with the BoE would be confusing and probably not simple to implement to the entire game.
sparafucilsarwb17_ESO wrote: »I think there is already too much gear that is BOE. All dungeon bosses should drop parts of sets that are BOP only and can only be gotten by doing the dungeons. Same for the pledge chests...it should all be BOP. This would at least give the game some kind of progression for your character gear wise.
Another illogical, incoherent "argument".
sparafucilsarwb17_ESO wrote: »sparafucilsarwb17_ESO wrote: »I think there is already too much gear that is BOE. All dungeon bosses should drop parts of sets that are BOP only and can only be gotten by doing the dungeons. Same for the pledge chests...it should all be BOP. This would at least give the game some kind of progression for your character gear wise.
Another illogical, incoherent "argument".
Actually it makes perfect sense. If everything in the game is BOE, then people will just buy the gear. If everyone just buys it, then why do the dungeons? In the end the game will suffer as everyone has the best gear and would not have to grind for it and people will stop playing. You need to earn the gear. BOP makes the most sense.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"