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Enhancing Guild Stores in Cyrodiil and their relation to resources

wraith808
wraith808
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When you capture a Keep in Cyrodiil and claim it for your guild, the Quartermaster in the keep gives access to your Guild Store. This is a little used and little known feature that could be awesome in linking together PvP and PvE in a meaningful way. But because it's obscured, it's not often used, and because of that fact, it gives no advantage over the guild kiosks.

1. It should be obvious when a guild claims a keep and that the guild store is available. In contested keeps, you could make a killing on PvP items. There could also be a systematic gain that there is a tax paid by the resources captured for that keep that gives additional revenue to the guild for items sold.

2. The second idea is a bit more half-baked, but I think could be enhanced to be awesome. One of the problems with trading and war is logistics, but the only place I've seen it modeled is in EVE. If the resources became centers of logistics for the war effort, supplied by the guild that owns the keep, and useable by anyone of the alliance for services that they might normally have to return to a keep for- for a discount for members of the owning guild- then it seems like it would add more of an infrastructure around PvP. Then if you put in the added complication of the supplies for the resources being a carryable item- and more importantly a lootable item- either dropped when killed like the scrolls, or indeed, just lootable from the body.

I know that neither of these is fully fleshed out, but I thought that they were solid ideas to build on to make Cyrodiil a more dynamic place, still built around PvP, but with other objectives that support the greater war.

Thoughts?
Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
Taladriel Vanima - VR 5 Altmer Nightblade
Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • redspecter23
    redspecter23
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    There is no "cost" to claiming a keep other than being the fastest one there. There is no benefit to claiming a keep other than putting your guild store there (or just simply claiming it to put your name on it for a few hours).

    In my mind those are the two issues keeping the system from being useful.

    PvP guilds are fighting to liberate the resources and keeps but have no need for them other than epeen value. Trade guilds would love to set up shop in there but it's a race against everyone else involved in the fight to get there first.

    What I'd do is separate the claiming of the keep and the guild store access via the quartermaster. Allow for two guilds to "own" the keep at the same time. The first name is the guild that claims the keep. They get their name on it and all the "glory" that comes with that. The quartermaster would be separate and claimed by a guild with at least 50 members as that's the same restriction placed upon kiosks. Put a price on it of about 1000g to deter the guilds that simply don't have any items in store at all and you can have a system that allows the pvp guilds to put their name on the map and a trade guild to buy the quartermaster so you can actually have guild stores in cyrodiil for people to shop at.
  • technohic
    technohic
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    There is no "cost" to claiming a keep other than being the fastest one there. There is no benefit to claiming a keep other than putting your guild store there (or just simply claiming it to put your name on it for a few hours).

    In my mind those are the two issues keeping the system from being useful.

    PvP guilds are fighting to liberate the resources and keeps but have no need for them other than epeen value. Trade guilds would love to set up shop in there but it's a race against everyone else involved in the fight to get there first.

    What I'd do is separate the claiming of the keep and the guild store access via the quartermaster. Allow for two guilds to "own" the keep at the same time. The first name is the guild that claims the keep. They get their name on it and all the "glory" that comes with that. The quartermaster would be separate and claimed by a guild with at least 50 members as that's the same restriction placed upon kiosks. Put a price on it of about 1000g to deter the guilds that simply don't have any items in store at all and you can have a system that allows the pvp guilds to put their name on the map and a trade guild to buy the quartermaster so you can actually have guild stores in cyrodiil for people to shop at.

    Could put a tax on sales for the trade guild that sets up a vendor to pay the claiming guild.

    At the same time, I would love if mines provided bonuses to amounts of ore obtained via raw resource nodes and deconstruction to the alliance in control. Same for lumber mill and wood; farms for cooking.
  • wraith808
    wraith808
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    There is no "cost" to claiming a keep other than being the fastest one there. There is no benefit to claiming a keep other than putting your guild store there (or just simply claiming it to put your name on it for a few hours).

    In my mind those are the two issues keeping the system from being useful.

    PvP guilds are fighting to liberate the resources and keeps but have no need for them other than epeen value. Trade guilds would love to set up shop in there but it's a race against everyone else involved in the fight to get there first.

    What I'd do is separate the claiming of the keep and the guild store access via the quartermaster. Allow for two guilds to "own" the keep at the same time. The first name is the guild that claims the keep. They get their name on it and all the "glory" that comes with that. The quartermaster would be separate and claimed by a guild with at least 50 members as that's the same restriction placed upon kiosks. Put a price on it of about 1000g to deter the guilds that simply don't have any items in store at all and you can have a system that allows the pvp guilds to put their name on the map and a trade guild to buy the quartermaster so you can actually have guild stores in cyrodiil for people to shop at.

    I still don't think that this would effectively make it a useful feature. It's just too hidden. I've *never* shopped at the quartermaster, I and I actually knew it was there. And as you said, there's already no use to claiming the keep. Since it does indeed give you access to the quartermaster for the guild store, I'd thought it might be better to more transparently indicate that the store was in business, and link the keeping of the keep to an increased benefit to the guild.

    The devil's just in the details on that regard.

    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • SoulScream
    SoulScream
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    But what would happen to all the joke guild names? There are some pretty funny ones!
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