you have like 5 seconds to dogde roll it. ideally you can deal lots of damage first due to nop block and if it is ever cast without immovable, you have over a seond to stun the templar
i am not sure about this, but i think it should be possible to dodge two of them (if spammed) with a single roll
I wanted my own thread seeing as people need to rely on this cheap tactic to bring me down 1v20.
I wanted my own thread seeing as people need to rely on this cheap tactic to bring me down 1v20.
I wanted my own thread seeing as people need to rely on this cheap tactic to bring me down 1v20.
lol it is kinda sad that 1v20 is ok right? Or is that how some people feel it should be
I wanted my own thread seeing as people need to rely on this cheap tactic to bring me down 1v20.
lol it is kinda sad that 1v20 is ok right? Or is that how some people feel it should be
If there are such bad players. Well, yes, then it's okay.
All player who's entire build is built around a broken skill complaining about another broken skill being used on him. This is what we call irony kids. Krim I wonder what you'll do in 1.6 when they fix sap essence to max 6 targets?? Unsub? LolReceiving that special treatment.
Any healing debuff stacking with any other healing debuff makes a mockery of the joke that is balance in this game.
Other games have moved to <=20% healing debuffs for balance reasons, yet this game has 75% healing debuffs and stacking healing debuffs.
Any healing debuff stacking with any other healing debuff makes a mockery of the joke that is balance in this game.
Other games have moved to <=20% healing debuffs for balance reasons, yet this game has 75% healing debuffs and stacking healing debuffs.
And yet those debuffs are basically the only way to kill several strong builds. And usually stacking them.
Princess_Asgari wrote: »Any healing debuff stacking with any other healing debuff makes a mockery of the joke that is balance in this game.
Other games have moved to <=20% healing debuffs for balance reasons, yet this game has 75% healing debuffs and stacking healing debuffs.
And yet those debuffs are basically the only way to kill several strong builds. And usually stacking them.
With healing debuffs being able to applied and then reapplied over and over in various forms and in some cases as high as %80 or more there is an issue with balance.
Theres fear that kills my stamina and moves me off my veil. Which goes through block as well and doesn't even apply immunity if i don't break it.Princess_Asgari wrote: »Any healing debuff stacking with any other healing debuff makes a mockery of the joke that is balance in this game.
Other games have moved to <=20% healing debuffs for balance reasons, yet this game has 75% healing debuffs and stacking healing debuffs.
And yet those debuffs are basically the only way to kill several strong builds. And usually stacking them.
With healing debuffs being able to applied and then reapplied over and over in various forms and in some cases as high as %80 or more there is an issue with balance.
I don't disagree, just noting its also a balance issue that its the only reliable way to kill certain builds.
Dark flare spam?? all the templars i have faced the past 2 weeks have done is spam blazing shield and biting jabs:D
im serious too. I have not faced one templar the past two weeks that did something besides spamming blazing shield and biting jabs. they are entertaining to fight, but the damage shield stacking gets old.
so what is dark flare, that ranged attack that takes time to cast? i recall seeing it in BwB before i went to had facing waves of AD jab spamming templars.
EVANWSEATHub17_ESO wrote: »Dark Flare is a big part of my setup. But now I don't feel like I can use it even once without people getting bent out shape.