(Disclaimer: I love ESO, it's a great game and enjoy playing it. I am simply trying to identify things that can be done even better.)
Even the greatest game can contain unnecessarily frustrating elements. These are the ones I have noticed in the combat system.
Summary
- The tells for important combat situations such as active CC effects and resource drain are not noticeable enough during competitive combat situations. Example: there is no sound if you press you ultimate button and your ultimate is not ready.
- Combat actions (commands) get lost in an unpredictable manner. This is mainly related to weapon swapping but can also happen in other situations. Example: You push Weapon Swap followed by an ability key. The weapon swap is ignored but the ability is activated, activating the wrong ability which wastes valuable resources.
Combat Tells
These tells are all clear and wonderfully animated. Roots, stuns, the distinct sound when you run out of stamina, they're all great in the context of questing. In a large PVP battle or a busy boss fight, they are hardly noticeable. Here is a list of possible improvements:
- Not able to use an ability: This should be accompanied by a distinct sound a clearly visible visual cue. In a high stress situation this will provide the player with valuable information, telling him that he is on the wrong bar, out of range, his ultimate is not ready, etc.
- Low resources: When an attribute drops below 400 (most abilities are cheaper) the edges of the screen should be colored in the color of the attribute (much like you see red edges when you enter the menu during combat). Nice: Overlaying the colors will mean your screen's edges turn white if all attributes are below 400. This will prevent players from spending all their resources because they get the colored edges if only one spell is left.
- CC tells: The beautiful animated cues are just barely visible with a lot of AOE, mobs, and possibly a Supernova flying around. Either these need to be much more visible, or we'll need some form of symbol somewhere, possibly around the crosshair.
These ideas are only for stressful situations, such as dungeon boss fights and PVP. These interface elements should be optional (like chat bubbles) so players can turn them off when questing.
Combat Actions
I know ZOS is working on improving weapon swapping and that it is apparently a complex issue. Apart from that, in terms of predictability the most important improvement IMHO would be that commands are either all lost if they cannot be executed or stored and then executed in succession.
- It's fine if I can't perform anything and all my commands are being ignored if I get a visual cue that clearly indicates this state.
- It's also fine if I can create a chain of commands to be executed while I am stunned etc.
- But please don't execute some and leave out others. This is terribly frustrating.
I am very interested to hear what other players think. I am running ESO on a Mac, so some of the problems mentioned in the second part may be related to that, so it will be very interesting to hear if Windows users have a different experience.
Edited by spoqster on October 24, 2014 12:59PM