Setting aside the Justice System for the moment, I have always been disappointed in the daedric cults (and your ability to join them) in previous Elder Scrolls games. It has occured to me that with this particular game, we could get them to work out in favor for most people. So I'll outline a little bit of what I'm thinking.
Players would be able to join the cults as a faction, but would be restricted to one cult faction at a time. The cults will gain faction abilities like other factions. Maxing out the cult will allow you to use the Daedric Lords artifact as an ultimate or use a deities blessing. (Blessing of Sotha Sil, for example.)
PVP Cults
These cults would seek each other out or look for specific places in the map and use them for PVP events. It would be kind of like the cave quests for the Daedric lords, but it would be a PVP event as opposed to fighting NPCs.
Examples:
Mehrunes Dagon sends his followers to erupt a Volcano at the Stonefalls.
Boethiah sends his followers out to claim the Anchor sites for his purposes. This event changes from PVE to a PVP event with a world boss attached to it. Instead of killing Worm cult members, players have to kill the Boethiah followers and their summoned monsters.
PVE Cults
These cults would focus on the individual daedric lords agendas and spheres. Raids and dungeons are what you will find here.
Examples:
Meridia demands a lair of vampires be cleansed.
Hircine requires followers to find and hunt rare and dangerous beasts.
Troll Cults
No, we're not talking about Malacath. Cults arranged for the general purpose of spreading silliness and distraction. Not surprisingly.....
Examples:
Sheogorath requires followers to transform others and paint absurd graffiti in the Mages Guild to torment poor Shalidor.
Sanguine starts a party in the middle of the streets.
So all in all, does this idea appeal to anyone else?
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