Fwiw, 10000 requirea a time under 55m, whereas 10450 is 51:45.
score growth slows under 60 minutes.
Vdsa is 100% a speedrun only challenge.
Source: have 10450 score.
Fwiw, you can't do that kind of time with many deaths, due to the dps loss.
silentgecko wrote: »And i think for Sanctum it is 45 / 50 Mins. Don't know the Final Score yet, but will watch my recent streams to find out
Edit: Final Score for killing everything in Sanctum is 10.525 Points.
silentgecko wrote: »And i think for Sanctum it is 45 / 50 Mins. Don't know the Final Score yet, but will watch my recent streams to find out
Edit: Final Score for killing everything in Sanctum is 10.525 Points.
- Final score could be higher, highest number I saw so far is 12,325.
I thought you meant with time limit, that this is the Time where you get only the minimum Points you can earn, like 105 in Sanctum or 20 in DSA Vet.- Time limit for Sanctum is 30 minutes, you can figure it out from the score 1,484 - time 44:40, 12,325 raid points earned from killing.
Time limit - if you have time less then time limit, you will get bonus points equal to seconds * raid points from killing / 1000. If you time is above time limit, you will get penalty (its the same as bonus points, but it will be substracted instead of added).silentgecko wrote: »silentgecko wrote: »And i think for Sanctum it is 45 / 50 Mins. Don't know the Final Score yet, but will watch my recent streams to find out
Edit: Final Score for killing everything in Sanctum is 10.525 Points.
- Final score could be higher, highest number I saw so far is 12,325.
Maybe it is 12325 - But only if you do the Extra Archievement? I mean the Massive Troll Thing
We haven''t done this Archievement yet, and 10.525 was always our Points at finishing the Serpent (instead of one time, there it was 103xx Points ^^)I thought you meant with time limit, that this is the Time where you get only the minimum Points you can earn, like 105 in Sanctum or 20 in DSA Vet.- Time limit for Sanctum is 30 minutes, you can figure it out from the score 1,484 - time 44:40, 12,325 raid points earned from killing.
Some Examples from us:
39:15 - 4688 Points
1:25:17 - 105 Points
34:14 - 7734 Points
32:04 - 9184 Points
1:07:22 - 105 Points
55:07 - 105 Points
57:01 - 105 Points
And i Think we had a run at 44 Mins and got more than 1000 Points in the end, so my suggestion was that the Timelimit is 45 Mins.
But i will test your Addon tonight, when we are Back in Sanctum ;-)
What the hell was wrong with time anyway?
I can add it to the RaidTimer, but just for DSA and AA, I do not have numbers for Hel Ra and Sanctum Ophidia.
Joy_Division wrote: »
Joy_Division wrote: »
This is misleading. To have the best time you cannot afford dps lost due to deaths. Our 49:46 had two deaths and would have been the NA top tIme without them. Its very rare that a death doesn't cost 15 to 20 seconds of dps loss.
That deaths are not excessively penalized encourages exciting play and calculated risktaking. To catch the 11k time posted on the EU leaderboards, my group will have to try some higher risk, higher reward strategies. You canot have a sub 50 minute run just by playing the instance with great dps.
The deaths are not penalized in terms of flat points reduction, of that you can be sure. But yes, every dead person deals zero dps and someone who is resurrecting is also not doing dps. That means group loses time but you do not get a death penalty as such. We did 49min 35sec today and the score was 10.711 with two careless deaths. And yes, dps alone is not enough. Some of the tactics we use we could not have executed in 1.5, they would have been far too extreme at the time.This is misleading. To have the best time you cannot afford dps lost due to deaths. Our 49:46 had two deaths and would have been the NA top tIme without them. Its very rare that a death doesn't cost 15 to 20 seconds of dps loss.
That deaths are not excessively penalized encourages exciting play and calculated risktaking. To catch the 11k time posted on the EU leaderboards, my group will have to try some higher risk, higher reward strategies. You canot have a sub 50 minute run just by playing the instance with great dps.
Joy_Division wrote: »
Good thread, love the analysis, very sad to see the formula is something so simple. Without a doubt the highest possible score should be those that go very fast without dying. I do disagree that 56m50s 10 deaths beats 57m0s no deaths though. I guess that would be too complicated for them to try and implement.
At the same time, it's nice running trials/vet DSA and not resetting every time someone dies because it adds 5m to your score :P We can now rest pretty easily knowing that the only thing we lose when someone dies is their contribution to the raid, and not any modification to the score.
I was being cheeky when I said it'd be too complicated, sarcasm doesn't come through text so well :P
Joy_Division wrote: »
This is misleading. To have the best time you cannot afford dps lost due to deaths. Our 49:46 had two deaths and would have been the NA top tIme without them. Its very rare that a death doesn't cost 15 to 20 seconds of dps loss.
That deaths are not excessively penalized encourages exciting play and calculated risktaking. To catch the 11k time posted on the EU leaderboards, my group will have to try some higher risk, higher reward strategies. You canot have a sub 50 minute run just by playing the instance with great dps.
Joy_Division wrote: »Joy_Division wrote: »
This is misleading. To have the best time you cannot afford dps lost due to deaths. Our 49:46 had two deaths and would have been the NA top tIme without them. Its very rare that a death doesn't cost 15 to 20 seconds of dps loss.
That deaths are not excessively penalized encourages exciting play and calculated risktaking. To catch the 11k time posted on the EU leaderboards, my group will have to try some higher risk, higher reward strategies. You canot have a sub 50 minute run just by playing the instance with great dps.
I understand that. But I am of the opinion that a 15 second DPS loss by one member is not an equitable penalty for someone dying. I do not think a 50 minute time with 10 deaths should beat a 60 minute time with no deaths. This doesn't mean I thought that a 5 minute penalty in the 1.5 system was good. It means I dislike the new overly simplified system where you get points for killing bosses each round (really? Was there a way to get to Round 4 without defeating all the enemies in Round 3?) and is only based on time.
I was being cheeky when I said it'd be too complicated, sarcasm doesn't come through text so well :P
I was being cheeky when I said it'd be too complicated, sarcasm doesn't come through text so well :P
No, you are actually right... It's to complicated for them Just take a look at the leaderboard... they are unable to fix this bug with all the "0" in there... and plz support don't tell me eighter "please deactivate all your addons" or "where and when does this bug happen?"
ZO_PreHook(ZO_LeaderboardsManager_Shared, "SetupLeaderboardPlayerEntry", function(self, control, data) if data.rank == 0 then data.rank = "" end end)
One line of code to fix the issue:ZO_PreHook(ZO_LeaderboardsManager_Shared, "SetupLeaderboardPlayerEntry", function(self, control, data) if data.rank == 0 then data.rank = "" end end)
One line of code to fix the issue:ZO_PreHook(ZO_LeaderboardsManager_Shared, "SetupLeaderboardPlayerEntry", function(self, control, data) if data.rank == 0 then data.rank = "" end end)
please don't tell me that we reached the point where addons are fixing bugs in game... would be very sad...