I'm not sure what was changed exactly, but the DX11 hotfix on Tuesday created a new issue for me and some of my guildmates. The short of it is enemies aren't rendering on our screens even though they spawn and are able to attack us, and we can only attack them with AOE abilities till they render anywhere from around 3 to 10 seconds later (or longer). We've also had issues with the audio cutting in and out randomly, in my case it happens more often when a lot of stuff is happening on screen at once (like in trials).
I asked them some basic questions regarding their hardware and there doesn't seem to be any common ground for what I'd imagine would be the biggest culprits.
I have an AMD processor and an AMD video card, running windows 7 64 bit
One guildmate has an Intel i5 processor and an AMD video card running windows 10 64 bit
and another guildmate has an AMD processor with a Nvidia video card running windows 7 64 bit.
All are DX11 compatible and having the same issue.
I'm not able to post a video of the this but I can stream and it'll show up in the stream obviously.
Whatever you guys at ZoS changed on Tuesday, can you please reverse it or look into it. It makes the game almost unplayable especially in VMA/VDSA and the trials, and it's definitely affecting others as well even if they don't post about it on the forums.
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