I personally think that the way the scoring system is handled after Update 6 is worse than before. Since the change I have completed it as a tank nine times and from those nine completions it seems very evident that deaths do not in fact matter very much or if anything at all.
I thought to myself, "Well since ZOS have yet to release any sort of 'Formula' of how the scoring works I should try myself". I therefore took my nine completions all of which I have recorded and put them into a program called
Graph to figure out what type of graph type would fit it the best to better get a grasp on how to approach a run through vDSA.
From lowest point score to highest, here are my nine plot points + sixteen submitted plot points (seconds have been multiplied by 1.67 to go from 1-100 instead of 1-60 to fit the graph):
1188 points --- 127.00 minutes
*Originally 127m 00s*
2040 points --- 120.0835 minutes
*Originally 120m 5s*
3119 points --- 111.3006 minutes
*Originally 111m 18s*
4449 points --- 100.4843 minutes
*Originally 100m 29s* -- Submitted
@Garkin
4963 points --- 96.3173 minutes
*Originally 96m 19s*
5364 points --- 93.5010 minutes
*Originally 93m 3s* -- Submitted
@Garkin
5942 points --- 88.3507 minutes
*Originally 88m 21s* -- Submitted
@Garkin
6904 points --- 80.5344 minutes
*Originally 80m 32s*
7180 points --- 78.2839 minutes
*Originally 78m 17s*
7424 points --- 76.3006 minutes
*Originally 76m 18s* -- Submitted
@Garkin
7654 points --- 74.4342 minutes
*Originally 74m 26s*
7964 points --- 71.9185 minutes
*Originally 71m 55s*
9290 points --- 61.1336 minutes
*Originally 61m 8s*
10056 points --- 54.9185 minutes
*Originally 54m 55s* -- Submitted by
@Katinas
10065 points --- 54.8350 minutes
*Originally 54m 50s* -- Submitted by
@Katinas
10113 points --- 54.4509 minutes
*Originally 54m 27s* -- Submitted by
@ZeroIndex
10154 points --- 54.1002 minutes
*Originally 54m 6s* -- Submitted by
@Katinas
10285 points --- 53.0501 minutes
*Originally 53m 3s* -- Submitted by
@Katinas
10447 points --- 51.7348 minutes
*Originally 51m 44s* -- Submitted as nr.1 NA Daggerfall Covenant score as of 04/21/2015
10459 points --- 51.6346 minutes
*Originally 51m 38s* -- Submitted by
@Katinas
10569 points --- 50.7348 minutes
*Originally 50m 44s* -- Submitted by
@Jaerlach
10587 points --- 50.6012 minutes
*Originally 50m 36s* -- Submitted by
@Katinas
10688 points --- 49.7682 minutes
*Originally 49m 46s* -- Submitted by
@Jaerlach
10714 points --- 49.5511 minutes
*Originally 49m 33s* -- Submitted by
@Katinas
10839 points --- 48.5511 minutes
*Originally 48m 33s* -- Submitted by
@Katinas
Deaths are not factored into this as I do not actually believe they make a difference. If deaths mattered there would be inconsistencies in the graph, which would show up in the "R" value, which determines the accuracy of the graph line going through all the plot points, the closer it is to 1 the more accurate it is, if it is 1 it is 100% accurate, i.e. the graph line fits all points perfectly.
Now, looking at the very first plot point there is a very important observation we can make, it passes beyond the 2 hour mark aka 120 minutes, which is the time where the points start degrading from your score gained from completing all stages i.e. 2050 (200 per stages 1-9 and 250 for stage 10). This means that the 5 extra seconds over the 2 hour mark makes the score degrade from 2050 to 2040, which leads to the conclusion that every 1 second is worth 2 points (to be precise it is more like 2.05).
Alright, here is a picture of the graph that came from these twenty-five plot points using a linear "trendline" function:

The
Y axis is score (in thousands) and the
X axis is time (in minutes).
*Keep in mind that some plot points are not a 100% visible as other plot points overlay them*
As mentioned before the "R" determines accuracy and here it states that it is 100% accurate, which again supports my theory that a death is worth nothing. Had this not been true there would have been deviant plot points as some runs were done in less than 20 lives and some in over 40.
Make of this what you will, I for one find it very absurd that deaths do not matter at all, no point reduction, but just the time lost from recovering. As I understood it, they wanted to alter the Trials and DSA from being Marathon sprints to something more complex and ended up making it even worse, at least for DSA.
Veteran Dragonstar Arena before Update 6 punished a death hard, but therefore also encouraged careful play. If you have been on a run with any of the highest ranking vDSA teams then you know it is all about doing it as fast as possible and no longer has that skillful play about it, as the DPS'es hit so hard that every single enemy melts before it fully emerges from its portal. It is a sad thing to see and those who are able to complete it without any deaths or very few are not rewarded as they should be.
I think what we need for vDSA is a hardmode like scoring system (like a trial hardmode completion) where a deathless run is awarded with a great sum of extra points that will offset the really skillful players from the really fast ones.
Eh, but these are just my thoughts on the matter and I will keep updating my graph. You are yourself welcome to provide me with a time and score in the form of a picture from clearing vDSA and it shall be added.
"Madness is a bitter mercy, perhaps, but a mercy nonetheless."
Fire and Ice