No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
Original Everquest...where dieing meant loosing a days worth of xp and having to run back to your body naked to loot it. Unrest house basement w the hags...scary stuff.
daneyulebub17_ESO wrote: »No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
Original Everquest...where dieing meant loosing a days worth of xp and having to run back to your body naked to loot it. Unrest house basement w the hags...scary stuff.
Agreed! Want to make things scary? Give us CONSEQUENCES for dying--not just "resurrect here?" or at the beginning of the dungeon, with some minor damage to your armor.
I couldn't agree more. ESO will never be as immersive and emotional for me as the single player games because I can't really affect the world. I can't clear out a cozy cave and make it my home. I can't kill an annoying NPC to permanently shut them up. Whenever I look behind, they've already respawned. And I can't blame ESO, it's the way it has to be because there's a hundred of other players lining up to clear that location, but still. Can a dungeon really be creepy when five other people are casting spells left and right and I can run through it in circles forever, mowing down respawning enemies?No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
ESO could have a scare factor simply by making the solo delves have mobs that aggro by sound.
Oblivion was scary because you were paranoid about waking up enemies from the other side of the dungeon, not to mention some of those dungeons have a really great mist that hide distant mobs from view.
I think ESO could benefit by having other initial aggro mechanics other than a visual proximity (by "initial aggro" I mean what would start a fight).
daneyulebub17_ESO wrote: »Agreed! Want to make things scary? Give us CONSEQUENCES for dying--not just "resurrect here?" or at the beginning of the dungeon, with some minor damage to your armor.
ESO could have a scare factor simply by making the solo delves have mobs that aggro by sound.
I think ESO could benefit by having other initial aggro mechanics other than a visual proximity (by "initial aggro" I mean what would start a fight).
burningcrow wrote: »I think the absolute best thing they could do to make them even more creepy is turn out the lights in most of the areas and give us torches.
lordrichter wrote: »Man, that screen shot reminded me of how bad the Oblivion graphics were. I know you wanted creepy but when I saw it, all I said was, "ewwww".
Merlin13KAGL wrote: »lordrichter wrote: »Man, that screen shot reminded me of how bad the Oblivion graphics were. I know you wanted creepy but when I saw it, all I said was, "ewwww".
Bare in mind the timeframe - that was a decade ago, and it was quite impressive at the time. They were the first with dynamic lighting and built in physics, etc - find another game at that time that had blades of grass move as you did.
They did more with integrating the environmental sounds, too.
For what it's worth, OP, (and to make @lordrichter cringe even more), Morrowind had a very good nervousness factor built in.
There were no leveled zones, dungeons were not simple counterclockwise squares...you approached everything with caution.
Add in things like Speed (and the fact that as a new character you had none), Athletics, etc - you didn't automatically run full tilt.
I distinctly remember the first time I ticked off a clanfear near a daedric ruin and went bailing towards the imperial outpost, bobbing and weaving the entire way.
There was no tethering. I swear I could almost feel that thing nipping at my heals.
No, they have plenty of beautiful areas and a few bothersome ones.MADshadowman wrote: »This is a screenshot i made in the beta. Doesn't look all that bad, doesn't it?
I honestly don't know how you expect people to take you seriously when you say things like that. The lighting in ESO is vastly superior to that of (un-modded) Skyrim, let alone Oblivion. The lighting in Oblivion may have been impressive when it came out, but frankly it looks terrible today.note that Oblivion came out in 2006 and it still blows away the ESO lighting engine.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
daneyulebub17_ESO wrote: »No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
Original Everquest...where dieing meant loosing a days worth of xp and having to run back to your body naked to loot it. Unrest house basement w the hags...scary stuff.
Agreed! Want to make things scary? Give us CONSEQUENCES for dying--not just "resurrect here?" or at the beginning of the dungeon, with some minor damage to your armor.
No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
Original Everquest...where dieing meant loosing a days worth of xp and having to run back to your body naked to loot it. Unrest house basement w the hags...scary stuff.
There's no way you can make a MMORPG scary...
Agreed! Want to make things scary? Give us CONSEQUENCES for dying--not just "resurrect here?" or at the beginning of the dungeon, with some minor damage to your armor.
Merlin13KAGL wrote: »No, they have plenty of beautiful areas and a few bothersome ones.MADshadowman wrote: »This is a screenshot i made in the beta. Doesn't look all that bad, doesn't it?
I do find myself surprised at the remarkable amount of ambient lighting in the 'darkest corners of Tamriel,' though.
MADshadowman wrote: »This is a screenshot i made in the beta. Doesn't look all that bad, doesn't it?
When I first played Oblivion, it scared the heck out of me. My friend had nightmares over the Argonians:D