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Reduced magicka cost of spells, values from rings BUGGED!

Biezenw22eb17_ESO
So i want to be an efficient caster thus i equipped 2 rings with the "reduced magicka cost from spells" stat values. rings in this case are "signet of the worm" (-9 magicka cost) and "widow's band" (-8 magicka cost). I tested this with solo equipping each ring in each slot and combined. with a few different spells as comparison. in this case i will use "honor the dead" spell and "Illustrious healing" spell as reference.

Honor the dead spell cost without any reduced magicka cost from spell influences = 198 magicka. There are 2 scenarios i tested with this spell (one situation is worse than the other one):

- if i equip "widow's band" (-8 ) in the first ring slot it reduces honor the dead spell with 7 to 191 magicka cost. when i equip "Signet of the worm" (-9) in the second slot it reduces the magicka cost further down with 8 to a total of 183 magicka cost. effectively reducing the magicka cost with 15 instead of 17.

- if i equip "signet of the worm" (-9) in the first ring slot it reduces honor the dead spell with 7 to 191 magicka cost. when i equip "widow's band"(-8 ) in the second slot it reduces the magicka cost further down with 6 to a total of 185 magicka cost. effectively reducing the magicka cost with 13 instead of 17.

Illustrious Healing spell cost without any reduced magicka cost from spell influences = 152 magicka. Again there are 2 scenarios i tested with this spell:

- if i equip "widow's band"(-8 ) in the first ring slot it reduces illustrious healing spell with 7 to 145 magicka cost. When i equip "signet of the worm"(-9) in the second slot it reduces the magicka cost further down with 9 to a total of 136 magicka cost. effectively reducing the magicka cost with 16 instead of 17.

-if i equip "signet of the worm"(-9) in the first ring slot it reduces illustrious healing spell with 8 to 144 magicka cost. when i equip "widow's band"(-8 ) in the second slot it reduces the magicka cost further down with 6 to a total of 138 magicka cost. effectively reducing the magicka cost with 14 instead of 17.

Clearly as you can see in the comparisons, the displayed value of what the rings should reduce are never met at all. Surprisingly there is even some variation in between the inaccurate values. This means there is either a hidden diminishing returns on this stat, but i doubt it since equipping the rings in different order has different outcome as well. Thus there must be something wrong with the math behind this stat which is probably bugged at some point. I like to have this issue solved since i imagine with better rings and higher stats these differences are probably at a greater level. I'm hoping this thread spreads the awareness, and hopefully this will be fixed anytime soon. And i'm curious if anyone else is experiencing this as well. feel free to comment!
Edited by Biezenw22eb17_ESO on April 17, 2014 4:53AM
  • ksaggies04ub17_ESO2
    Haha - this is reminding me of the healthcare.gov website. Did anyone see Jon Stewart's bit where he's like "The f*n calculator doesn't work?! The one thing they've had in computers since 1972!"
  • Biezenw22eb17_ESO
    I really don't want to bump my own thread to spread awareness, but here we go!
  • Biezenw22eb17_ESO
    so anyone else experiencing this?
  • HandofBane
    HandofBane
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    Haven't paid attention to the exact numbers, but all three pieces of my jewelry are statted for magicka reduction. Once I can get back ingame I will attempt to double check it to give some confirmation.
  • Biezenw22eb17_ESO
    HandofBane wrote: »
    Haven't paid attention to the exact numbers, but all three pieces of my jewelry are statted for magicka reduction. Once I can get back ingame I will attempt to double check it to give some confirmation.

    looking forward to your feedback!
  • badmojo
    badmojo
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    I noticed this also happening with rings that increase magicka regen. It would say 3 & 2 but I would never get that even though I'm not overcharged on that stat.
    [DC/NA]
  • gothickaiserub17_ESO
    I ave noticed it when wearing 2 prophits recollections a a few weeks ago, but for man cost reduction do you have any percent reduction?

    If you had 2 rings that both do 10 cost reduction
    and had 5 light armor pieces with evocation (10% magicka cost reduction)

    on a move that costed 200 mp it would show without the rings as costing 180 but with both rings on it would not be 160 because you did the math backwards

    Its actually (Base-reduction)*(1-(%cost reduction/100))
    so (200-20)*(1-(.1))
    180*0.9
    or 162 final magicka cost
  • Biezenw22eb17_ESO
    I ave noticed it when wearing 2 prophits recollections a a few weeks ago, but for man cost reduction do you have any percent reduction?

    If you had 2 rings that both do 10 cost reduction
    and had 5 light armor pieces with evocation (10% magicka cost reduction)

    on a move that costed 200 mp it would show without the rings as costing 180 but with both rings on it would not be 160 because you did the math backwards

    Its actually (Base-reduction)*(1-(%cost reduction/100))
    so (200-20)*(1-(.1))
    180*0.9
    or 162 final magicka cost

    i can see your logic behind it, but that doesnt clarify why the 2 rings i mentioned in my examples have different total reduction values if i switch only the order of equipping them into their slots.

  • Attorneyatlawl
    Attorneyatlawl
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    It is because you are hitting the overcharge cap. With a little light armor plus rings especially pre Vr it is easy. The lack of Ui means non pts people don't know this stuff....
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Biezenw22eb17_ESO
    It is because you are hitting the overcharge cap. With a little light armor plus rings especially pre Vr it is easy. The lack of Ui means non pts people don't know this stuff....

    Okay overcharge in my mind, then the 2 before mentioned rings should get the same overcharge penalty in whatever order i equip them right? so that still doesnt clarify these test result differences i got just by switching out the rings in another slot.
  • Attorneyatlawl
    Attorneyatlawl
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    It is because you are hitting the overcharge cap. With a little light armor plus rings especially pre Vr it is easy. The lack of Ui means non pts people don't know this stuff....

    Okay overcharge in my mind, then the 2 before mentioned rings should get the same overcharge penalty in whatever order i equip them right? so that still doesnt clarify these test result differences i got just by switching out the rings in another slot.
    Absolutely, I only skimmed and missed that part. Bugged then.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • HandofBane
    HandofBane
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    Ok, finally got ingame and tested my own mid-high 30s jewelry as a level 39 nightblade with some odd results.

    Refreshing Path base cost: 338
    Necklace -13 reduced cost: 325 (proper 13)
    Ring -11 reduced cost: 316 (only 9)

    Refreshing Path base cost: 338
    Ring -11 reduced cost: 327 (proper 11)
    Necklace -13 reduced cost: 312 (wtf? 15)

    I have no idea what is going on here, if both times it was lowered the overcharge argument might make sense, but somehow putting on the higher piece second actually made it better than its listed value.
    Edited by HandofBane on April 18, 2014 6:27AM
  • Anoteros
    Anoteros
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    Same *** happening with Vampire Stage 3 and 4 reducing the cost of Vamp abilities.
    Simply doesn't work at times. Same is happening with these.
  • Biezenw22eb17_ESO
    HandofBane wrote: »
    Ok, finally got ingame and tested my own mid-high 30s jewelry as a level 39 nightblade with some odd results.

    Refreshing Path base cost: 338
    Necklace -13 reduced cost: 325 (proper 13)
    Ring -11 reduced cost: 316 (only 9)

    Refreshing Path base cost: 338
    Ring -11 reduced cost: 327 (proper 11)
    Necklace -13 reduced cost: 312 (wtf? 15)

    I have no idea what is going on here, if both times it was lowered the overcharge argument might make sense, but somehow putting on the higher piece second actually made it better than its listed value.

    well thanks for testing it!, but could you test it with specific 2 reduced magicka cost of spells rings this time? because my own test exactly covered this aspect. I did not test a necklace myself yet, but its a standalone slot and im suspecting something odd going on with the 2 ring slots i tested rather then the necklace situation.
  • Kogni
    Kogni
    As a programmer I think this looks like an issue of numbers rounding in several places at once.
    If the item tooltips and the ability tooltips are both using numbers rounding, but one rounds UP and the other rounds DOWN, then issues just like this are bound to occur.
  • Morticielle
    Morticielle
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    I just tested this. I should have a magicka cost reduce of 45 (16 on necklace +14 on ring1 +15 on ring2), but the magicka cost of "critical surge", which is for me actually 342 unmodified is only reduced to 314. The reduce is only 28 magicka instead of 45. This means that the cost reduce is 38 percent lower than it should be.

    I tested it with every item for itself and in combination:

    without reduce: 342 magicka
    with necklace (-16): 332 mag. -> reduced 10 instead of 16
    with ring1 (-14): 334 mag. -> reduced 8 instead of 14
    with ring2 (-15): 333 mag. -> reduced 9 instead of 15
    with neck and ring1 (-30): 323 mag. -> reduced 19 instead of 30
    with neck and ring2 (-31): 324 mag. -> reduced 18 instead of 31
    with ring1 and ring2 (-29): 325 mag. -> reduced 17 instead of 29
    with all (-45): 314 mag. -> reduced 28 instead of 45

    In my opinion this is not an issue of rounding, this is a fat bug and needs to be fixed soon!


    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • Ashchild
    Ashchild
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    You just can't trust any stats or gear on this game. Every item, every stat, every mundus stone, every trait and set: I'm suspicious. :P
    Edited by Ashchild on June 25, 2014 8:32AM
  • dakhon
    dakhon
    I thought it was clarified long ago,you get FIRST the reduction from jewelry and second your own reduction from passives.
    Your powers dont cost numbers like 338,thats a number AFTER your own passives reduction.
    So,the more reduction jewelry you put on,the less effective your passives are,not the jewelry.
    Let me give you an example.Breton (3%)templar (4%) with 7 light armor pieces (21%) and seducer set (3%),you have 31% magicka reduction.
    Honor the dead costs base 475 at maxed lvl.With your passives reduction it goes down to 328.
    Now,if you put a neck with 19 reduction and a ring with 18,FIRST you get 475-37=438.Then you get your 31% passive reduction,so in the end you get 302 cost.
    So,it seems that the jewelry did a 26 reduction instead of 37,but the truth is your passives worked in the new lesser cost.
    You can easily see how it works if you unequip all your light armor,preferably in a class/race that has no reduction from passives.Then your jewelry will reduce the whole number they say.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    What is it with the plague of necroed threads round here? :#
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