Sallington wrote: »If a client-side addon is causing a server rollback, ZOS is doing something very, very wrong.
LonePirate wrote: »I think tonight's thornblade play was some of the best in awhile. There was some pretty bad lag at one point, when EP/AD were balling up at alessia, and DC was balling up at roebeck vs AD. So we made an effort to hit chalman and split up some of the zergballs. The lag was alleviated when we managed to pull some EP away.
I was part of the EP crew battling AD at the back flag in Alessia during last night's lag event. It looked like there were at least 15-20 players from both factions crowded into a circle with a radius of no more than a few feet. I could only see black shadows representing my EP comrades and yellow outlines highlighting the AD players within the sea of black.
Particle effects were largely non-existent but people were constantly firing skills judging by the non-stop synergy prompts I kept receiving. Enemy health bars were largely static as was my own. My Magicka and Stamina bars seldom dropped more than 25% despite excessive use.
This standoff lasted a good 5-10 minutes, maybe longer as I didn't watch a clock during the battle. Then a kill for my sorc bounty quest appeared on screen. Then another one and another. The lag started to dissipate and several more bounty kills flashed on my screen. A few seconds later it was over. Most of my EP allies survived but the AD bodies littering the floor quickly disappeared as they re spawned elsewhere.
I honestly have no idea what turned the stalemate into an EP victory. I'm guessing EP wiped the AD around the other parts of Alessia and repaired the walls which stranded the AD crew at the back flag, allowing them to be picked off by bows and melee attacks.
I am really surprised the server did not crash during that event given how long it played out with no progress for either faction. Also, the entire fight was simultaneously fun and frustrating which I cannot explain or understand why.
LonePirate wrote: »I think tonight's thornblade play was some of the best in awhile. There was some pretty bad lag at one point, when EP/AD were balling up at alessia, and DC was balling up at roebeck vs AD. So we made an effort to hit chalman and split up some of the zergballs. The lag was alleviated when we managed to pull some EP away.
I was part of the EP crew battling AD at the back flag in Alessia during last night's lag event. It looked like there were at least 15-20 players from both factions crowded into a circle with a radius of no more than a few feet. I could only see black shadows representing my EP comrades and yellow outlines highlighting the AD players within the sea of black.
Particle effects were largely non-existent but people were constantly firing skills judging by the non-stop synergy prompts I kept receiving. Enemy health bars were largely static as was my own. My Magicka and Stamina bars seldom dropped more than 25% despite excessive use.
This standoff lasted a good 5-10 minutes, maybe longer as I didn't watch a clock during the battle. Then a kill for my sorc bounty quest appeared on screen. Then another one and another. The lag started to dissipate and several more bounty kills flashed on my screen. A few seconds later it was over. Most of my EP allies survived but the AD bodies littering the floor quickly disappeared as they re spawned elsewhere.
I honestly have no idea what turned the stalemate into an EP victory. I'm guessing EP wiped the AD around the other parts of Alessia and repaired the walls which stranded the AD crew at the back flag, allowing them to be picked off by bows and melee attacks.
I am really surprised the server did not crash during that event given how long it played out with no progress for either faction. Also, the entire fight was simultaneously fun and frustrating which I cannot explain or understand why.
I've been in fights like that, and it is in no way fun to run flag to flag spamming skills with nothing happening or registering, and then all of a sudden the server rolls the dice and someone wins. While you may find it fun, keep in mind, then entire server lagged like that when that was going on. Which is why we attacked EP territory to pull some of you away from AD.
Despite how much it may benefit DC from a double team on AD to get our scroll back, it's not worth the epic amounts of lag we would have to endure to make that happened. We'd rather lose the campaign than lose the fun due to lag, because if the lag becomes more pervasive, we'll lose a lot more than the campaign. We'll lose a lot of players.
ZOS_JessicaFolsom wrote: »
- We put in a PFX slider to help with game performance in heavy combat situations where there is a high amount of PFX simultaneously firing off. Dropping this down to the minimum setting can help with lag in crowded areas. (Reducing graphics settings in general can provide better performance when in Cyrodiil, too.)
- The removal of Forward Camps has cut down on some of the player-character pile-up, which has helped game performance in Cyrodiil.
Agrippa_Invisus wrote: »LonePirate wrote: »I think tonight's thornblade play was some of the best in awhile. There was some pretty bad lag at one point, when EP/AD were balling up at alessia, and DC was balling up at roebeck vs AD. So we made an effort to hit chalman and split up some of the zergballs. The lag was alleviated when we managed to pull some EP away.
I was part of the EP crew battling AD at the back flag in Alessia during last night's lag event. It looked like there were at least 15-20 players from both factions crowded into a circle with a radius of no more than a few feet. I could only see black shadows representing my EP comrades and yellow outlines highlighting the AD players within the sea of black.
Particle effects were largely non-existent but people were constantly firing skills judging by the non-stop synergy prompts I kept receiving. Enemy health bars were largely static as was my own. My Magicka and Stamina bars seldom dropped more than 25% despite excessive use.
This standoff lasted a good 5-10 minutes, maybe longer as I didn't watch a clock during the battle. Then a kill for my sorc bounty quest appeared on screen. Then another one and another. The lag started to dissipate and several more bounty kills flashed on my screen. A few seconds later it was over. Most of my EP allies survived but the AD bodies littering the floor quickly disappeared as they re spawned elsewhere.
I honestly have no idea what turned the stalemate into an EP victory. I'm guessing EP wiped the AD around the other parts of Alessia and repaired the walls which stranded the AD crew at the back flag, allowing them to be picked off by bows and melee attacks.
I am really surprised the server did not crash during that event given how long it played out with no progress for either faction. Also, the entire fight was simultaneously fun and frustrating which I cannot explain or understand why.
I've been in fights like that, and it is in no way fun to run flag to flag spamming skills with nothing happening or registering, and then all of a sudden the server rolls the dice and someone wins. While you may find it fun, keep in mind, then entire server lagged like that when that was going on. Which is why we attacked EP territory to pull some of you away from AD.
Despite how much it may benefit DC from a double team on AD to get our scroll back, it's not worth the epic amounts of lag we would have to endure to make that happened. We'd rather lose the campaign than lose the fun due to lag, because if the lag becomes more pervasive, we'll lose a lot more than the campaign. We'll lose a lot of players.
Don't pat yourself too hard, Hova.
Unfortunately, the Chalman attack did nothing to lessen the lag. Attacking the defender of whomever's keep is causing the lag isn't going to pull anyone away. The defense is already stuck there.
Attacking the offensive team is what pulls away. It's always easier to break off an attack then give up a defense (both in game and psychologically). Hitting Roe or Fare would have caused the stream of AD respawns to stop heading into Alessia.
As it was, what ended the lag was the defenders closing the walls, as it usually is.
What I think you're looking for is Push/Defense alternating. For example:
EP pushes Aleswell, but defends the Sejanus corridor.
DC defends Aleswell, but pushes the Nikel corridor.
AD defends Roe, but pushes the Sejanus corridor.
A circular pattern of defense and invasion, winnowing down the zergballs to something less.... godawful.
ZOS_JessicaFolsom wrote: »Thank you all very much for the replies and detailed information. It's helped immensely, and we're getting closer to pinpointing the cause of the lag and unresponsiveness in Cyrodiil that many of you have reported.
After further investigation, and as some of you surmised, we now believe this is an issue with client-to-server communication responsiveness during high volume combat situations. We would love more feedback on what specific abilities/actions stop working when this happens, and which continue working. For example, does chat still work? Mounting? Weapon swapping? Projectiles? Self-target abilities? Any details you can provide will help us better track down this specific issue and make improvements.
Now that's what I'm talking about. Thanks for the post Jessica!ZOS_JessicaFolsom wrote: »Hi folks, just wanted to make sure you saw our follow-up post about this issue that we posted a few days ago:ZOS_JessicaFolsom wrote: »Thank you all very much for the replies and detailed information. It's helped immensely, and we're getting closer to pinpointing the cause of the lag and unresponsiveness in Cyrodiil that many of you have reported.
After further investigation, and as some of you surmised, we now believe this is an issue with client-to-server communication responsiveness during high volume combat situations. We would love more feedback on what specific abilities/actions stop working when this happens, and which continue working. For example, does chat still work? Mounting? Weapon swapping? Projectiles? Self-target abilities? Any details you can provide will help us better track down this specific issue and make improvements.
ZOS_JessicaFolsom wrote: »There are a few key things we need everyone to know. When a large number of players clumps together and spams PFX-heavy abilities, it will cause slow-down. We've put in a number of fixes and tools to help reduce this, but the reality is there will always be some slow-down when this happens.