I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.
That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.
ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
khele23eb17_ESO wrote: »I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.
That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.
But its really not about time. Its about xp per available content. You got 10% of a rank... what % of the zone's content did you complete to get it? If its 10%... things are ok, if its 30%... they arent.
khele23eb17_ESO wrote: »I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.
That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.
But its really not about time. Its about xp per available content. You got 10% of a rank... what % of the zone's content did you complete to get it? If its 10%... things are ok, if its 30%... they arent.
For sure. i get the "amount of content" done issue versus time spent. I've about 25% of the zone I'm questing in, and some of that was finished before the 10% gained today that I just mentioned.
This is sort of just speculation, but I'm not sure they care too much about whether we're gaining approximately one VR per zone. It seems they're pushing for a normalized XP approach, where everyone does a variety of different things on a regular basis, all of which contribute to your XP pool.
When you think about how eventually Veteran Ranks will not exist, this makes sense. It won't matter how many VRs we gain or don't gain for completing the objectives within a zone. All that will matter is the total amount of XP you're gaining towards champion points.
Now I know everyone's saying "well champion system isn't here, so that doesn't matter right now". And that's totally understandable. But they've made a choice to transition to that system, and that change has to start somewhere. Whether the way they've gone about it so far is best, I don't know.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.
That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.
But its really not about time. Its about xp per available content. You got 10% of a rank... what % of the zone's content did you complete to get it? If its 10%... things are ok, if its 30%... they arent.
For sure. i get the "amount of content" done issue versus time spent. I've about 25% of the zone I'm questing in, and some of that was finished before the 10% gained today that I just mentioned.
This is sort of just speculation, but I'm not sure they care too much about whether we're gaining approximately one VR per zone. It seems they're pushing for a normalized XP approach, where everyone does a variety of different things on a regular basis, all of which contribute to your XP pool.
When you think about how eventually Veteran Ranks will not exist, this makes sense. It won't matter how many VRs we gain or don't gain for completing the objectives within a zone. All that will matter is the total amount of XP you're gaining towards champion points.
Now I know everyone's saying "well champion system isn't here, so that doesn't matter right now". And that's totally understandable. But they've made a choice to transition to that system, and that change has to start somewhere. Whether the way they've gone about it so far is best, I don't know.
There's no 'but' or 'if' here. CS wont be out for weeks - thats certain. Might even be 2-3 months. You cant lie and screw people over like this for 2-3 months and expect them to keep paying you.
The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
ZOS_GinaBruno wrote: »The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
ZOS_GinaBruno wrote: »The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
GreyRanger wrote: »The funny thing about all this is that it started with Zeni saying the change was going to make leveling FASTER under XP than under VP. The implementation nerfed leveling to the ground such that many people who were keeping up stopped playing VR characters. Now adjustments that just get us back to the old "too slow" VR leveling pace are making people "happy".
The irony is something.
ZOS_GinaBruno wrote: »The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?
You might be able to keep more customers that way.
Put another way: Killing 60 mobs per quest, and doing 60 quests will give you 21% of a vet level at max.
khele23eb17_ESO wrote: »ZOS_GinaBruno wrote: »The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?
You might be able to keep more customers that way.
I always wondered, do people REALLY feel compensated by 2-3 days of free game time. Thats what?1.5 bucks? Well, I wouldnt. Especially in this case. How a 2 day buff (online time) with a +30% XP bonus? Would seem more appropriate.
It seems the intention is to do a variety of things to gain XP, not the same thing over and over. Yeah it might take X number of this or Y number of that to level up, but most players will be doing a variety of different things. Basically everything counts for XP, shouldn't take too long for it to add up.
ZOS_GinaBruno wrote: »The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?
You might be able to keep more customers that way.
khele23eb17_ESO wrote: »ZOS_GinaBruno wrote: »The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?
You might be able to keep more customers that way.
I always wondered, do people REALLY feel compensated by 2-3 days of free game time. Thats what?1.5 bucks? Well, I wouldnt. Especially in this case. How a 2 day buff (online time) with a +30% XP bonus? Would seem more appropriate.
No, it's not about the extra time or money saved, it's about the gesture - giving some gametime says they know they've put us through some bad times and appreciate our loyalty and patience.
khele23eb17_ESO wrote: »ZOS_GinaBruno wrote: »The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?
You might be able to keep more customers that way.
I always wondered, do people REALLY feel compensated by 2-3 days of free game time? Thats what? $1.5? Well, I wouldnt. Especially in this case. How about a 2 day buff (online time) with +30% quest XP bonus? Would seem more appropriate.
mandragor1996 wrote: »So now were on to the sky is falling aftermath? It's a game not a malpractice suit. Events for bonus XP are good in general as promotion for getting people online to play. Use those for what they are good for.
ZOS_GinaBruno wrote: »The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.
mandragor1996 wrote: »So now were on to the sky is falling aftermath? It's a game not a malpractice suit. Events for bonus XP are good in general as promotion for getting people online to play. Use those for what they are good for.
So you think bonus xp to make up for what they nerfed xp down to, for like a week of bonus time then it goes back down to the nerfed rate which is far less than it was before they "promised" to make vet leveling faster, would make up for any of this?
No, they need to fix the rate so it's actually faster, like they said they were going to.
Lying is unacceptable.
I don't know about you all but I have been loosing XP today. Started out with 1,114,135 after the 1.5.4 patch. It increased to 1,127,498 during some game play. Went to Cyrodiil and was playing there. Completed some Bounty Quests, happened to check my XP total and it had dropped to 1,124,498. Dah..........
I don't know about you all but I have been loosing XP today. Started out with 1,114,135 after the 1.5.4 patch. It increased to 1,127,498 during some game play. Went to Cyrodiil and was playing there. Completed some Bounty Quests, happened to check my XP total and it had dropped to 1,124,498. Dah..........
Makes sense, ZOS touched the xp code and suddenly now you give the mobs xp when you kill them.