Just my 2 cents, but ZOS has ignored this horrible, horrible, skill line for far too long. This should have been brought up to par with Vamps months ago.
Well, I honestly feel significantly less powerful in WW form than in normal form, so if they don't make other changes to WW I don't really see how it would be unbalancing to make it a toggle instead of an ultimate. Right now I only transform into a WW when I see a group of easy trash mobs. If it looks like a fight will be tough there's no way I'll transform.milesrodneymcneely2_ESO wrote: »Am I the only one who thinks Werewolf form should be a toggle?
Or is that a bad idea? I'm really just talking out of my @$$ here, because I have yet to roll my Hircine-worshipping Bosmer yet.
Thoughts?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
sfradenb14_ESO wrote: »ers101284b14_ESO wrote: »sfradenb14_ESO wrote: »ers101284b14_ESO wrote: »They won't answer until you quit asking. It's like when a child constantly begs for something over and over you start ignoring them or punish them.
Wow, I certainly hope you never become a parent.....
Honestly me too.
Lets put it this way if someone starts spamming chat over and over you get annoyed and block them. You keep spamming the forums the moderators may just ignore you.
I don't give two flips what moderators think, or if they ignore me. Its the devs, programmers, and higher that need to be aware of this kind of stuff. Mods are just paid flunkies who keep us forum trolls in line and delete posts when they fall outside of the guidelines. Way back when (during everquests heyday) I used to be a forum mod, and I can tell you that none of the upper people in the company gave a rat's butt about what went on in the forums. PLayers were looked down upon by people like Brad McQuaid, as "They have no idea what they want, I know what they want" was the mentality.
I have to disagree. Vamps should be brought down to be on par with ww's. And, I guess throwing oil on the fire, ZoS saying they're aware that they aren't performing as expected doesn't mean that they aren't performing as intended. Could just mean that your expectations don't match their intent.
(Personally, I've always considered WW/Vampirism in the ES universe to always be a severe liability that you get, do the questlines for, and then cure as quickly as possible. IMO the same should be true in ESO. Currently the downsides (to vampirism, at least) aren't *nearly* severe enough, and the upsides far too good. Taking significant damage if outside during the day, and automatic aggro from all guards if you're in stage 4 (and possibly 3) would be a good start. Stop pandering to the current twilight/vampire diaries/true blood "vampires are cool" crowd.
ZOS doesn't care. End of line.
You ever mess something up at work, acknowledge you messed up, then never fix it? In that circumstance there's a four letter F word that your boss might throw at you... and yet another four letter F word the customers it effects might throw at you as well.
ZOS doesn't care. End of line.
You ever mess something up at work, acknowledge you messed up, then never fix it? In that circumstance there's a four letter F word that your boss might throw at you... and yet another four letter F word the customers it effects might throw at you as well.
Except they've already said that they are planning some adjustments and are going to add some passives.
ZOS doesn't care. End of line.
You ever mess something up at work, acknowledge you messed up, then never fix it? In that circumstance there's a four letter F word that your boss might throw at you... and yet another four letter F word the customers it effects might throw at you as well.
Except they've already said that they are planning some adjustments and are going to add some passives.
A link to some kind of reference here would be helpful. Yes, there are many threads on the subject which can be found through search, but finding staff posts specifically is just not something doable. This is something else they've "said they are going to fix." lol
milesrodneymcneely2_ESO wrote: »Am I the only one who thinks Werewolf form should be a toggle?
Or is that a bad idea? I'm really just talking out of my @$$ here, because I have yet to roll my Hircine-worshipping Bosmer yet.
Thoughts?
sfradenb14_ESO wrote: »ers101284b14_ESO wrote: »sfradenb14_ESO wrote: »ers101284b14_ESO wrote: »They won't answer until you quit asking. It's like when a child constantly begs for something over and over you start ignoring them or punish them.
Wow, I certainly hope you never become a parent.....
Honestly me too.
Lets put it this way if someone starts spamming chat over and over you get annoyed and block them. You keep spamming the forums the moderators may just ignore you.
I don't give two flips what moderators think, or if they ignore me. Its the devs, programmers, and higher that need to be aware of this kind of stuff. Mods are just paid flunkies who keep us forum trolls in line and delete posts when they fall outside of the guidelines. Way back when (during everquests heyday) I used to be a forum mod, and I can tell you that none of the upper people in the company gave a rat's butt about what went on in the forums. PLayers were looked down upon by people like Brad McQuaid, as "They have no idea what they want, I know what they want" was the mentality.
Just my 2 cents, but ZOS has ignored this horrible, horrible, skill line for far too long. This should have been brought up to par with Vamps months ago.
I have to disagree. Vamps should be brought down to be on par with ww's. And, I guess throwing oil on the fire, ZoS saying they're aware that they aren't performing as expected doesn't mean that they aren't performing as intended. Could just mean that your expectations don't match their intent.
(Personally, I've always considered WW/Vampirism in the ES universe to always be a severe liability that you get, do the questlines for, and then cure as quickly as possible. IMO the same should be true in ESO. Currently the downsides (to vampirism, at least) aren't *nearly* severe enough, and the upsides far too good. Taking significant damage if outside during the day, and automatic aggro from all guards if you're in stage 4 (and possibly 3) would be a good start. Stop pandering to the current twilight/vampire diaries/true blood "vampires are cool" crowd.
Spottswoode wrote: »There should be clear advantages to each, but we can equalize them by expanding the power of the Fighter's Guild line against them. There should also be gear specifically dedicated to fighting the two groups. (Similar to the Dawnguard gear in Skyrim.) There should also be some class skills that are made to use against them. (Vampire's bane should actually do extra damage to vampires.)
Spottswoode wrote: »There should be clear advantages to each, but we can equalize them by expanding the power of the Fighter's Guild line against them. There should also be gear specifically dedicated to fighting the two groups. (Similar to the Dawnguard gear in Skyrim.) There should also be some class skills that are made to use against them. (Vampire's bane should actually do extra damage to vampires.)
To be fair, I thought Silver Bolts 100% proc bug was actually a good idea. It wouldn't have seemed nearly so bad if everybody and their brother wasn't a vamp/ww. If only 5% of the pop was vulnerable, most people probably wouldn't have it slotted.
A link to some kind of reference here would be helpful. Yes, there are many threads on the subject which can be found through search, but finding staff posts specifically is just not something doable. This is something else they've "said they are going to fix." lol
A link to some kind of reference here would be helpful. Yes, there are many threads on the subject which can be found through search, but finding staff posts specifically is just not something doable. This is something else they've "said they are going to fix." lol
Sure, it only took me about 30 seconds of effort on the forum search. They said it at Quakecon. Video and Transcript found in first post in this thread.
What was said.
Question
Werewolves are in need of updates. Are there changes in places for werewolves?
Answer
Nick [Konkle]: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.
@Obscure, yes actions speak louder than words, but this is an MMO. This evolve over time and it takes more time to see how things work with a bigger population. They do change things in response to constructive feedback, they just take their time in doing balance so as not to completely unbalance other things.
There were even other acknowledgments that Werewolves would be fixed months earlier.A link to some kind of reference here would be helpful. Yes, there are many threads on the subject which can be found through search, but finding staff posts specifically is just not something doable. This is something else they've "said they are going to fix." lol
Sure, it only took me about 30 seconds of effort on the forum search. They said it at Quakecon. Video and Transcript found in first post in this thread.
What was said.
Question
Werewolves are in need of updates. Are there changes in places for werewolves?
Answer
Nick [Konkle]: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.
@Obscure, yes actions speak louder than words, but this is an MMO. This evolve over time and it takes more time to see how things work with a bigger population. They do change things in response to constructive feedback, they just take their time in doing balance so as not to completely unbalance other things.
Thanks, good answer.
Maverick827 wrote: »There were even other acknowledgments that Werewolves would be fixed months earlier.A link to some kind of reference here would be helpful. Yes, there are many threads on the subject which can be found through search, but finding staff posts specifically is just not something doable. This is something else they've "said they are going to fix." lol
Sure, it only took me about 30 seconds of effort on the forum search. They said it at Quakecon. Video and Transcript found in first post in this thread.
What was said.
Question
Werewolves are in need of updates. Are there changes in places for werewolves?
Answer
Nick [Konkle]: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.
@Obscure, yes actions speak louder than words, but this is an MMO. This evolve over time and it takes more time to see how things work with a bigger population. They do change things in response to constructive feedback, they just take their time in doing balance so as not to completely unbalance other things.
Thanks, good answer.
They're taking forever to fix them. I remember back in the first month of the game, when I still had hope, that my Werewolf would be buffed soon. Surely they couldn't let this disparity go on for too long.
A link to some kind of reference here would be helpful. Yes, there are many threads on the subject which can be found through search, but finding staff posts specifically is just not something doable. This is something else they've "said they are going to fix." lol
Sure, it only took me about 30 seconds of effort on the forum search. They said it at Quakecon. Video and Transcript found in first post in this thread.
What was said.
Question
Werewolves are in need of updates. Are there changes in places for werewolves?
Answer
Nick [Konkle]: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.
@Obscure, yes actions speak louder than words, but this is an MMO. This evolve over time and it takes more time to see how things work with a bigger population. They do change things in response to constructive feedback, they just take their time in doing balance so as not to completely unbalance other things.
If they hadn't wiped the PTS forums, I'd link you a thread months before launch where Werewolves being a terrible skill line was noted, had Dev responses, and no action has been taken. Accepting low quality game development because it's an MMO is an atrocious excuse. Its indefensibly poor game design. Yes, they are learning. Yes, they will address it eventually. But no, they don't care, I.E. it's not a priority, not important to them, not anything they consider worth having done in any measure of reasonable time.
It's not even personally important to me, I've at no point been interested in the skill line to begin with. But when I see this sort of foot dragging on core launch features, yet see them add entirely new systems it shows what the studio does or doesn't care about. They literally put more development time into giving the player the ability to dye their armor like a magical rainbow unicorn...
I find it funny when someone says that werewolves are broken and need to be fixed .
Does transforming into a werewolf cause your game to crash ? If not then it's not broken.
Your werewolf form may not be as powerful as you'd like it to be but that doesn't make it broken.
Personnaly i cannot help to think that if werewolves and vamps were too powerful compared to a non monster player, Cyrodiil would simply turn into a Vamp VS Wolf war. No one would be interested in playing regular characters anymore . In fact it is my belief that too much of the total population of players are already either one or the other .
I know it's to be expected in an MMO but still . Zenimax can't really afford to make Wolves and Vamps too powerful because they need to be somewhat ballanced with non monster players.
That being said, i know i heard Zenimax mention that they would tweak Werewolves to makes them more fun to play and more useful . I simply do not think that right now it's anywhere near their number 1 priority considering that there are a lot of more serious issues in the game at the moment .
Being a werewolf is not a necessity in order to experience the game content. And if you use it as is, it's not causing any issues with game performance or crashes or bugs. So yeah they will eventually do something about it but for now there are some much more serious issues that need fixing .
Draxuul