tinythinker wrote: »As for number three, there are already non-anchor drop-spawns in PvE only zones in Tamriel where daedra appear from the sky with a deep horn blast. This could be placed in the same spots where crossed swords appear on the map in Cyrodiil.
nicholaspingasb16_ESO wrote: »tinythinker wrote: »As for number three, there are already non-anchor drop-spawns in PvE only zones in Tamriel where daedra appear from the sky with a deep horn blast. This could be placed in the same spots where crossed swords appear on the map in Cyrodiil.
Those little rifts are boring. Anchors are big, scary, evil looking things that pose an actual threat and could draw alliances to work together to put it down.
tinythinker wrote: »nicholaspingasb16_ESO wrote: »tinythinker wrote: »As for number three, there are already non-anchor drop-spawns in PvE only zones in Tamriel where daedra appear from the sky with a deep horn blast. This could be placed in the same spots where crossed swords appear on the map in Cyrodiil.
Those little rifts are boring. Anchors are big, scary, evil looking things that pose an actual threat and could draw alliances to work together to put it down.
They could be made much bigger and scarier for Cyrodiil. Anchors include specifically built structures and a sacrificial ritual, and if they are altered as per your suggestions or my modifications the existing anchors in Cyrodiil would become more of a threat anyway if the roaming spawns got close to keeps.
Has OP ever done the vampire quest?
Clan Lamae actually hates Molag Bal since the progenitor of vampires never got over the whole deadric prince forcing himself on her thing. Since the pc is officially part of this clan if their a vamp that idea makes little to no sense.
nicholaspingasb16_ESO wrote: »tinythinker wrote: »nicholaspingasb16_ESO wrote: »tinythinker wrote: »As for number three, there are already non-anchor drop-spawns in PvE only zones in Tamriel where daedra appear from the sky with a deep horn blast. This could be placed in the same spots where crossed swords appear on the map in Cyrodiil.
Those little rifts are boring. Anchors are big, scary, evil looking things that pose an actual threat and could draw alliances to work together to put it down.
They could be made much bigger and scarier for Cyrodiil. Anchors include specifically built structures and a sacrificial ritual, and if they are altered as per your suggestions or my modifications the existing anchors in Cyrodiil would become more of a threat anyway if the roaming spawns got close to keeps.
I said in the OP that there would be no roaming spawns in Cyrodiil to keep the focus on PvP.
nicholaspingasb16_ESO wrote: »Secondly, dark anchors should drop down at random in the middle of PvP battles, forcing alliances to either give up their hatred for each other and work together, or continue slugging it out while Daedra pour onto the field and slaughter their troops.
Obviously, dark anchors will have to work differently in cyrodiil than in PvE zones in order to keep the focus of the players in cyrodiil on each other and not on closing the anchor (unless it drops onto them in the middle of a PvP battle). This means that there would be no gradual invasion by Daedric forces across cyrodiil, and that there would be no Coldharbour section for PvP anchors. Instead, there would simply be an instant and deadly attack from a force of 50 or so high-level daedra.
nicholaspingasb16_ESO wrote: »1. Make Them Feel Like an Event
Dark anchors are currently confined to a small area, and have no impact on the world around them. Change that! make it so that anchors, if left open for too long, begin to impact the world by filling it with Daedra of all types. For example, an anchor left open for 10 minutes will begin to send out scamps and clanfears to various towns and cities, harassing players and killing NPC guards at the edge of town. If left open for 30 minutes, an anchor will begin sending organized squads of scamps, clannfears and dremora to raid and seize towns , preventing quests in the town from being completed until the daedra are repelled in a siege-style endeavor. After 4 hours of being open, a massive army of 200 high level daedra will pour out and begin slaughtering players, low level and high level. At this point, a zone will become absolutely overrun, with the only way for players to access it being a concerted effort to siege and take back various cities and towns. The times that these things occur will be adjusted with the zone's population, of course.
2. Cross Over Into Coldharbour
You should have to cross over into Coldharbour to close an anchor. Once the outside defenses of the gate have been breached, you and everyone else can go into the anchor, entering a wailing prison-type zone, where you must clear a large area and fight a zone boss that requires team work to kill. This boss should be big and powerful, and it should feel like a true incarnation of Molag Bal. Around the boss would be areas of different heights, with the boss moving from large cliffs and shooting balls of flame down to ground level where he smashes players with powerful AoE melee attacks. Once defeated, the anchor closes in a flash of light and the players are scattered to various places around around the zone, with a small buff called "Favor of Arkay" that gives you an additional 10% damage against the undead for the next 2 hours.
3. Cyrodiil Dark Anchors With Vampire Defenders. MUAHAHAHAH! (the first part of this one I'm not so sure about, but something similar to it would be an interesting mechanic)
Vampires, being the children of Molag Bal, should naturally have the option to take up arms for their father. In cyrodiil, vampires can choose to defend a dark anchor from invaders, regardless of their faction.
Secondly, dark anchors should drop down at random in the middle of PvP battles, forcing alliances to either give up their hatred for each other and work together, or continue slugging it out while Daedra pour onto the field and slaughter their troops.
Obviously, dark anchors will have to work differently in cyrodiil than in PvE zones in order to keep the focus of the players in cyrodiil on each other and not on closing the anchor (unless it drops onto them in the middle of a PvP battle). This means that there would be no gradual invasion by Daedric forces across cyrodiil, and that there would be no Coldharbour section for PvP anchors. Instead, there would simply be an instant and deadly attack from a force of 50 or so high-level daedra.
4. LOOOOOOT
Give players who complete a dark anchor a sigil-stone type item, similar to the ones from Oblivion, where you can apply it to an item and receive a powerful enchantment.
5. Scaling
Scale the number and power of the monsters that drop out of an anchor based on the number of players in an area around the anchor. That way, no matter how large the group doing the anchor is, it will always be challenging.
NOTE 2: This is a refined, edited re-post of the version I put up about 3 months ago that only got 200 views or so, and barely any discussion. I'm putting it up again because I think the ideas are still valid and should be discussed.
Holy necro-thread Batman!
I like the idea of making them an event though. I'd go one further mind you - make them mobile. Why they were ever designed as static is beyond me, I imagine it was due to technical limitations. But they should be able to pop up in the world anywhere and at any time, seemingly entirely random.
Strider_Roshin wrote: »Make them appear at random places throughout Cyrodiil. The higher gathering of people, the higher spawn chance; and the greater amount of adds that spawn out of it :-)
Might be a bit much for regular Alliance zones for newer players but I could see something tougher/more involved in Cyrodiil. Especially if they added more types of/greater chances of set item pieces to the loot.AMadAussie wrote: »Necromancy aside, nice ideas from OP and still totally relevant. If world dolmens shared more similarities to the Unfinished Dolmen world boss in Wrothgar they'd be far more entertaining. Mainly the little things like area damage and lighting.