Exactly, you are spot on there my friend. Does anybody really believe that Zenimax would be doing these changes without a damn good reason? They wouldn't be doing it based on some forum poll, that's for sure. The only reason they are making these changes is to spark interest and try to populate the VR zones with players again. Granted, there are a lot of other changes they need to do to improve the VR content, but in the meantime, this is the easiest thing they can do to get players back they may have lost before because of the VR grind.
You have far too much faith in ZoS. They had all that time in BETA to address the problems with the game that were reported pre launch but didn't. This is a knee jerk reaction to falling subs under the assumption that difficulty is the main reason. Its not. I don't believe for a minute that the majority of those that have unsubed did so due to the difficulty. Not when there was a hundred other issues that are also present in the game.
They have lost subs for FPS issues (especially in cryo)
They have lost subs for Lag issues (especially in trials)
They have lost subs for boring vet grind issues
They have lost subs for poor customer support
They have lost subs for log in issues (301)
......
I could go on.
The point is, no one I have ever spoke to said they are or have unsubed due to difficulty.
And they just lost my sub for the vet nerf, was happy to pay as it was different to all the other mmos out there, but now this is going the same old way.
A week ago I would have said I would be here for years, 1 - 50 was far too easy, I was liking the vet content.
Sure it needed a lot of work, certain classes being fairly useless there, but the overall difficulty was never the problem.
Last night in Grahtwood, I died a couple of times in the evening, both due to my mistakes, 2 mobs were easy, I rarely had to think, 3 mobs I had to concentrate, more I had to be very careful but it was fun. I completed the dungeon like quest in the Bone
Orchard, I died once and that was me being stupid.
I am far far far from a good player. But I like having to think, having to concentrate, going through content simply pressing one or two buttons isn't fun and there's plenty of mmos not requiring subs that I can do that if I want.
I've been looking forward to ESO for years based on what the devs etc have said, it wasn't going to follow the crowd. Sadly that doesn't appear to be the case.
Malpherian wrote: »Dude... The only time you see an overwhelming vote for a poll not to change VR content is when the only options on the poll are:
1. Is Vet content too Hard?
2. VR content is fine
Which is an exceedingly skewed and flawed poll, simply because the main issue with Vet content is not "Only" that it is exceedingly difficult for over 45% of the player base (Not exactly a minority),
Malpherian wrote: »Dude... The only time you see an overwhelming vote for a poll not to change VR content is when the only options on the poll are:
1. Is Vet content too Hard?
2. VR content is fine
Which is an exceedingly skewed and flawed poll, simply because the main issue with Vet content is not "Only" that it is exceedingly difficult for over 45% of the player base (Not exactly a minority),
errm.....what lol
NerfEverything wrote: »The problem with sampling from the forums is that the forums are a very biased sample group.
Everyone who is enjoying the game and enjoying vet difficulty is busy playing the game, not sitting in the forums. The people in the forums already have a gripe about the game.
So the polls are sampling the most critical, least satisfied players, and even half of that group thinks VR difficulty is fine.
It amazes me how people try to twist things around to claim that the small minority of people who thought VR content was too difficult somehow make up the majority of players.
Malpherian wrote: »Malpherian wrote: »Dude... The only time you see an overwhelming vote for a poll not to change VR content is when the only options on the poll are:
1. Is Vet content too Hard?
2. VR content is fine
Which is an exceedingly skewed and flawed poll, simply because the main issue with Vet content is not "Only" that it is exceedingly difficult for over 45% of the player base (Not exactly a minority),
errm.....what lol
The poll hes referring to with the Minority desiring a change is one that simply and only has 2 options, is it too hard, or is it fine (Or something like that).
I believe 45% said it was too hard. And 55% said it wasn't.
However on the other poll, which state "Is VR content perfect the way it is, Does VR content need Re-balancing in one way or another, Or Other post your opinion" (or something), 80% of the players state that Yes VR content needs re-balancing in one way or another.
As I stated Difficulty, is not the only issue, so it would be asinine to assume that difficulty is the only reason ZOS chose to nerf/change VR content, because it obviously isn't.
I don't think it's a minority, evidently the numbers that ZOS have are different from what we think. fact is, they had to choose between a niche quality game and subs, they chose subs. Can't really blame them though seen how the forums are..
NerfEverything wrote: »I don't think it's a minority, evidently the numbers that ZOS have are different from what we think. fact is, they had to choose between a niche quality game and subs, they chose subs. Can't really blame them though seen how the forums are..
To assume that ZOS has made a decision based on facts and numbers is pretty bold. Especially considering they have set a precedent of doing the exact opposite.
The VR difficulty change is a band-aid fix. The problem with VR levels was never difficulty, it was always the boredom factor. Forcing people to spend less time being bored is not a permanent solution, it is a temporary fix to stop the bleeding.
Well said. Despite what some say, the upper veteran zones were ghost towns. I know this because I play in them every day. Zenimax most likely noticed the same, hence the changes.The silent majority is exactly that, the Majority.
They don't vote in polls on forums, they vote with their feet and their wallets, Zen will do as any business will do and follow the money.
The answer is that no, Elitist leaving the game is a good thing. ESO is not the game type or genre for elitist players. That may sound biased, cruel, or downright make me an ***, But it's stil true. the TES franchise has NEVER been a supporter of Elitist players.
To those quitting because the game was made a bit easier to level in; were you really invested at all? It is such a trivial thing to cancel your sub over.
Sadly in that time they have witnessed many sub based challenging games go F2P.
Every time this has happened, existing players raised their concerns.
Every time they are assured by the devs etc that it wont be made pay to win. there won't be content in the store that gives you an advantage over what's available in game. The end game raids etc will still be a top priority etc etc etc.
And without exception the changes started out small, but within a very shortish period of time everything the devs said wouldn't happen, happened.
A new generation of players joined the game as it cost them zero to do so. A percentage of those spent a LOT of money in the store and the suits at these various mmo companies saw what a cash cow the store was and made aiming content to that group of players the number one top priority.
And that group tended to be the ones demanding all content be accessible regardless of skill level. Quick ways to get everything.
And without exception we ended up with a very very dumbed down game that was no longer any fun to play, rarely any challenging end group content being produced etc
Players who had often invested hrs a day often every day of the week for 5+ years, suddenly found their hobby ripped from them, they had zero reason to log in and play as all the fun had been taken away from them.
The answer is that no, Elitist leaving the game is a good thing. ESO is not the game type or genre for elitist players. That may sound biased, cruel, or downright make me an ***, But it's stil true. the TES franchise has NEVER been a supporter of Elitist players.
ES actually inhabits a lot of Elitism, look at all the mods. Do you honestly think casuals would spend thousands of hours in modding?
This is what the nerds do and it was like that since Morrowind if I recall. The ES crowd is pretty hardcore in many ways.
There are tons of mods on the market for Skyrim that push the difficulty to an absolute limit, dragons that one shot every NPC they hit, mods where you must shoot 1k arrows into a troll to kill it etc. Besides that are many mods designed in such a way that you go through a real day & night cycle in the game so that your Char has to eat at 8, take a nap at 12 etc.
ESO does have a tiny Elite group as well, but those are not affected by these changes as I said a million times before. They are more than happy to battle in the leaderboards at Cyrodil and the Trials. They don't give a damn about VR zones to be honest.
The people that are hit by the nerf are Casuals and nobody else. If you don't intend to raid or do hardcore pvp as most Casuals wont, then the only current content for you to enjoy is VR 1-10.
The reason for this is quite simple. You can play whenever you want and how you want without sacrificing your RL for a guild or a group.
There is no group leader going to tell you how you need to spec or that you are too slow or that you cant look after your daughter now. VR´s inhabit the term "play as you want" perfectly and that's why it was a Casuals friend. Some details should had been tweaked for sure, but to completely destroy the meaning of VR´s is wrong.
With the massive nerf now, content that was supposed to last for months will be done in days or weeks, it might even turn Casuals away from the game totally due the lack of brain activity involved while playing.
This isn't witchcraft you know, this is history that repeats itself. The loss of 6 million players at WOW was due the nerf policy by Blizzard and only god knows how many people are going to leave ESO now due the nerf. Those that leave however will not be the Elite players as you thought, it will be the Casual.
NerfEverything wrote: »I don't think it's a minority, evidently the numbers that ZOS have are different from what we think. fact is, they had to choose between a niche quality game and subs, they chose subs. Can't really blame them though seen how the forums are..
To assume that ZOS has made a decision based on facts and numbers is pretty bold. Especially considering they have set a precedent of doing the exact opposite.
The VR difficulty change is a band-aid fix. The problem with VR levels was never difficulty, it was always the boredom factor. Forcing people to spend less time being bored is not a permanent solution, it is a temporary fix to stop the bleeding.
NerfEverything wrote: »The problem with sampling from the forums is that the forums are a very biased sample group.
Everyone who is enjoying the game and enjoying vet difficulty is busy playing the game, not sitting in the forums. The people in the forums already have a gripe about the game.
So the polls are sampling the most critical, least satisfied players, and even half of that group thinks VR difficulty is fine.
It amazes me how people try to twist things around to claim that the small minority of people who thought VR content was too difficult somehow make up the majority of players.
I don't think it's a minority, evidently the numbers that ZOS have are different from what we think. fact is, they had to choose between a niche quality game and subs, they chose subs. Can't really blame them though seen how the forums are..
But that in itself would be skewed. How many people are in the zone? How many bothered replying? If there are 100 people in a zone and only 10% reply, you can claim a 60% rate of satisfaction if 6 people respond.They may be looking at the population of the VR zones and listening to the chat in those zones to determine if a change needed to be made.
When, in truth, it's an unscientific poll that makes 6 people the representatives of all the players.