I feel your fist would not fare well against a 2H sword or shield.
Maybe fist weapons would be acceptable to me
Draconicus wrote: »I wish we could make a "unarmed" char with a specialist class as Monk
I played TES III for years and i just loved that skill!
And it looks, reading some lore, that Khajits are specially "designed" for this as they can use they're claws as weapons !
And possible the Argonians too!
I miss a lot Unarmed and underwater swimming, from older TES games.
isengrimb16_ESO wrote: »Sure, why not. I heard about some guy who played through Skyrim with nothing but his fists. He punched out everything in his path, including Alduin; found this tidbit over at Cracked, the vids are almost as funny as that silly mod that turns dragons into some wrestler dude with a hat.
I'm not totally against the idea...but they would have to do something to compensate for the fact that you don't have to put any effort in to aquiring a weapon. What, I'm not sure.
wrlifeboil wrote: »ZOS should save this for when they introduce a new class.
Nah. FTF looks goofy. If there was a skill line i would want it to be realistic, such as you have ZERO chance to kill a enemy in heavy armor, or even hurt him, lol.
Drunken brawls after a drinking session in the local pub EXCELLANT
Totally agree. Hand to hand is silly when fighting people in armor and other planar monsters.
However, if they gave the lizard people, werewolves and vampires special attacks with their hands, I could live with that.
They could add a quest chain or even a tournament like event where players join and have a fight without weapons while the others can watch, cheer or even bet on winner, would be a fun addition RP wise.
I think the game would still need you to have some kind of knucklers or claws to act as the weapons in slots.
Without an actual equipped item it would make the style weaker due to no enchantments and less slots for set bonus.
I think we should let them sort out all the existing bugs, glitches and problems before adding a whole new category of skills which will bring with it a whole new range of bugs, glitches and problems.
It's a nice idea, but for sometime in the (far) future.
alanspurlock_ESO wrote: »Wait.. there isn't one?
My God... I have been using my fist for like... 3 days lol. I was starting to wonder why there was no message of the skill increase. And now I know why.
I am going to bury my head now.
I think the game would still need you to have some kind of knucklers or claws to act as the weapons in slots.
Without an actual equipped item it would make the style weaker due to no enchantments and less slots for set bonus.
Yeah I was definitely considering this issue as well.
I was thinking some sort of fighter's gloves crafted from the Clothier craftline. Gloves could be fingerless for Khajiit (so they can use their claws) and maybe have some sort of knuckle covers for human and mer races.
This would allow one to be equipped to each weapon hand slot for the purpose of calculating a weapon damage stat, sets and enchanments.
It would also make it so that all three types of crafters could craft both weapon and apparel; currently Blacksmithing and Woodworking have options to craft weapons or armour, but Clothing only has armour.
This would add a bit of spice for established clothiers without being too game breaking to produce them.
Thank you very much for the input though.