
xsorusb14_ESO wrote: »It's not to bad on medium armor builds as the cost is already insanely low, but it makes heavy insanely powerful at that point. Which is funny, because before that heavy is pretty crappy.. Once you get that though is becomes crazy good.
It doesn't apply on block, dodge, bash or break free.. Fortunately.
xsorusb14_ESO wrote: »
Well it does make you harder to kill, simply because you can also on full heavy and not suck.
xsorusb14_ESO wrote: »
Well it does make you harder to kill, simply because you can also on full heavy and not suck.
People are wearing full heavy on live and not sucking, go watch Lefty Lucy's new video
Interesting. Could you elaborate how they ruined hybrid builds? I love hybrid builds, I only ever run hybrid. :-/PlagueMonk wrote: »....brought to you by the same people that replaced the Argonian racial with a crap ability, replaced the NB pot efficiency with a crap ability, makes invisibility pots better than NB abilities, stripped us of may of our abilities (and stats) and stuck them behind an artificial CP wall, ruined hybrid builds, etc, etc, etc.
Doesn't surprise me in the least........sadly

Interesting. Could you elaborate how they ruined hybrid builds? I love hybrid builds, I only ever run hybrid. :-/PlagueMonk wrote: »....brought to you by the same people that replaced the Argonian racial with a crap ability, replaced the NB pot efficiency with a crap ability, makes invisibility pots better than NB abilities, stripped us of may of our abilities (and stats) and stuck them behind an artificial CP wall, ruined hybrid builds, etc, etc, etc.
Doesn't surprise me in the least........sadly
Interesting. Could you elaborate how they ruined hybrid builds? I love hybrid builds, I only ever run hybrid. :-/PlagueMonk wrote: »....brought to you by the same people that replaced the Argonian racial with a crap ability, replaced the NB pot efficiency with a crap ability, makes invisibility pots better than NB abilities, stripped us of may of our abilities (and stats) and stuck them behind an artificial CP wall, ruined hybrid builds, etc, etc, etc.
Doesn't surprise me in the least........sadly
Maybe when you get the maximum number of CP, but because of the overall nerf to all characters in 1.6, when you first start, you cannot run an effective hybrid build because you simply won't have enough resources to maintain both ends of it. You have to completely delve into one resource or the other to be effective. Or so I've been told.
xsorusb14_ESO wrote: »Interesting. Could you elaborate how they ruined hybrid builds? I love hybrid builds, I only ever run hybrid. :-/PlagueMonk wrote: »....brought to you by the same people that replaced the Argonian racial with a crap ability, replaced the NB pot efficiency with a crap ability, makes invisibility pots better than NB abilities, stripped us of may of our abilities (and stats) and stuck them behind an artificial CP wall, ruined hybrid builds, etc, etc, etc.
Doesn't surprise me in the least........sadly
Maybe when you get the maximum number of CP, but because of the overall nerf to all characters in 1.6, when you first start, you cannot run an effective hybrid build because you simply won't have enough resources to maintain both ends of it. You have to completely delve into one resource or the other to be effective. Or so I've been told.
Offensive wise this is true, you simply won't have enough resources to be effective, defensive wise it's still the same
Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Oh well then I have no problem with it, it's entirely useless then... Sure your abilities cost 80% less but you're not any harder to kill...
xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.