I feel like ranting,so one more.
- I recently started over with an alt, I am now at lvl 25. I am mid zone 2 and I have only done 50% of the quests from zone1. These are all now out of date and don't give me xp any longer. Im constantly 5-7levels above the content,i would probably be higher level,but i think im getting reduced Exp (also stopped using maras ring because it was basically useless to me and was eating valuable ring slot). Scaled quests were godsend, didn't progress on mainstory much (did until lv 20 or so) before lvl 45. To be honest im not sure how they can change this without making leveling too grindy. Reduced quest exp doesnt sound too good.
- To make matters worse, my quest log (limited to 25!) is full, so I am likely to abandon them and that is a terrible experience. Not fun but frustrating. I do every quest anyways,i just don't get much out of them.
- And then there is all the hacking around with the small inventory Not much to add to this. Hopefully provisioning change will help a bit.+pets and trophies not taking space. Should also get bit better once i finish researching my crafting traits,i seriously have like 40 items waiting in my inventory/bank (stupid timesink)
- All the mobs are so easy to kill. + hidden damage and mitigation modifiers (higher levels mobs have WAY increased miss chance, and ONLY because you are lower level). Me being overlevel probably has something to do with the easy mobs,but i think they are still too easy
- Set pieces are really one the coolest things in the game. Unfortunately they are next to useless prior to lvl 50 (I mean the dropped sets). Why? You level much faster than it takes to find these set pieces. I feel like crafted sets are pretty useless during lvl's 1-50 as well,you outlevel them so fast that there isnt much point upgrading them.
- In ESO, you constantly have to worry about the level of your quests and your equipment.
Didn't run into too much trouble myself, probably because i play exclusively with my friend. Some (2-3 so far out of 100) quests bugged ( i guess this is what you prefer as phasing out) and we had to retake them. And during some of the quests progress wasn't shared,so we had to do everything twice (for example gather twice the resources).Was bit of TL;DR even though read some of the beginning... on topic itself.
I'm sure new players will look that wow this looks nice. Then they slowly start to notice that it is not Skyrim. Like people did when all started. Next thing is that they got advertised that play with your friends. So they try to do quests with friends and will face the issue still not fixed that they are phased out of each other and actually cannot play with friends.
This problem would also be addressed with my solution - at least partly. ZOS can't go back and rewrite all those quests. But if the world were more open and would not force you to do the quests when you have the right level, then it would be much less annoying. In this system you could simply leave the boring quest behind - for now - and come back later when you don't mind doing it. Another problem solved simply by providing a more open world.Lordstarfox wrote: »I feel like ranting,so one more.
Generic quests and too easy puzzles.
Every quest feels the same and there are only few memorable quests. For puzzles you basically read a book that is conveniently located next to puzzle and click the buttons that book tells you to, some kind of riddle or lore reference would be nice. In skyrim (since this topic seems to be comparing ESO to skyrim) you at least had to think a bit (and that is fine).
- I recently started over with an alt, I am now at lvl 25. I am mid zone 2 and I have only done 50% of the quests from zone1. These are all now out of date and don't give me xp any longer.
I could be wrong, but I thought the quests still gave you XP when you've out-leveled them, you just don't get any XP from anything you fight that you've out-leveled. I'll test this tonight.[*] I recently started over with an alt, I am now at lvl 25. I am mid zone 2 and I have only done 50% of the quests from zone1. These are all now out of date and don't give me xp any longer.
Yeah, the only dropped set pieces it's worth trying to grab while leveling are the jewelry ones - and that's just because you can't craft your own jewelry sets, and the set bonuses are often worth keeping them for several more levels rather than replacing the jewelry with higher level stuff.[*] Set pieces are really one the coolest things in the game. Unfortunately they are next to useless prior to lvl 50 (I mean the dropped sets). Why? You level much faster than it takes to find these set pieces. Let's say you find your first piece at level 17, the second at 19 and so on. By the time you get to lvl 24 you only have 4 pieces. And then you are outside the level drop range for that set. Useless. And frustrating.
It would be nice if there was some sort of way to upgrade existing gear to a higher level through adding mats to it. A new crafting passive in each crafting skill line that allows it, perhaps. The balance for this would have to be thought out carefully, though, because otherwise it would devalue tempers. Maybe something like you can only upgrade it to the max level of that type of material, and each 2 level upgrade costs 50% of the basic materials to make a new piece, along with 1 temper of the same quality as the quality of the item (so if it's gold quality you can only upgrade it by spending some mats and a gold temper, if it's purple you need to spend mats and a purple temper etc).[*] The gear in Skyrim is level-free and you can upgrade it with mats. Of course you can't upgrade one type to another (no elven to daedric, f.e.) but you could stick with your carefully crafted set for a few levels by upgrading it as your crafting levels increased. That was fun!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'm always surprised when I hear people say things like this. With all of my characters I don't grind, I don't try to kill everything I see, I don't necessarily do all of the world bosses, dolmens, or group dungeons (although I do some of each of them as it suits my whim at the time), I don't PvP. At least 90% of my game time is just doing quests and exploring. With every single one of my characters (and I've got 16 characters I actively play) by the end of the first full zone (Glenumbra, Stonefalls, or Auridon) I'm out-leveling the mobs and quests by about 3 levels, and that continues up until VR.Mandragora wrote: »I had problem with levelling - I did quests only, I didn't spam kills and I was always around 3 levels under the mob levels.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Wait... You weren't? Oops. I played Skyrim wrongI mean, you weren't really expected to completely finish all of Skyrim's quests.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yeah, I've been thinking about what they've said about scaling the new content. I'm kind of of the opinion that some of it should be scaled, while some of it shouldn't. That way there's always some content that remains at your level, and some that's just meant for lower levels (so people who are having trouble with content can over-level it and then complete it - hopefully learning how to better use their skills in the process and preparing them for the scaled content), and some that's just meant for max levels.They did mention all new content would be scaleable.seems to be something brought up in this thread quite often. I personally am torn with the idea though. I like having the "hard" and "easy" areas, but at the same time I have not been able to explore Craglorn at all due to running multiple toons and just not being at the level yet. My concern with scaling is how it actually works, mostly in a group setting, with others that are not my level.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Exactly what I was thinking! It's so simple and doesn't devalue the mats much, since you would upgrade more often than currently. This would open up the option to use purple and golden gear as soon as you hit voidstone. And most importantly, it saves so many trips to these damn remote crafting locations.It would be nice if there was some sort of way to upgrade existing gear to a higher level through adding mats to it. A new crafting passive in each crafting skill line that allows it, perhaps. The balance for this would have to be thought out carefully, though, because otherwise it would devalue tempers. Maybe something like you can only upgrade it to the max level of that type of material, and each 2 level upgrade costs 50% of the basic materials to make a new piece, along with 1 temper of the same quality as the quality of the item (so if it's gold quality you can only upgrade it by spending some mats and a gold temper, if it's purple you need to spend mats and a purple temper etc).[*] The gear in Skyrim is level-free and you can upgrade it with mats. Of course you can't upgrade one type to another (no elven to daedric, f.e.) but you could stick with your carefully crafted set for a few levels by upgrading it as your crafting levels increased. That was fun!
It's probably too late now. But the game I described above is the Tamriel Unlimited I would like to play on my XBox.
Yeah, I've been thinking about what they've said about scaling the new content. I'm kind of of the opinion that some of it should be scaled, while some of it shouldn't. That way there's always some content that remains at your level, and some that's just meant for lower levels (so people who are having trouble with content can over-level it and then complete it - hopefully learning how to better use their skills in the process and preparing them for the scaled content), and some that's just meant for max levels.They did mention all new content would be scaleable.seems to be something brought up in this thread quite often. I personally am torn with the idea though. I like having the "hard" and "easy" areas, but at the same time I have not been able to explore Craglorn at all due to running multiple toons and just not being at the level yet. My concern with scaling is how it actually works, mostly in a group setting, with others that are not my level.
Alternately, each DLC could be set to a particular level, and when you travel to that zone you select whether you want to play it at that level or scale it to your level.
As an aside regarding your Craglorn concern: maybe a Craglorn questing guild night? I've got VR characters in 2 alliances who haven't done anything in Craglorn yet due to needing to group with others in order to even attempt it (trying to solo Craglorn content as a VR1 or even a VR5 is tough).
I am not a huge fan of scaling. It's good for the instanced dungeons, but it is not the best solution for the over world. First of all it's quite hard to do well in an MMO, and also it doesn't cater well to different player skills. Unless they introduce difficulty settings it's too hard or too easy for most players. And most importantly, I think monster strengths should be a bit more flat. I hate it if they recycle the same monsters at different levels. I'd prefer it if all trolls in the game were level 40, and all mudcrabs were level 1, and all daedra were level 50. That way the monster type actually means something. You see a troll, and you instantly understand its strength. Also it's great to grow your character in a way that in the beginning a mudcrab is a challenge, and then a deer is a challenge and so on. But when you go back to the mudcrab after a few levels it will always be a one shot kill, and you will not suddenly meet a lvl 50 super mudcrab. :-)They did mention all new content would be scaleable.seems to be something brought up in this thread quite often. I personally am torn with the idea though. I like having the "hard" and "easy" areas, but at the same time I have not been able to explore Craglorn at all due to running multiple toons and just not being at the level yet. My concern with scaling is how it actually works, mostly in a group setting, with others that are not my level.
I do like your ideas and it just seems they wanted a bit of both audiences and therefore had to make choices at points.. They couldn't have it both ways.
I realize that the Cadwell zones will be flat/open once the vet ranks are removed, and they will introduce a horizontal progression system with the Champion System. I think that's a great way to handle endgame content and I am looking forward to it.New DLC content like Wrothgar and the Clockwork City will be scaled to your level. Plus, once veteran ranks are removed and level 50 will be max, silver and gold content will all be 'flat', i.e. you will find the same (or no) challenge in all 10 zones after finishing the mainquest.
It's not exactly what you describe, but it will certainly open up the game more than it currently is. Once you reach level 50 (which is fairly quick) by playing through your 5 home zones, the game is basically open - 10 more zones, Craglorn, and at least Wrothgar and Murkmire.
I do share your fear. But one of the beautiful aspects about my model where mobs of different level are spread through all zones is that you don't have that problem. There will always be easy and hard content to choose from and people will be able to pick what they want to do. The casual players can just level up and only fight mobs their level and the more challenge invested players can slowly approach more difficult mobs as they get better.daneyulebub17_ESO wrote: »The WHOLE problem with your ideas for the game is... once a game goes F2P (or P2P) they invariably become LESS challenging, to keep the short term players from quitting out of frustration. The game becomes easier, and easier--a face roll. They would NEVER risk anything that would reduce the quantity of players (the less skilled, the better) from hanging about as long as possible, staring at that blinking STORE button. One of the MANY reasons Free to Play kills games in the long run.
Lordstarfox wrote: »Generic quests and too easy puzzles.
Every quest feels the same and there are only few memorable quests. For puzzles you basically read a book that is conveniently located next to puzzle and click the buttons that book tells you to, some kind of riddle or lore reference would be nice. In skyrim (since this topic seems to be comparing ESO to skyrim) you at least had to think a bit (and that is fine).
4th button was one of the constellations that wasn't mentioned in the book, NPC even told me that i had to choose carefully and read the book nearby.
Well,quests are still better than in lot of games,but they could be improved greatly.
After some thinking and searching i think you are right,there were only couple with some unique mechanics. Well then, in that case this could be excellent place for ESO to shine. Lots of players seem to have complained how easy the puzzles were in Skyrim.Actually most of the puzzles in skyrim involved looking at the Claw and copying the order, or looking behind an object at a wall, and copying the order.
TX12001rwb17_ESO wrote: »why do people think ESO is skyrim with friends? not sure if anyone noticed this but the game is more like Oblivion then Skyrim.....
1. Many animals that are in ESO which were both in Skyrim and Oblivion sound like the Oblivion versions
2. Oblivion's music in a lot of areas
3. Vampire's more or less resemble the Oblivion ones with the appearance changing if one does not feed
4.Cyrodiil seems to be the main focus of attention just like Oblivion
5. A storyline involving the Amulet of the Kings just like Oblivion
6. ESO very much resembles the Oblivion Crisis only diffrnece is instead of Mehrunes Dagon you have Molag Bal and instead of Oblivion Gates you have Dark Anchors and instead of Mankar Camoran you have Mannimarco who incidentally is also in Oblivion.
7. ESO has Oblivion's Lockpicking
I can go on....so in truth ESO is actually more Oblivion with Friends then Skyrim with Friends.