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Solo players... you're telling me

  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Tamanous wrote: »
    They aren't telling you.
    They are telling the developers.

    How others wish to play is of little concern to you. You do not make the game. It isn't your money these players are spending. It is theirs and they have requests just like you.

    Well said.
  • LunaRae
    LunaRae
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    Not sure why people are complaining that Craglorn failed for solo content... every single news article leading up to, and after, ALWAYS says
    Craglorn
    • An Adventure Zone designed for groups of four Veteran Rank characters to explore

    http://www.elderscrollsonline.com/en-us/news/post/2014/05/22/patch-notes-v112

    Really an MMO should cater towards group play and interaction, solo play is a nice to have/convenience/after thought. If I want solo play I'll load up any other TES game which is vastly superior to any MMO for solo content , as it should be.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Artemiisia
    Artemiisia
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    Different stokes for different folks as the old saying goes, I am not completely a solo player but yes 14.99 for a game I enjoy I am fine with it. I solo I group I do many things, and if it was just a solo experience in a world I like no problem, entertainment has different value for different people.

    well after the first two words, my mental picture got overload ;)
  • Vyle_Byte
    Vyle_Byte
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    The fantastic thing about ESO is that is has something for everyone. You like to run solo, You like to group up with guildies or others, You like to PVP, You like to dungeon delve... Hell, you like to grind mobs (i know some ppl do) its all here!

    I love the fact that i can play however i want, and you can play however you want and sometimes we can meet in this big a** world and help each other out or stand around on a rock in a town and bs and dance and just have fun. I really don't get the mentality of being bent out of shape about this one or that ones play-style. Its a diverse world, and its big enough for all of us! :smiley:

    For the record, those who like to play solo... that doesn't mean they hate people, or that they refuse to interact with others. And heck yes we will pay a monthly fee, we will pay it gladly. Skyrim was a fanfreakintastic game, its why most of us are here... but try going back to it... its empty, void of the life in ESO. So yes, some may play solo but that doesn't mean they aren't enjoying the fact that there are others online, playing with them even when not playing together.

    Besides, 15 bucks a month is chump change to the average person, let alone the average gamer. The content alone in this game is worth it imo.
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
  • Aoife32001
    Aoife32001
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    Solo players... you're telling me that you would love to continue paying $15 a month for a SOLO gaming experience that FORCES you to be online?

    Every time i see people begging for "more solo content" it amazes me that they want to continue playing this game alone and pay $15 a month for it. Would you do that for Skyrim? What about Dark Souls II? The cost of the game + $15 a month to solo along in that too with the occasional online interaction?

    The people that think this game should cater and provide even MORE content than the 3 alliance regions and delves really need to re-think the type of game they are playing. The continuation of this attitude will lead to gamers being OK with any game labeled "MMO" charging sub fees simply because they are online.

    This game needs more reasons to be called an MMO. More timesinks, More group focused content that is not exclusive to raiding/trials. As it stands now, the players coming here expecting an MMO experience like myself will gradually realize they are just playing TES VI online with a fee and no real value added by the other players they may see on the screen...

    Just my 2 cents. Carry on

    Yes, as a solo player, I am fine with that, because (in theory, anyway), new content is added on a regular basis that expands the game. If it turns out that the content is released too infrequently, or that I am not interested in the new content over time, I can always cancel.

    Also, while I am not interested in grouping for trials/etc., I am able, when we want, to play with my brother, who lives 3,000 miles from me. So, while I am really not interested in playing with anyone else, I have the option to play with him, and $15/month is more than worth it for this option.

    I am not opposed to them releasing new content for MMO players. Likewise, I don't expect MMO players to be up-in-arms when they release new content for solo players.

    Just my 2 cents. Carry on
    Edited by Aoife32001 on September 26, 2014 6:38PM
  • LonePirate
    LonePirate
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    LunaRae wrote: »
    Not sure why people are complaining that Craglorn failed for solo content... every single news article leading up to, and after, ALWAYS says
    Craglorn
    • An Adventure Zone designed for groups of four Veteran Rank characters to explore

    http://www.elderscrollsonline.com/en-us/news/post/2014/05/22/patch-notes-v112

    Really an MMO should cater towards group play and interaction, solo play is a nice to have/convenience/after thought. If I want solo play I'll load up any other TES game which is vastly superior to any MMO for solo content , as it should be.

    On paper or a whiteboard somewhere, I am sure Craglorn sounded like a wonderful idea. However, once it met reality, it fell apart. Sure, the Trials and Arena are big hits; but the rest of the content (the quests and the delves) are massive failures for many reasons with the primary one being they were catered to a group of players who preferred the other group content.

    Meanwhile, you have a group of players who will happily play, replay and enjoy the quests and delves in Craglorn which are mostly unplayed right now.

    What is ZOS' response to these twin problems of group content being ignored while solo players are screaming for more? ZOS has created Murkmire - the next zone to be released and it has content just like Craglorn - focused entirely on groups and no one else.

    I guess the failure of Craglorn was too subtle a lesson for ZOS to learn so they need a second failed zone to see how things play out with the users. Anybody outside of the ZOS office can tell you exactly how it will play and it shouldn't be a surprise to anyone.
  • ZOS_UlyssesW
    ZOS_UlyssesW
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    Greetings, everyone.
    In an effort to consolidate discussions on the same topic, we're closing this thread, as a larger thread about this topic already exists. We're interested in your feedback and to easily gather it, please head there to post.
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