Useless. We aren't even designed to have a bar of exclusively offensive spells, let alone exclusively offensive Templar spells. We've just too many useful utility spells. Suggesed amendment: Require at least one/two Dawn's Wrath ability/abilities slotted.New Baseline talent added to Prism: Gain additional Ultimate when activating a Sun Ability, additionally, your Magicka Regeneration is increased by 15/30% when your ability bar has 5 Templar Damage abilities on it.
Useless. Again.Sun Fire and Morphs: 10% flat buff on DoT effect damage.
Said every ZoS developer since beta, ever. Suggested amendment: Reduce the duration of DoTs by 40%/50% but maintain concurrent damage potential.B-but, incremental d-damage buffs f-fix everything!
I could certainly of get behind this. The healing debuff ought to stay, though.Solar Flare and Morphs: Healing debuff removed, no longer applies non-scaling spell damage/weapon damage debuff on target. Applies flat 10% damage buff on Templar's next ability. Solar Barrage morph applies 10% damage taken debuff to all affected targets and gives up 10% buff on Templar. Dark Flare morph gains chance to be instant cast off Templar DoT damage (Blazing Spear, Burning Light, Vamp's Bane, Backlash replacement DoT)
I like this, particularly Dark Purification. It resolves the concurrent Backlash problem, and adds a new dynamic to PvP that everyone, non-Templars included, will need to evaluate carefully when confronted. It also patches up our glaring vulnerability to spellcasters smoothly.Backlash: Renamed Power of the Light. Baseline ability applies 12 second DoT that scales very well off spell damage. Morph 1 becomes Backlash which functions just like Live's current Power of the Light minus the cast time. Caveat being that only one Backlash can exist on any target at any time (like on live, but it is spelled out in the morph's description, this is a major issue because of the PVE ramifications of having more than 1 DPS templar in PVE, currently.) Morph 2 becomes Dark Purification which will cause a silence and instantly deal 150% of DoT's total damage if dispelled/cleansed to victim. Dark Purification DoT ticks also increases the proc rate of Dark Flare instant casts. Dark Purification can only exist on one target at a time.
CaptainSilverbrow wrote: »Useless. We aren't even designed to have a bar of exclusively offensive spells, let alone exclusively offensive Templar spells. We've just too many useful utility spells. Suggesed amendment: Require at least one/two Dawn's Wrath ability/abilities slotted.New Baseline talent added to Prism: Gain additional Ultimate when activating a Sun Ability, additionally, your Magicka Regeneration is increased by 15/30% when your ability bar has 5 Templar Damage abilities on it.
Manageable, and a boon we'll all be expected to use.
CaptainSilverbrow wrote: »Useless. Again.Sun Fire and Morphs: 10% flat buff on DoT effect damage.Said every ZoS developer since beta, ever. Suggested amendment: Reduce the duration of DoTs by 40%/50% but maintain concurrent damage potential.B-but, incremental d-damage buffs f-fix everything!
This has the benefit of dramatically increasing burst and effective DPS.
CaptainSilverbrow wrote: »Make Solar Flare's empowerment a short, durational effect rather than a one-trick pony. Or the following, which I rather like;
Solar Flare and Morphs: Healing debuff removed, no longer applies non-scaling spell damage/weapon damage debuff on target. Applies flat 10% damage buff on Templar's next ability. Solar Barrage morph applies 10% damage taken debuff to all affected targets and gives up 10% buff on Templar. Dark Flare morph gains chance to be instant cast off Templar DoT damage (Blazing Spear, Burning Light, Vamp's Bane, Backlash replacement DoT)
CaptainSilverbrow wrote: »I could certainly of get behind this. The healing debuff ought to stay, though.
Backlash: Renamed Power of the Light. Baseline ability applies 12 second DoT that scales very well off spell damage. Morph 1 becomes Backlash which functions just like Live's current Power of the Light minus the cast time. Caveat being that only one Backlash can exist on any target at any time (like on live, but it is spelled out in the morph's description, this is a major issue because of the PVE ramifications of having more than 1 DPS templar in PVE, currently.) Morph 2 becomes Dark Purification which will cause a silence and instantly deal 150% of DoT's total damage if dispelled/cleansed to victim. Dark Purification DoT ticks also increases the proc rate of Dark Flare instant casts. Dark Purification can only exist on one target at a time.
CaptainSilverbrow wrote: »I like this, particularly Dark Purification. It resolves the concurrent Backlash problem, and adds a new dynamic to PvP that everyone, non-Templars included, will need to evaluate carefully when confronted. It also patches up our glaring vulnerability to spellcasters smoothly.
CaptainSilverbrow wrote: »Nice suggestions, OP.
Okay, that's a bit better. You're being more specific now. While I disagree that it would overpower Templars to begin with (to the contrary, DKs could use the competition, as that) is where it'd place us in regards to resource management, which we lack), restricting it to DPS builds is a safe and simple enough measure, so I digress. But not exclusively Templar abilities; there needs to be flexibility that enables hybrid builds (like my own) to benefit, else it's just a caster buff until they stop scaling class abilities with magicka.I can't get behind this simply because it would make Templars OP'd in PVP. Requiring 5 non-healing abilities on your bars for sustainable Magicka regen without stacking it on gear puts Templars in the same place as the other classes for healing. Blazing Shield is not a healing ability, nor is Eclipse, nor is Blinding Flashes, so the utility can stay, but essentially anything from Restoring Light being on your bars should negate this magicka regen buff completely.
Every class is strong in PvP, and there is no 1v1 bracket in this game. In the scope of this game, until a comprehensive dueling system is implemented and supported, the premier competition brackets in any "arena" situation will always be 2v2 and 3v3, especially as the "buddy system" philosophy prevails over most any group composition. 1v1 is ganking or "fight club" dueling in Cyrodiil. Even were such a system to be implemented, the former wouldn't change. That bracket is dominated by whomever has the best single-target CC and/or sustainability, and it isn't Templars, as we only have one of the two to our benefit, with the former and more puissant of the two being our Achilles' Heel. We do have the broadest toolkit, yes, but if I've Eclipse on my bar against two pitbull skirmishers, then it's just taking up a slot in that situation. If I don't have it when the Sorc joins the fray and proceeds to spam his Crystal Frags and inflict me with well-designed burst DoTs from a safe distance away, then the fight is over. He's got Immovable on a hair-trigger anyway, and just enough stamina regen. to make certain it has nearly 100% uptime, so nothing in my repertoire will stop him. The only all-purpose utility we have is Blazing Shield's effective health, and most of us are naturally okay with that, we're pretty portly and jolly with our utilities as they are.No, Templars are strong in PVP. The tools they have now have already made them arguably the strongest class 1v1.
Funny, considering you seem to have neglected PvE/raiding, where Templars are sorely lacking. Doubly funny, as turning Backlash into a long DoT/silence that immediately explodes for nearly double its damage upon being dispelled is among the epitome of not only burstiness, but potentially overpowered effects.Increasing Burst is a way to lead to complete ruination for the class. This is very short sighted without a view of the game as a whole.
But that's a huge burst buff, and is just ripping off Sorc's Crystal Frags instant cast component. Again, you're shafting Stam./hybrid builds and buffing Templar casters. You aren't looking at the bigger picture here, and you don't seem to properly contrast betwixt "burst damage buffs" and "modest, conservative DPS buffs". It's entirely comparable to what Retribution Paladins enjoyed in Divine Storm spam at endgame WotLK (WoW).Templars don't really need burst buffs, anyway. Target Swapping during an encounter with instant cast Dark Flares should be more than ample.
Okay, that makes sense.Then I'd put it onto Solar Barrage. Higher risk vs. reward.
It'd be overpowered. I agree with changing the debuff into something more direct, like the two-ended +(x)% damage buff you suggested, but I don't think it should become the class' Crystal Fragments.Dark Flare, at range will be lethal when it is instant cast proccing on Vamp Bane's across multiple targets.
Absolutely. Maybe I came off a little terse in the last post.Thanks. And thanks for your feedback, too. We need constructive discussions to make this class work in all phases of the game.
Funny, considering you seem to have neglected PvE/raiding, where Templars are sorely lacking. Doubly funny, as turning Backlash into a long DoT/silence that immediately explodes for nearly double its damage upon being dispelled is among the epitome of not only burstiness, but potentially overpowered effects.