timidobserver wrote: »It's not a big enough deal to me that I even remotely care about it, but I do agree that magic may be a bit overused.
I think you missed something along the way.
As for Skyrim other than the redguards they are pretty much the most anti magic people on Nirn since they have a warrior culture, so using them as the norm on the view on magic isn't adequate.
As for prevalence of magic I've always understood that it doesn't take much effort for the races of mer to at least master the basics of magic.
Also lets face it other than pseudo magic such as the Akaviri Kai and Thuum pure warriors are ineffective.
yes, it is another over use in this game, does anyone remeberr the ghost of the sailor in oblivion the one who was tied to a pillar during a mutany and died when the ship sunk? all he wanted was for you to free his old bones from there shacles, and he would feel as though he could rest, the reason this was so memorable is because it was one of the few ghosts in the game, and one of an even smaller selection that were non hostile, how many ghosts have you all seen in eso, how many do you remeber? the over use kills the allure.DogFaceInBananaPatch wrote: »I don't like the overuse (overkill) of ghosts in nearly every other quest. Seriously, if someone dies in Nirn it's inevitable they'll become a ghost? At first it was just frequently then I seemed apparent the writers decided to make use of the dead coming back to life as ghosts only to progress the story as I moved on from quest hub to quest hub. Now it's simply implausible, ridiculous, and the norm.
the over use kills the allure.
DogFaceInBananaPatch wrote: »
I disagree with this aswell, mages have always been regarded with suspicion from daggerfall and up.smeeprocketnub19_ESO wrote: »There's two problems with this from a functional standpoint. One everyone is THE hero of their story, so they would have access to high magic just like any TES hero.
Two, TES has always been ridiculously high magic. At least from Morrowind on. I can't speak for Arena and Daggerfall and the side games, which I know you played.
Teleporting isn't a hard art if your destination is nearby or you have a focus site as your destination such as a temple or wayshrine.
Using daggerfall isn't really the most reliable source considering its age and I don't remember anything that hostile towards usage of magic in Morrowind or Oblivion and I played through them as spell swords.
Pelinal was a demigod so using him as an example is bad and Talos only won over the Dominion because he abused Numidian.
Also I'm fairly sure its been stated in the past that most professional armies try and include at least 1 spell sword or battle mage in every squad.
DogFaceInBananaPatch wrote: »I don't like the overuse (overkill) of ghosts in nearly every other quest. Seriously, if someone dies in Nirn it's inevitable they'll become a ghost? At first it was just frequently then I seemed apparent the writers decided to make use of the dead coming back to life as ghosts only to progress the story as I moved on from quest hub to quest hub. Now it's simply implausible, ridiculous, and the norm.
DogFaceInBananaPatch wrote: »Thanks @Draeath I actually do appreciate the reminder... still way too many ghosts as quest givers, or progression of quests.
smeeprocketnub19_ESO wrote: »There's two problems with this from a functional standpoint. One everyone is THE hero of their story, so they would have access to high magic just like any TES hero.
Two, TES has always been ridiculously high magic. At least from Morrowind on. I can't speak for Arena and Daggerfall and the side games, which I know you played.
I think you missed something along the way. This isn't a world like dragon age where magic requires a rare genetic gift.
As for Skyrim other than the redguards they are pretty much the most anti magic people on Nirn since they have a warrior culture, so using them as the norm on the view on magic isn't adequate.
As for prevalence of magic I've always understood that it doesn't take much effort for the races of mer to at least master the basics of magic.
Also lets face it other than pseudo magic such as the Akaviri Kai and Thuum pure warriors are ineffective.
I have to agree with the OP, pretty much. Magic in ESO feels far more prevalent than in previous ES games. But I'll admit that could have largely been because of the way *I* played them. My typical ES characters were mostly weapons based. Magic was pretty much used only for buffs and heals. (which, I'll admit, is also how I'm trying to play most of my ESO characters. And since I don't give a squat about trials (or really most VR content) it seems to be going just fine.)
That said, it does feel like there are *way* too many magic using enemies around. Heck, I don't know if item drops are actually itemized based on enemy type, but I'd say staffs are *the* most common equipment drop. (Which could be why my woodworker is at 24 skill, while clothier is 20, and blacksmith is 19)
Ok i am going to say this right away, this is a tad bit of a rage thread, I love this game, I will play it till the end of days and will defend it with my honor as a gamer. That being said I would like to discuss the overuse of magic in the elder scrolls online.
so we have all(most of us ) played an elder scrolls game, they are amazing, a mixture of medieval warfare and sorcery, but the use of magic is the be all end all of eso, im not talking about mana vs stamina builds Im talking about the actual use of magica. In eso everyone knows how to use magica and cast spells, everyone and I guess this is fine as you dont want to limit some players to having magica and not allow others to. That being said it ruins the world and the mystery of magic, in previous elder scrolls games mages are feared because they are few and there ways and powers are not know to the general world.
mages were few and powerful, they were the ones who stood out above the rest because they were able to harness the power of Atherius and use it like a tool. Mages were feared in skyrim, guards would comment, people refused to work with you and people like Falion in skyrim are accused of necromancy the spreading of diseases and other foul things even though they had nothing to do with it. Novels like the "the black arts on trials"(http://www.uesp.net/wiki/Lore:The_Black_Arts_On_Trial) show the prosecution of mages by the hands of there own and others due to fear of what one group might do to another, fear of magic. But here in eso, all the players( and most of the population of tamriel) know magic, can cast with no training, and can instantly teliport themselves across the continent at a simple wave of there hands, how ridiculous would it have been if every man woman and child in skyrim had been a dragonborn? the entire population of Skyrim hates and fears mages, because there ways and powers are unkown.
and its not just the players, the stories revolve around magic, it is the explanation for everything in eso. On top of that even creatures and average grunts and bandits cast spells. A FREAKING NIX HOUND KNOWS MASTER LVL MYSTICISM AND CAN TELEPORT STRIKE YOU, and they have brains the size of acorns.(acording to a resercherr in morrowind idk his name ill look for the link) every creature can do magic, every single one, what happened to the average bandit or grunt that just held a sword and tried his damnedest to bash your brains in with it?
This changes the entire world that has been crafted since 1994, a dark gritty realistic medieval world, where magic was a thing that was only acquired by those who worked or had a natural talent. What this does to the world of tamriel is makes it light hearted, less gritty, and steals some of the best that elder scrolls has to offer, when not only 9/10ths of the worlds people can cast magica but also 9/10ths of the worlds beasts apparently have arcane knowledge it removes the mystery and allure that magica had.
In my opinion the over use of magic in eso is simply the worst part of the game, it downplays everything, there is no knights there is no archers, there is no warriors, there are only mages who decide they want to swing a sword or shoot a bow, everyone is a special cookie, and it is ruining the beautiful word Bethesda has crafted over the last 20 years.
that is what I think, how about you?
yeah unfortunately this and the announcement of the senche tiger mount has caused me to unsub, its sad, but the game is no longer for me(its not a bad game its just not for me) Im back to playing mortal online and loving the gritty realism and true live action combat.Rune_Relic wrote: »I think the whole problem with the basic design of ESO is they wanted to have the cookie and eat it.
In my view
fighters / assassin / mage specialised in unique damage.
Fighters - physical damage (non magic)
Assassin -crit / stealth
Mage magical damage (non weapon)
with assassin being able to delve into magic or weapons but to a less degree.
What Zos decide was change that OR into an AND
Now you can be fighter/assassin/mage all at the same time and be powerful with all of them.
THAT...was the fatal flaw in the whole design. health/stamina/magicak should have separated your ability with this type of damage. Instead everyone just does 0-49-0 chucks on the buffs and hey presto....master of everything.