... being able to slip into invisibility without restriction upon any whim.
...
It is getting ridiculous. Nightblades are too powerful, being able to slip into invisibility without restriction upon any whim.
1. All actions (such as setting up a Siege Weapon) invoke a "timer." 5 seconds for a siege weapon. This leaves a person vulnerable while setting up siege weapons, and helps reduce the brainless tactic of oil pots everywhere.
2. When invisible is reused within 30 seconds of itself, it should cost 2x.
They start invisible, stealth up an oil pot, hit everyone with it, then right back to invisible again. Occasionally you will see a person "flicker" coming out of Invis long enough to attack and retreat.
Bolt Escape was nerfed, Bat Swarm was nerfed and now Nightblades need it. This is a fix.
It is getting ridiculous. Nightblades are too powerful, being able to slip into invisibility without restriction upon any whim.
1. All actions (such as setting up a Siege Weapon) invoke a "timer." 5 seconds for a siege weapon. This leaves a person vulnerable while setting up siege weapons, and helps reduce the brainless tactic of oil pots everywhere.
2. When invisible is reused within 30 seconds of itself, it should cost 2x.
They start invisible, stealth up an oil pot, hit everyone with it, then right back to invisible again. Occasionally you will see a person "flicker" coming out of Invis long enough to attack and retreat.
Bolt Escape was nerfed, Bat Swarm was nerfed and now Nightblades need it. This is a fix.
An agree for you , an agree for you, and you, and you... Agrees for everbody!
...except you OP, you get a lol...
noIt is getting ridiculous. Nightblades are too powerful, being able to slip into invisibility without restriction upon any whim.
1. All actions (such as setting up a Siege Weapon) invoke a "timer." 5 seconds for a siege weapon. This leaves a person vulnerable while setting up siege weapons, and helps reduce the brainless tactic of oil pots everywhere.
2. When invisible is reused within 30 seconds of itself, it should cost 2x.
They start invisible, stealth up an oil pot, hit everyone with it, then right back to invisible again. Occasionally you will see a person "flicker" coming out of Invis long enough to attack and retreat.
Bolt Escape was nerfed, Bat Swarm was nerfed and now Nightblades need it. This is a fix.
Are we playing the same game? Because this ability on ESO is bugged and even when a snake is looking in your general direction, stealth breaks....
2. When invisible is reused within 30 seconds of itself, it should cost 2x.