We all know there have been some issues with the bows post 1.3.3. I am using the bow quite a bit (trying to level it to 50 on my Vet Character), so I got quite some data that might proove usefull.
http://forums.elderscrollsonline.com/discussion/124067/known-issues-for-update-3/p1
Basic issues:
Firing light and heavy attacks seems to cause lag/network delay.
Those inclde health of enemies, movement of enemies, abilities being used by enemy, the damage caused by enemies and even enemy death. When this first happened to me I mistook this for lag in a public dungeon, only later realised it is bow related.
Sometimes I got the quest progress notificatión a whole second before the character fell down/became lootable on my end.
It feels as if the Network communication or animation system is blocked up by processing that "light bow attack/heavy bow attack".
The issues seem to be more pronounced with trash mobs and/or earlier in the fight.
If I bring down tough foe using my normal melee skills and then switch to Bow to finish them off (to get the XP on that line), I get no or next to no lag/delays.
It got no problems with bossfights either.
The issuse seem to be more pronounced when spamming light bow attacks, but that might just be the normal overhead of many actions vs one.
I still have to test wheter it is the total HP or the relative longness of the fight that makes bow less problematic for bosses/high HP foes.
It fells like something blocking up the Network/annimation channel that bow attacks use, wich in turn means eveything following the bow get's delayed.
Edited by zgrssd on August 10, 2014 11:31AM Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
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